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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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At any rate, from the flight modelling point of veiw, I think the very point of "realism" in IL-2 isn't so much about getting the absolute correct results for a particular aircraft, as much as it is about getting the relative performance between all the aircraft in the game within an acceptable bracket. |
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#2
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Thread title is?
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#3
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EDIT: I was too gentle with the controls. Cut back on power suddenly coupled with full left of right rudder and a touch of positive elevator and she snap rolls and stalls immediately. I'll try to do those other maneuvers show in the video you linked. Which version were you testing this in? IIRC the whole module is still WIP, from sound etc.. Quote:
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LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron 'MUSTANG' - compilation of online air victories Last edited by T}{OR; 06-23-2013 at 10:25 PM. |
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#4
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DCS is definitely the better feel sim. I was actually very ham-fisted with the DCS stick/rudder inputs.. but to no avail. Here's an external view of Free flight over Poti (V124) where I show the control surface inputs.. and the P51 refuses to behave https://www.dropbox.com/s/u9eveurzfk...el_Problem.f4v All controls settings are Linear and 100% plus no 'fore'play
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#5
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I can get DCS to so called 'snap roll' if I apply aileron in the direction of roll... but this is not the 'official snap roll', which is the application of elevator and rudder only - as the guy does in that AG video.
He then applies momentary and then opposite aileron, after the roll, to help bring the wing out of stall. Maybe a full fuselage tank might help, but this is not the idea
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#6
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Now if TD can take a sample out of DCS modelling (and extras) and give it the same feel... which I feel would not be too difficult, coz AFAIK, Oleg's FM consisted of a core FM with plugin parameters for aircraft - it could trounce DCS completely. Maybe I can help - please
DCS cannot yet compete with IL2 (forget CLOD) for overall WW2 aircraft.. and I reckon they probably never will.. IL2 has a massive core base and requires a few quirks here and there to bring it into the next/future generation sims.
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Last edited by K_Freddie; 06-25-2013 at 10:56 PM. |
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#7
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#8
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Has anyone mentioned shitting?
We need a warning on the HUD that the pilot needs to take a crap, similar to the overheat warning. It could start out blue and proceed through a spectrum to red when crapping is inevitable. This will affect pilot performance, especially if he shits himself during combat. |
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#9
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As for snap rolling - also nearly identical performance. TBH, my controls are 100 in IL2, and fine tined with a slight exponential curve (Curvature = 15) in DCS on all 3 main control inputs (ailerons, elevators and rudder).
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LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron 'MUSTANG' - compilation of online air victories |
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#10
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This is what I get... I'm using buttons for rudders (0 or 100%) at the moment, but it shouldn't have any adverse effects on the idea.
1) First 2 rolls are with elevator, rudder and ailerons into the roll direction = No problem here. 2) Next 2 'rolls' are with crossing the controls = there's a problem here. 3) Last 2 'rolls are with only rudder and elevator (the snap roll) = No go to the right, I was lucky to get it to vaguely roll to the left, but no snap ? Unless I'm very stupid (shhhh!! Ignore the prang into the building - I forgot which button the brakes were on
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