Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik > Daidalos Team discussions

Reply
 
Thread Tools Display Modes
  #1  
Old 11-12-2012, 12:38 PM
FC99's Avatar
FC99 FC99 is offline
Approved Member
 
Join Date: Dec 2008
Posts: 249
Default

Quote:
Originally Posted by Lagarto View Post
The problem is - once the AI enter circuit, they won't fight any more.
I know that someone else may call it a feature. The AI dudes could have a bad day, temporary blindness, air sickness, suicidal thoughts, hangover or they were just plain dumb. But maybe, just maybe, it's a bug and need fixing?
I already addressed this so fix is ready for 4.12. But while we are at it what would be desired AI behavior in this situation. Currently, I have them stay in landing pattern unless they are directly attacked.
__________________
Reply With Quote
  #2  
Old 11-12-2012, 01:16 PM
Lagarto Lagarto is offline
Approved Member
 
Join Date: Apr 2011
Posts: 236
Default

The escorts should defend their charges, not only themselves.
Reply With Quote
  #3  
Old 11-12-2012, 01:23 PM
Asheshouse Asheshouse is offline
Approved Member
 
Join Date: Oct 2007
Location: UK
Posts: 271
Default

In the context of carriers being the home airfield, an example from real life.

Battle of Midway, 6th June 1942. From the Action Report by the Commander of Yorktown.

Quote:
At about 1359, while fueling the fighters which had turned on board, Radar detected and enemy attack group coming in from a bearing about 250° true, distance 46 miles. These planes had apparently come in at a low altitude and when first detected by Radar were observed to be climbing. Radio Electrician V.M. Bennett, USN, Radar Operator, estimated that there were between 30 and 40 planes in the attack group.
As soon as the enemy attack group was detected by Radar, the fueling of planes was discontinued and the sixteen VSB planes of Yorktown Attack Group, which were then in the landing circle, were directed to form a combat air patrol in order to clear the landing circle and the general area of own anti-aircraft gun fire. ----- All our fighters in the air were vectored out to intercept the enemy and did intercept at from 15 to 20 miles.
Reply With Quote
  #4  
Old 11-12-2012, 01:22 PM
IceFire IceFire is offline
Approved Member
 
Join Date: Apr 2008
Posts: 1,879
Default

Quote:
Originally Posted by FC99 View Post
I already addressed this so fix is ready for 4.12. But while we are at it what would be desired AI behavior in this situation. Currently, I have them stay in landing pattern unless they are directly attacked.
Very cool FC99. Raises a question: Does only the attacked plane take defensive action or does the wingman/pair begin to engage? Assuming already in the pattern for landing.
__________________
Find my missions and much more at Mission4Today.com
Reply With Quote
  #5  
Old 11-12-2012, 04:06 PM
Mundschenk Mundschenk is offline
Approved Member
 
Join Date: Feb 2010
Posts: 4
Default

Quote:
Originally Posted by FC99 View Post
I already addressed this so fix is ready for 4.12. But while we are at it what would be desired AI behavior in this situation. Currently, I have them stay in landing pattern unless they are directly attacked.
In my opinion, if one plane flying in the landing circuit is attacked, or even better shortly before it is attacked, all fighters in the circuit should stop circling and engage the attackers. Maybe except those who are already preparing to land.

Gives me another idea: could it be possible to issue a radio command to the own AA protection of the airfield to prevent them from firing? I can't count the times I was shot down by friendly AA guns while closely chasing a fighter over my own airfield...
Reply With Quote
  #6  
Old 11-28-2012, 05:54 PM
Treetop64's Avatar
Treetop64 Treetop64 is offline
What the heck...?
 
Join Date: Oct 2010
Location: Redwood City, California
Posts: 513
Default

Quote:
Originally Posted by Mundschenk View Post
In my opinion, if one plane flying in the landing circuit is attacked, or even better shortly before it is attacked, all fighters in the circuit should stop circling and engage the attackers. Maybe except those who are already preparing to land.

Gives me another idea: could it be possible to issue a radio command to the own AA protection of the airfield to prevent them from firing? I can't count the times I was shot down by friendly AA guns while closely chasing a fighter over my own airfield...
Sounds sensible, but don't count on it. Back then pilots didn't have comms with AA guns. For a fighter pilot to issue an order to ground AA guns batteries when and who they should fire at isn't terribly realistic, to say the least. However, it would be nice to see the AAA take things a bit easy when a friendly aircraft is within very close proximity to the guy they were shooting at.

Of course, like everything else, a lot depended on the individual gun crew's skill and experience levels, and they just might keep right on firing anyways, or even mistake you as an enemy aircraft and shoot at you until someone realizes the mistake and stops...

Happened a lot.
Reply With Quote
  #7  
Old 12-20-2012, 09:25 PM
X-Raptor X-Raptor is offline
Approved Member
 
Join Date: Nov 2011
Location: Italy
Posts: 17
Default A.i. Fighter vertical climb & upper level

Hi, 1st I congrats to all Daidalos Team for the work about 1946 they are offering to improve this game still.

just my observation: would be possible to stop A.I. behaviour that we can see many times A.I. climb almost vertically for a long time gaining altitude and JUST EXACTLY at the moment of stall they level the nose and then continue to fly orizontally ..as nothing happened .. THIS is really annoying and innatural .. and frustrating.. because A.I. using - I see OFTEN- this manevuer A.I. make a lot of cheat:
1) it use this quite innatural manover to evade from enemy (human or A.i.)
2) It use often this manover to jump from high to hit you or other A.I. planes.

Please can DAIDALOS TEAM LOOK to solve this?.

Last edited by X-Raptor; 12-20-2012 at 09:28 PM.
Reply With Quote
  #8  
Old 12-21-2012, 09:34 AM
SPAD-1949 SPAD-1949 is offline
Approved Member
 
Join Date: Jan 2012
Posts: 124
Default

Quote:
Originally Posted by X-Raptor View Post
Hi, 1st I congrats to all Daidalos Team for the work about 1946 they are offering to improve this game still.

just my observation: would be possible to stop A.I. behaviour that we can see many times A.I. climb almost vertically for a long time gaining altitude and JUST EXACTLY at the moment of stall they level the nose and then continue to fly orizontally ..as nothing happened .. THIS is really annoying and innatural .. and frustrating.. because A.I. using - I see OFTEN- this manevuer A.I. make a lot of cheat:
1) it use this quite innatural manover to evade from enemy (human or A.i.)
2) It use often this manover to jump from high to hit you or other A.I. planes.

Please can DAIDALOS TEAM LOOK to solve this?.
Im an offliner and I've never seen this bahaviour.
Is this an online occurance?
AI cheats in other ways all through the enhancments of AI behaviour changes, but usually if they vert up until stall, they drop their noses and vert down until regain of controll.
Eventually it just looks alike, when you head onto them with intention for a kill lacking energy and starve in sight of them without proper situational awareness.
It sometimes looks líke that.
Eventually a energy superior AI opponent with good Situational awareness tricks you out, if he recognizes, that you are about to stall and breaks his vert up towards horizontal flight, because he has enough margin for that maneuver, but it must not look like a sharp hook.
Rather a mor or less slight curve.
Bf109s can do that if you sit in a mosca.
Reply With Quote
  #9  
Old 12-21-2012, 02:34 PM
X-Raptor X-Raptor is offline
Approved Member
 
Join Date: Nov 2011
Location: Italy
Posts: 17
Default

..It occurred to me for example in a mission where there were il2 bombing p39 defending bombers vs 190 and 109 attacing (a kursk campaign extract). I see this behaviour in more than one 109 just like you said creating a "sharp hook" at the bottom of the vertical uber-dive of A.I.s planes.
Reply With Quote
  #10  
Old 01-23-2013, 02:28 AM
Pursuivant Pursuivant is offline
Approved Member
 
Join Date: May 2010
Posts: 1,439
Default

I just noticed this:

8 Average Ki-43 III vs. a "box" of 3 Veteran B-24J in QMB. 5000m over the Okinawa map. No advantage to either side.

The Ki-43 don't make head-on shots on the initial pass and don't make high-side attacks subsequently. Instead, they go for tail-chase attacks which are much more dangerous.

Even worse, the B-24 try to act like fighters! None of them stick together in formation and I actually saw one of them doing a barrel roll. All of them will try to turn to avoid much more nimble fighters, often pulling high-G turns that have the plane "standing on its wing."

Realistically, the bombers should tighten up their formation and possibly "jink" a bit when attacked. If one gets separated, it should "corkscrew" to try to spoil the attackers' aim while rejoining formation. Also, the rest of the formation should slow down to try to protect the damaged bomber as long as possible. As it is, by trying to maneuver like fighters, they seriously reduce the accuracy of their guns and give up the coordinated firepower of the "bomber box."

In real life, the sort of high-G turns I saw would also rip the bombs off their shackles and send them through the bomb bay doors.

It seems to me that, if it isn't already in the game, TD needs to have different AI for heavy bombers and similar planes (e.g., planes like the PBN or H8K) vs. smaller and faster attack bombers. Bombers also need different behavior routines for when they're loaded vs. unloaded.

Edit: Same behavior for B-17G and B-29. And, even when the U.S. heavies are loaded with bombs!

This is even more stupid behavior for a B-29 since they have the speed to outrun the Ki-43. They shouldn't be diving, turning and trying to dogfight. Instead, they should be keeping level, tightening formation and accelerating.

Last edited by Pursuivant; 01-23-2013 at 03:04 AM.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:23 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.