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  #1  
Old 12-30-2012, 02:49 PM
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Quote:
Originally Posted by idefix44 View Post
To KG26_Alpha: Yes it works. But you change the mission script. Why do we have the bug in dogfight mode and not in cooperative mode ?...
So the problem has been found? I did not download Alpha's test mission. Can someone tell me the exact nature of the problem and what needs to be changed in the mission script. Thank you.

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Old 12-30-2012, 03:28 PM
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I hope too that KG26_Alpha give us the rule to follow.
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Old 12-30-2012, 04:10 PM
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Ok guys. I think I found the answer to this 'bug'. Let me make a few small tests and I will post my results.

Aviar
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Old 12-30-2012, 04:54 PM
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Problem solved. There is no 'bug'.

Look at the screenshot on the left. It shows the Blue Home Base default radius. If you notice, the affected RED AA and static objects are within the radius. The game treats these as 'Blue' units because they are within the radius of the Blue Home Base.

It does not affect the Red moving vehicles because they are not static objects. So, when the mission starts, the Red AAA guns (which are now considered 'Blue') start shooting all the nearby Red vehicles.

In the same light, if you attack these particular 'Red' static objects, the game will see them as 'Blue' units.

This is not a bug. This has always been a feature of the game engine. It's just that I haven't used this feature for so long I forgot about it.

So, can this particular scenario be 'fixed? Yes. Look at the screenshot to the right. Simply reduce the Home Base radius until the Red units in question fall outside of the radius, as seen in the screenshot.

**The reason why the mission seemed 'OK' while testing in the FMB and in Coop mode is because a Home Base (and all it's features) are not recognized in these modes. A Home Base only works in Dogfight mode.

That's it. Enjoy the mission. Happy New Year!

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Attached Images
File Type: jpg HB Radius Big.jpg (527.4 KB, 30 views)
File Type: jpg HB Radius Small.jpg (525.8 KB, 21 views)
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Last edited by Aviar; 12-30-2012 at 04:59 PM.
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Old 12-30-2012, 05:23 PM
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You're just the best Aviar.
Thanks you and Happy New Year 2013.
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Old 12-30-2012, 08:39 PM
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Nice work Aviar! I wasn't aware of that particular feature.
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Old 12-30-2012, 11:57 PM
KG26_Alpha KG26_Alpha is offline
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Sorry for delay replying............... too many Christmas celebrations...........

Aviar has spotted the fix I made in the mission I uploaded earlier related to the base radius.

Other problems are the mission has generated too many flights/moving objects at some bases
resulting in aircraft unable to take off and friendly tank units spawning at the base markers near airfields.

what program are you using lowengrins dgc ?

Last edited by KG26_Alpha; 12-31-2012 at 12:00 AM.
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