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| FM/DM threads Everything about FM/DM in CoD |
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#1
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which still puts the Spitfire at advantage (which you have confirmed yourself) having extensively reminded us of how longitudinaly unstable the Spit is and how easy it was to put load on due to it's sensitivity in pitch it is going to be the best at bleeding off that energy quickly, like you said before the 109 really must keep speed up in order to have a turn advantage over the Spit. Quote:
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Last edited by taildraggernut; 12-07-2012 at 11:56 AM. |
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#2
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#3
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Spin resistant is not the same as unspinnable. Spin resistant is a specific term in aeronautical engineering. The problem is not my language but the fact it is being interpretated without the realization it is a defined measured condition. Quote:
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#4
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Bobika. |
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#5
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What is the problem? Is something difficult to interpret?
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#6
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That's what I am asking - what is the problem exactly with the 109 in game? How much different should it be? Which maneuveurs do you find difficult to complete and you spin. Which situations exactly make you spin your 109.
I agree to the characteristics posted by you or Kurfurst, the 109 should be stable and easy to fly in general, but you need to be in good control. Good 109 pilots in this sim only very rarely spin their ride, the not so good one do sometimes. It works pretty well. It is actually easy to fly if you know what you're doing, you won't spin her, simple as that. Once the mistake is made (e.g too much foot in the wrong moment) the spin can be violent (but not always) and it's difficult to recover unles you're in good control of your 109. If you are you, won't spin her to start with. Maybe it's really the matter of FF as I can 'feel' the a/c and the spin coming. I don't know... All I see in the game is experienced 109 pilots won't spin at all. To me it seems you were saying the 109 would not spin even if the pilot made a mistake. I was not so sure about that. Of course I've read all the reports, no worries.
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Bobika. |
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#7
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I'll just jump in here and say stalls for all aircraft are easily the least realistic part of the game in that they always drop instantly into a spin, and the subsequent spin is almost always unrealistically difficult to recover from. This includes the P-39. With effort one might stop the spin from going too far but this is hardly realistic. Individual stall/spin characteristics are also missing.
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#8
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