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![]() Quote:
Aviar
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Intel i7-4790 4-Core @3.60GHz Asus Z97-C Motherboard 16GB DDR-3 1600 SDRAM @800 MHz NVIDIA GTX 760 - 2GB Creative SB ZX SBX Logitech X-530 5.1 Speakers 27" AOC LED - 2752 Logitech G15 Gaming Keyboard CH FighterStick-Pro Throttle-Pro Pedals Logitech G13 Gameboard GoFlight GF-T8 Module WIN 8.1 |
#2
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I hope too that KG26_Alpha give us the rule to follow.
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#3
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Ok guys. I think I found the answer to this 'bug'. Let me make a few small tests and I will post my results.
Aviar
__________________
Intel i7-4790 4-Core @3.60GHz Asus Z97-C Motherboard 16GB DDR-3 1600 SDRAM @800 MHz NVIDIA GTX 760 - 2GB Creative SB ZX SBX Logitech X-530 5.1 Speakers 27" AOC LED - 2752 Logitech G15 Gaming Keyboard CH FighterStick-Pro Throttle-Pro Pedals Logitech G13 Gameboard GoFlight GF-T8 Module WIN 8.1 |
#4
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Problem solved. There is no 'bug'.
Look at the screenshot on the left. It shows the Blue Home Base default radius. If you notice, the affected RED AA and static objects are within the radius. The game treats these as 'Blue' units because they are within the radius of the Blue Home Base. It does not affect the Red moving vehicles because they are not static objects. So, when the mission starts, the Red AAA guns (which are now considered 'Blue') start shooting all the nearby Red vehicles. In the same light, if you attack these particular 'Red' static objects, the game will see them as 'Blue' units. This is not a bug. This has always been a feature of the game engine. It's just that I haven't used this feature for so long I forgot about it. So, can this particular scenario be 'fixed? Yes. Look at the screenshot to the right. Simply reduce the Home Base radius until the Red units in question fall outside of the radius, as seen in the screenshot. **The reason why the mission seemed 'OK' while testing in the FMB and in Coop mode is because a Home Base (and all it's features) are not recognized in these modes. A Home Base only works in Dogfight mode. That's it. Enjoy the mission. Happy New Year! Aviar
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Intel i7-4790 4-Core @3.60GHz Asus Z97-C Motherboard 16GB DDR-3 1600 SDRAM @800 MHz NVIDIA GTX 760 - 2GB Creative SB ZX SBX Logitech X-530 5.1 Speakers 27" AOC LED - 2752 Logitech G15 Gaming Keyboard CH FighterStick-Pro Throttle-Pro Pedals Logitech G13 Gameboard GoFlight GF-T8 Module WIN 8.1 Last edited by Aviar; 12-30-2012 at 04:59 PM. |
#5
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You're just the best Aviar.
Thanks you and Happy New Year 2013. |
#6
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Nice work Aviar! I wasn't aware of that particular feature.
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Find my missions and much more at Mission4Today.com |
#7
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Sorry for delay replying............... too many Christmas celebrations...........
Aviar has spotted the fix I made in the mission I uploaded earlier related to the base radius. Other problems are the mission has generated too many flights/moving objects at some bases resulting in aircraft unable to take off and friendly tank units spawning at the base markers near airfields. what program are you using lowengrins dgc ? Last edited by KG26_Alpha; 12-31-2012 at 12:00 AM. |
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