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  #1  
Old 03-04-2013, 05:27 AM
SaQSoN SaQSoN is offline
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Quote:
Originally Posted by Liz Lemon View Post
When you say it takes 160-200 man hours for a pit in a 177, what does that mean; Just the 3d model, or the textures as well? Is animation included?
It's modeling, texturing and engine conversion. Animation in IL-2 game is done via Java programing by rotating/moving respective parts around/along preset axles (which were set by a modeler) in a game's 3D world. So, animation is is not modeler's work in this game, so it wasn't included.

Also, it should be noted, that this is not just a simple modeling and painting textures. Since in many cases the references are scarce, some parts are often missing, or damaged on a reference pictures, etc., modeler would have to conduct a lots of research work, while building a model of a historical object. Which requires at least some knowledge of technology and structural design of such RL object.

Last edited by SaQSoN; 03-04-2013 at 05:34 AM.
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Old 04-10-2013, 02:56 AM
Buster_Dee Buster_Dee is offline
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I don't think high-poly models are over-priced for the work that goes into them, but I do question their usefulness. And, just because they are pretty does not always mean they are well-researched. Still, I guess it doesn't hurt to test the waters.
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Old 04-10-2013, 08:44 AM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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In fact, all of the models in IL-2 are low-poly (comparibly). And that would be reasonable for the whole game industry.
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For modelers - The IL-2 standard modeling specifications:
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Old 04-24-2013, 01:49 PM
SaQSoN SaQSoN is offline
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Quote:
Originally Posted by Buster_Dee View Post
I don't think high-poly models are over-priced for the work that goes into them, but I do question their usefulness.
In regard to gaming industry, very detailed high-poly models are often used to generate texture, shadow and normal maps for a low-poly variant of the same in-game character. This technique rarely used for mechanical objects, because in their case, it is easier to do by hand in 2D editor.
But for "organic" models, like humans, animals, etc. this hi-to-low-poly modeling is preferable technique. Plus, the "left-over" high-poly models can be used for making pre-rendered in-game cut scenes with those characters form the game.

And, offcourse, there are a lot of other applications for the high-poly models outside the gaming industry.
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Old 04-24-2013, 03:13 PM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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And for franchise and advertisment articels, box covers etc.
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For modelers - The IL-2 standard modeling specifications:
IL-Modeling Bible
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Old 04-29-2013, 06:56 PM
gaunt1 gaunt1 is offline
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More from aviaskins.ru, this time the He-111 H12, with correct instrument panel:


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Old 06-20-2013, 03:13 AM
hafu1939 hafu1939 is offline
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Thanks for every new aircraft! We need them! Do-217M is beautiful (although a bit slower than she should be), we can look forward to the He-177 and renew the debate on the desirability of the Do-17
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Old 06-20-2013, 12:51 PM
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Untamo Untamo is offline
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S!

Ju88 P -series would be nice .. Some heavy firepower
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