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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 09-18-2008, 07:53 AM
41Sqn_Stormcrow
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Now imagine what cockpit builders could do with that ...
  #2  
Old 09-18-2008, 09:29 AM
csThor csThor is offline
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Quite frankly I'd rather have an immersive and rewarding offline campaign á la Red Baron II, but that's just me.
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Old 09-18-2008, 11:34 AM
Foo'bar Foo'bar is offline
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but that's just me.
No.
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Old 09-18-2008, 01:27 PM
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proton45 proton45 is offline
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No.
me too..
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Old 09-18-2008, 01:55 PM
Feuerfalke Feuerfalke is offline
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me too..
Me three.
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Old 09-18-2008, 02:31 PM
Inadaze Inadaze is offline
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Originally Posted by csThor View Post
Quite frankly I'd rather have an immersive and rewarding offline campaign á la Red Baron II, but that's just me.
me four
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Old 09-18-2008, 03:11 PM
Jumo211 Jumo211 is offline
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No need for me using keyboard for clickable start up , moving mouse with
pointing arrow over switches by clicking mouse to trigger all start up procedure with mouse is fair enough , pretty quick and not as much bothering at all .
Typing assigned keys on keyboard would certainly kill my immersion
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Old 09-18-2008, 03:21 PM
Feuerfalke Feuerfalke is offline
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No need for me using keyboard for clickable start up , moving mouse with
pointing arrow over switches by clicking mouse to trigger all start up procedure with mouse is fair enough , pretty quick and not as much bothering at all .
Typing assigned keys on keyboard would certainly kill my immersion
I wouldn't put it that way. Think about building a panel with the switches, then you'd be glad to be able to map the functions to keys.
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Old 09-18-2008, 07:44 PM
Antoninus Antoninus is offline
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For most people even a generic panel is a huge investment, not to mention a complete cockpit mock up where every switch and lever sits on the right place.

And why should a clickable VC prevent anybody from mapping any function he desires to the keyboard or other externals? You can still play any flightsim just with the keyboard alone despite probably all simmers have at least a joystick.
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Old 09-18-2008, 10:26 PM
41Sqn_Stormcrow
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I am not a computer nerd but I think a cockpit that is programmed as a graphical map or with funktions triggered by pressing a key is something complete different. So I don't see how one could map keys for a panel that is programmed as purely clickable.
I know the clickable panel from Battle of Britain Wings of Victory.

I didn't like it that much because the mouse is very imprecise and it takes some time to move it from A to B and back to C. While in reality you'll be much quicker with your hands (or with keys). Imagine doing this while in flight. You'll take your hand off the stick for quite a while whereas in reality is was much less time used to press a button.

And you have to make mouse movements rather slow because otherwise you would overstear with the mouse and you would spend even more times in regulating the mouse cursor position.

Furthermore you have to press a key to toggle the cockpit clicking function on because the mouse is needed in other modes to. It would be quite tedious to click on the in game map and to actuate a switch through it.

But above all it can be very difficult to click the right button if they are very close and the mapping wasn't that well done. This was the case sometimes in Battle of Britain Wings of Victory ...

No, I really think that key pressing is much more convenient and realistic. If you want to build a cockpit or not.

Btw I do believe that building a cockpit may be not that expensive as one might guess if you stick to simple solutions and not first class materials. Plywood can do btw. Why not detach the keys of an old keybord and wire it accordingly?

Last edited by 41Sqn_Stormcrow; 09-18-2008 at 10:30 PM.
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