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#1
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Try to think in terms of real, wartime pilots defending their base, tearing through a formation of bombers just to scatter them and make them jettison bombs (that's what they should and would do), not a bunch of online jockeys desperately trying to score points.
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#2
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Well, think of it this way.
A fighter escort will give an attacker very little chance of a second bomber attack, and this seemed the case over England as well as France/Germany. The attacking fighter is now faced with another fighter, which he has to destroy in order to carry on. If he lets the escorting fighter get away, it'll be back the next day... so destroy it (and pilot) now, by any means possible. with attrition the fighters, or pilot abilty next time will be lower, then one would be free to hammer the bombers - This I would say is the reality.
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#3
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Humans are humans no matter what. So online jockeys aren't really all that different from other humans. No fear of death but still the same propensity towards target fixation. Rather than this being a bug it can be considerd a feature. You're not wrong in asking for some changes to this behavior. Certrainly some pilots would be more disciplined. So, instead of a grand change, how about building in some variability? Rookie pilots could have a higher chance of becoming target fixated and firing on aircraft that are already stricken. Ace pilots would have far less of a chance or no chance at all depending on the programming. Lots of options.
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#4
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Now, that's classic
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#5
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So, no idea what the problem is here, but I think there's a great opportunity to create something interesting with something that the AI already does.
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#6
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That being said, I also think that Lagarto has a good case in all calling this AI behavior a bug. After all, it's not one AI pilot becoming target fixated, it's the whole flight. While it's reasonable that the AI make mistakes, after all that 's only human /Stig |
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#7
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Where the angry attitude is coming from? For years and years anyone reporting a bug was immediately attacked by a bunch of fans blindly infatuated with this game. Their 'noble' efforts to 'defend' the game were actually counterproductive because they slowed down its development. You can't fix or improve anything if you think everything is just perfect.
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#8
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I'm going to keep on challenging and making my own suggestions but please do not mistake it for any attitude on my part. This should and can be a civil discussion where an idea is formed, challenged, and forged into something constructive.
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#9
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In case of chasing planes with dead engine that will be fixed to some extent in 4.12. I will not completely remove the possibility for AI to attack harmless planes.
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#10
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It's insane that Ace AI would do the same as a rookie.
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