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#1
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Silly option.
If you cannot attack a base with guns, then you should be able to attack it at all. I understand that some servers do not allow base attack at all as they are trying to simulate longer distances, but on the whole it's just a juvenile approach. If you don't want a base attacked add enough flak to cover the base properly. Then if someone is successful at attacking the base it will be well deserved.
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#2
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I think the whole no vulching is silly full stop, but its up to each server how they run themselves, and you should abide by the server rules, as they've spent the time and effort (and money) to build the missions and to put the server up.
Personally i think if you design a mission to have several airfields on each side heavily defended by flack, its next to impossible for one side to cap the other, and if they manage it, kudos in those circumstances. Wars hell after all. |
#3
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Exactly Fruitbat.
Well put. ![]()
__________________
![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#4
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yeah, but if they add this kind of option in the game, it will be better, like that I will not be kick from the game. I hate the "no vulching" server, but all servers are using that.
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#5
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Well, ElAurens and fruitbat, I respectfully disagree. Setting up various airfields with lots of AAA to effectively prevent/severely reduce vulching eats resources which can be put to much better use when this necessity is replaced by a simple rule. Just the other day I came across a large enemy fleet and when the AAA started firing, and promptly the chat got flooded with complaints about lag.
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#6
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Vulching doesn't work in a-historical circumstances. Many dogfight servers have short flying distances (less than 50km) so one team can effectively camp the other team and all it does is prevent players from having a decent time and ultimately from the server being popular.
Saw it happen all the time in the early days. The servers that are still around don't allow vulching and aggressively kick those who do. The servers where it makes sense to do so have more realistic flight distances. You have to cover considerable territory to make it to the enemy base and should you get there and decide to attack that seems fair enough but you'll have to brave the AAA and then the prospect of flying 100km on a damaged airframe. With the longer distances it makes it nearly impossible to have full time camping over an enemy airfield.
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Find my missions and much more at Mission4Today.com |
#7
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And do you know if it can be possible to make smoke shadow in directX mode?
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