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Old 03-28-2013, 02:29 PM
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Alien Alien is offline
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On the topic of the FX: when a plane hits water in 4.12, will the splash be massive as in Il-2 or realistic as in CoD?
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Old 03-28-2013, 03:18 PM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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On the topic of the FX: when a plane hits water in 4.12, will the splash be massive as in Il-2 or realistic as in CoD?
Don't know, I don't own CloD.
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Old 03-28-2013, 08:03 PM
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Don't know, I don't own CloD.
Well, in CoD there's just a little splash, like in Il-2 when a part of a plane falls into the water separately xD
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Old 03-29-2013, 06:28 AM
Luno13 Luno13 is offline
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Originally Posted by Alien View Post
Well, in CoD there's just a little splash, like in Il-2 when a part of a plane falls into the water separately xD
Although it is a canned effect, Il-2 treats crashes into water as full explosions. If you look at kamikaze combat footage, you can easily tell which airplanes that fall into water have bombs attached by looking at the enormous plume. Sometimes there is even a delay before it appears.

But yes, for normal crashes it is much overdone. I think that there are other odd effects which reduce the overall "scale" of the action and should be tweaked:

The explosion from a burst fuel tank is practically a supernova, or at least an M80 going off inside a model. The rapid fluttering of a heavy airframe going down makes it look like a leaf. Smoke seems to travel at super-sonic speeds when blown by wind. The default camera position of planes on the ground is above, which makes them look like toys on a tabletop. Also, the chase camera is at a variable distance depending on the airplane size, so a Hellcat looks to be as big as a 109 in F2 view. I didn't realize the disparity between the two until I put them side by side in the FMB.
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Old 03-29-2013, 08:21 AM
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Originally Posted by Luno13 View Post
But yes, for normal crashes it is much overdone. I think that there are other odd effects which reduce the overall "scale" of the action and should be tweaked:
...
Few more: The size of flashes from exploding large caliber HE e.g. - MK 103 engulfs whole vehicles while the size of flashes from small bombs e. g. 100lbs is barely visible.
Tracers are visible from 20 km away while explosions of own bombs when levelbombing at 5k is too far away to be seen.
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Old 03-29-2013, 08:45 AM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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Let wait until you seen changed effects. We will be happy about comments and hints after the release, much preferibly with reference stuff like movies etc - as always.
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Old 03-29-2013, 09:29 AM
Fighterace Fighterace is offline
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The anticipation for this patch is intense lol
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Old 03-29-2013, 03:29 PM
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Treetop64 Treetop64 is offline
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Quote:
Originally Posted by EJGr.Ost_Caspar View Post
Let wait until you seen changed effects. We will be happy about comments and hints after the release, much preferibly with reference stuff like movies etc - as always.
Do references to Michael Bay movies count?

Didn't think so...
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Old 03-30-2013, 01:54 PM
IceFire IceFire is offline
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Few more: The size of flashes from exploding large caliber HE e.g. - MK 103 engulfs whole vehicles while the size of flashes from small bombs e. g. 100lbs is barely visible.
Tracers are visible from 20 km away while explosions of own bombs when levelbombing at 5k is too far away to be seen.
4.12 is quite different in all of those areas. The enhanced effects I think will be very appreciated.
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Old 03-31-2013, 06:36 PM
majorfailure majorfailure is offline
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Quote:
Originally Posted by majorfailure
Few more: The size of flashes from exploding large caliber HE e.g. - MK 103 engulfs whole vehicles while the size of flashes from small bombs e. g. 100lbs is barely visible.
Tracers are visible from 20 km away while explosions of own bombs when levelbombing at 5k is too far away to be seen.
Quote:
Originally Posted by IceFire View Post
4.12 is quite different in all of those areas. The enhanced effects I think will be very appreciated.
Brilliant. Was hoping for that. Did already see changed bomb explosions in preview vids -good stuff.

Quote:
Originally Posted by EJGr.Ost_Caspar View Post
Default:
1024 x 768pxl - DOT 2 x 1pxl

Lets say:
1280 x 960pxl - DOT 2,5 x 1,25pxl

1600 x 1200pxl - DOT 3,125 x 1,56pxl

1920 x 1080pxl - DOT 2,8 x 1,4pxl


Tell me, how would you solve that?
Try it the other way round - and use non rectangular shapes?
1920x1080 DOT 3x2=6 pix
1600x1200 DOT 2.5x2.2~ 5 pix. Use a 3x3 square without the corner dots=5pixels
1280 x 960pxl - DOT 1.5x1.7~3pix. Use 2x2 without one corner.
1024x768 DOT 1.6x1.4~2 pix Use 2x1
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