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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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absolutely
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#2
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monday morning on a bus stop, near hawkinge airfield.
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#3
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Lovely sequence Larry!
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#4
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That's a great scene Larry.
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All CoD screenshots here: http://s58.photobucket.com/albums/g260/restranger/ __________ ![]() Flying online as Setback. |
#5
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larry,
did you place those vehicles on the road yourself ? or took a happy snap from a real moment in the game ? i am trying to figure out how to write/script some AI routines for vehicles on the roads and trains. ideally i would like to set a number of buses on pre-scripted routes and have some civilian traffic driving on roads to bring the map alive. this is technically possible in the game and was planned for by MG, but there is no simple way to access these routines afaik so far
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President Dwight D. Eisenhower 1953: Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone, it is spending the sweat of its laborers, the genius of its scientists, the hopes of its children |
#6
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i placed the vehicles in the full mission builder on the road. i took the "static vehicles" and put it near hawkinge. but all these vehicles you can let it drive around if you take the "driveable vehicles" and and put the waypoints to the roads. there will be e lot more alive in your personel scene. larry69 |
#7
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This might be of interest to you for what you want to do. Instead of a crash/calling as trigger could have flying through a trigger. Instead of the ambulance it could be 10 buses. It is all possible wish that I was handy with the scripting, maybe ask Fearless for some tips http://simhq.com/forum/ubbthreads.ph...ml#Post3387861
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 Last edited by SlipBall; 03-15-2013 at 07:53 AM. |
#8
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#9
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 Last edited by SlipBall; 03-17-2013 at 04:50 PM. |
#10
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Loving newest patch...even tried a night fight/fight:
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