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#1
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On the topic of the FX: when a plane hits water in 4.12, will the splash be massive as in Il-2 or realistic as in CoD?
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#2
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---------------------------------------------- For bugreports, help and support contact: daidalos.team@googlemail.com For modelers - The IL-2 standard modeling specifications: IL-Modeling Bible |
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#3
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Well, in CoD there's just a little splash, like in Il-2 when a part of a plane falls into the water separately xD
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#4
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But yes, for normal crashes it is much overdone. I think that there are other odd effects which reduce the overall "scale" of the action and should be tweaked: The explosion from a burst fuel tank is practically a supernova, or at least an M80 going off inside a model. The rapid fluttering of a heavy airframe going down makes it look like a leaf. Smoke seems to travel at super-sonic speeds when blown by wind. The default camera position of planes on the ground is above, which makes them look like toys on a tabletop. Also, the chase camera is at a variable distance depending on the airplane size, so a Hellcat looks to be as big as a 109 in F2 view. I didn't realize the disparity between the two until I put them side by side in the FMB. |
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#5
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Tracers are visible from 20 km away while explosions of own bombs when levelbombing at 5k is too far away to be seen. |
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#6
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Let wait until you seen changed effects. We will be happy about comments and hints after the release, much preferibly with reference stuff like movies etc - as always.
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---------------------------------------------- For bugreports, help and support contact: daidalos.team@googlemail.com For modelers - The IL-2 standard modeling specifications: IL-Modeling Bible |
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#7
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The anticipation for this patch is intense lol
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#8
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Didn't think so... |
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#9
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Find my missions and much more at Mission4Today.com |
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#10
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1920x1080 DOT 3x2=6 pix 1600x1200 DOT 2.5x2.2~ 5 pix. Use a 3x3 square without the corner dots=5pixels 1280 x 960pxl - DOT 1.5x1.7~3pix. Use 2x2 without one corner. 1024x768 DOT 1.6x1.4~2 pix Use 2x1 |
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