![]() |
|
King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
![]() |
|
Thread Tools | Display Modes |
|
#1
|
|||
|
|||
![]()
1) the powerful raise ability is intentionally limited to the recent past... as a balancing factor... its still prolly op!
2) what does the witchhunter fix actually do? (I didn't know what was wrong with them before) also... is 20intiative rune mages a bug? what should it be? is that fixable via lua? what was it in crossworlds? 20 seems like its gotta be a typo? 20 is prolly the max possible value or something? |
#2
|
|||
|
|||
![]() Quote:
Quote:
|
#3
|
||||
|
||||
![]() Quote:
I'm going to move it to the description/tooltip section. |
#4
|
|||
|
|||
![]() Quote:
I think it might have something to do with extra moves due to luck runes or something like that and game counts those as ROUNDS and that is simply bugged as using that skill becomes like a gamble and its pretty annoying. Otherwise I agree, this is one seriously overpowered skill. Especialy combined with soem other skills. |
#5
|
|||
|
|||
![]() Quote:
So, if you raise, then lose units next turn, they are lost forever (at least with this skill). |
#6
|
|||
|
|||
![]()
It also seems that if you use other means of raising troops, they are removed from the "pool" of losses that the Maiden can ressurect, even if the troop lost more earlier than those two turns.
|
#7
|
|||
|
|||
![]()
With regard to this bug:
Quote:
Code:
Attack.act_apply_par_spell( "health", -bhealth*penalty, 0, 0, -100, false) Code:
Attack.act_apply_par_spell( "health", -bhealth*penalty/100, 0, 0, -100, false) |
#8
|
|||
|
|||
![]() Quote:
Thanks! I'm going to try to figure out avenging angel now... haha! I think I found the problem with avenging angel, but it almost seems like it was intentional. Was it a buff to avenging angel then? Unfortunately, the Favorite of the Gods thing is tied to Avenging Angel. I can revert it back to the old behavior hmmm. Doesn't look like I can fix Demon Rage Ball or Evil Book since they seem to call functions outside of the .lua files? How does that work? Also, Shroud / aka Oil Mist aka Greasy Mist looks heavily re-worked with different parameters going in. So it is probably changed too heavily for me to safely adjust. Just going for the low hanging fruit now! CODE FIX for AVENGING ANGEL and FAVORITE OF THE GODS In spells.lua, line 745: Code:
elseif minmax == 0 then Attack.act_posthitslave(receiver, "post_spell_slave_angel_avenger", 0) end return 1,1--damage, addrage end Code:
elseif minmax == 0 then Attack.act_posthitslave(receiver, "post_spell_slave_angel_avenger", 0) end return damage, addrage end Last edited by ckdamascus; 11-30-2012 at 02:16 PM. Reason: corrected for addrage |
#9
|
|||
|
|||
![]() Quote:
Also, your code fix seems to also disable rage gain from the avenging angel, ( addrage), which I don't think is part of the problem. |
#10
|
|||
|
|||
![]() Quote:
What boggles me beyond belief is, that code was there but commented out. 1,1, -- damage, addrage. I suppose maybe just revert it to that instead? Last minute debug stuck in there? |
![]() |
Thread Tools | |
Display Modes | |
|
|