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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

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  #1  
Old 10-30-2012, 10:12 PM
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camelotcrusade camelotcrusade is offline
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Updates.
  • Added Last Hero inconsistency (thanks Zenophobe)
  • Revised description for Destruction (doh, thanks for that QNk)
  • Switched from bullets to numbers so it's easier to tell when new bugs are added to a section

RE Destruction - could it be that two separate things are going on, the first benefit increasing the damage for your spells and the second one increasing the critical damage of your armies? I don't have the skill so I can't test this hypothesis.

@Bhruic - I bet that's it. I am fielding dwarves, vikings, and an assassin so none of my units have positive morale. My army order is: Engineers, Maidens, Berserkers, Alchemist and Assassin and the Engineer always get the buff. Does that make sense? Could it be randomized? And do you think what's happening with Onslaught and Adrenaline distribution is similar?
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Old 10-30-2012, 10:17 PM
Bhruic Bhruic is offline
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It's currently not randomized at all. If your army has identical morale, then the same unit will always get the bonus. Actually, scratch that, the same unit position will get the bonus. If you change your unit order, you can change who gets it.

I wouldn't be at all surprised to find that Onslaught/Adrenaline work the same way, it seems to be deliberate. It could be randomized, but without a clear indication that it's supposed to be random, I'm not sure if that would be straying from bug fixing into modding. What does the tooltip say about how it's supposed to be applied?
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Old 10-30-2012, 10:20 PM
blacklegionary blacklegionary is offline
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The spell Power of Light (increase damage agaisnt undead, demon) doesn't affect all troop at level 3 while the tooltip says it does.
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Old 10-30-2012, 10:32 PM
Bhruic Bhruic is offline
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Quote:
Originally Posted by blacklegionary View Post
The spell Power of Light (increase damage agaisnt undead, demon) doesn't affect all troop at level 3 while the tooltip says it does.
Are you sure? When I mouseover the spell, the tooltip still refers to "the target", singular. I don't see any mention that it should apply to all units.
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Old 10-30-2012, 10:27 PM
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camelotcrusade camelotcrusade is offline
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Quote:
Originally Posted by Bhruic View Post
It's not randomized at all. If your army has identical morale, then the same unit will always get the bonus. Actually, scratch that, the same unit position will get the bonus. If you change your unit order, you can change who gets it.

I wouldn't be at all surprised to find that Onslaught/Adrenaline work the same way, it seems to be deliberate. I was thinking about making it random, but without a clear indication that it's supposed to be random, I think that might be straying too much.
Well, the Onslaught skill specifically says it distributes adrenaline among allied orcs (rather than giving it to just one), so if that's what happening it's either broken or they didn't update their tooltip to scale back their ambition.

For Song of Midgard the translation is too butchered to know what they intended. It just says "Troop morale will increase by at least one" which apparently means "Otherwise, the first troop with the lowest morale will get the bonus."

I would think randomizing it once it's been determined it could go to any troop with equally bad morale would be true to the spirit. Probably too much fuss, though. I'll update the bug to say it's a tooltip issue (and maybe we can mod it to be random in the future if it's not too much trouble).
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Old 10-30-2012, 10:48 PM
Bhruic Bhruic is offline
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Quote:
Originally Posted by camelotcrusade View Post
Well, the Onslaught skill specifically says it distributes adrenaline among allied orcs (rather than giving it to just one), so if that's what happening it's either broken or they didn't update their tooltip to scale back their ambition.
Ok, Onslaught does appear to be distributing the adrenaline evenly among the troops. Modified by other factors, of course. At least, as far as I can tell from looking at the code, I don't have any Orc units in-game to test with.

Quote:
I would think randomizing it once it's been determined it could go to any troop with equally bad morale would be true to the spirit. Probably too much fuss, though. I'll update the bug to say it's a tooltip issue (and maybe we can mod it to be random in the future if it's not too much trouble).
It's a simple enough change. If there's some sort of consensus on randomization being the correct method of handling it, I don't mind doing it that way.
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Old 10-30-2012, 10:22 PM
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Zechnophobe Zechnophobe is offline
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Had a thought about 'crit' damage from spells and rage. Is it possible they ARE doing more damage, but just don't use the big red 'crit' bubble to show it? Do you ever get damage values outside the listed range?
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