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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

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  #1  
Old 10-30-2012, 09:52 PM
QNk QNk is offline
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Originally Posted by camelotcrusade View Post
Destruction isn't activating: This ability should add crit chance to rage skills but no one has confirmed an actual critial on any type of rage ability. Modders were also unsuccessful activating a crit after upping the chance to 80%. Something is wrong.
Destruction applies crit chance to spells cast from spellbook (supposedly), not rage skills. It's the equivalent of Icy Rage, but for the spellbook instead. It's still broken, though. Just wanted to clarify.

Still searching for that mythical rage/magic crit.
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Old 10-30-2012, 10:05 PM
Bhruic Bhruic is offline
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Originally Posted by QNk View Post
Destruction applies crit chance to spells cast from spellbook (supposedly), not rage skills. It's the equivalent of Icy Rage, but for the spellbook instead. It's still broken, though. Just wanted to clarify.

Still searching for that mythical rage/magic crit.
If you've got a caster with the Doom spell, try casting it on a unit and then hitting it with a spell/rage ability. Doom is supposed to proc for both, so if you don't get a crit there, it's guarunteed broken.
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Old 10-30-2012, 10:38 PM
QNk QNk is offline
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Originally Posted by Bhruic View Post
If you've got a caster with the Doom spell, try casting it on a unit and then hitting it with a spell/rage ability. Doom is supposed to proc for both, so if you don't get a crit there, it's guarunteed broken.
That's why I was suspicious of the skills in the first place. Neither spells nor rage skills crit even on cursed enemies (yay Skald roulette!). Interesting note though, the skills and spells WILL do maximum damage in a range (poison skull, for example). This is similar to how regular attacks do a multiple of damage based on the maximum value. Believe it or not, there are formulas in place for calculating spell/rage crit multipliers. The missing segment, far as I can tell, is the actual application of the crit multiplier.

If anyone wants to take a look, damage calculations are located in the arena.lua file. It has references to both Icy Rage (arctic_rage) and destruction (destroyer). I'm not nearly well-versed enough in this part to know what I'm doing, but I'm going to attempt tinkering if this isn't resolved soon. (Critical traps... muahahahahaha!)
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Old 10-30-2012, 10:50 PM
Bhruic Bhruic is offline
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Originally Posted by QNk View Post
If anyone wants to take a look, damage calculations are located in the arena.lua file. It has references to both Icy Rage (arctic_rage) and destruction (destroyer). I'm not nearly well-versed enough in this part to know what I'm doing, but I'm going to attempt tinkering if this isn't resolved soon.
Yeah, I saw that, it's why I asked about the Doom spell, as that puts the crit chance at 100% (for spells/rage, at least in the code). I guess I can put it on my list of things to test, once I get some sleep.

At this rate, I may never get back to playing again!
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Old 10-30-2012, 10:59 PM
Xenesis Xenesis is offline
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Spell - Gift doesn't appear to be consuming the correct runes. I used the L3 version on a soothsayer, it says that it should eat a Luck Rune in the description but the combatlog states that it used a Defence Rune.
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Old 10-30-2012, 11:18 PM
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camelotcrusade camelotcrusade is offline
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Updates -
  • Added Gift Spell using incorrect runes
  • Moved Transmute to description issue. Thanks for pointing out it has always worked this way (so I'm suggesting the description be updated).

@DG, when you read destruction in this version it specifically says it provides a bonus to your critical damage. It's a new line added under the previous benefit (flat damage increase to spells). I'm wondering if impacts your critical damage in general and has nothing to do with a spell crit. Although evidence that spell crit is in the code makes me wonder what they intended.

@Bhuirc ha I know I barely play too because the bugs keep me busy and the fixes/mods are exciting to watch. On that note, all this talk of randomizing targets make me eager to look at Song of Alfheim. It's line 1454 in addon_arena. The description says good guys get buffs and bad guys gets debuffs but what actually happens is both sides get buffs and debuffs.
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Old 10-30-2012, 11:30 PM
marc marc is offline
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Ok, here's a completely reproducible crash bug that hasn't been mentionned before.

If a unit that has the "Thread of life" buff walks into a trap, it crashes the game instantly. I've attached a save file with the 100% reproducible bug. To trigger, just land and attack the Orc unit, then :

- Cast Magic Missile on Orc Shamans
- Cast 18 rage skill centered on Orc Shamans, hitting all 6 units
- Cast lvl 3 Ice Snake on Orc Shamans
- Use maiden Spear on nearest goblins (only unit that is in full dmg range without moving)
- Wait all units until Soothsayers
- Soothsayers cast Loki's touch on Orc Shamans

If done right all 6 surrounding orcs will start attacking the Shamans, then Thread of life will be cast on an Orc unit, which then steps into a trap. Whew!

I suspect it might be caused the the trap and thread animation playing at the same time...

Edit : Where's my QA pay for the day?
Attached Files
File Type: zip 1351642931.zip (1.19 MB, 11 views)
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  #8  
Old 10-30-2012, 11:51 PM
DGDobrev DGDobrev is offline
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Quote:
Originally Posted by camelotcrusade View Post
@DG, when you read destruction in this version it specifically says it provides a bonus to your critical damage. It's a new line added under the previous benefit (flat damage increase to spells). I'm wondering if impacts your critical damage in general and has nothing to do with a spell crit. Although evidence that spell crit is in the code makes me wonder what they intended.
Beats me. I read the description, but I automatically assumed it is a misinterpretation or some bad translation, since the KB games are usually full of them.

I never saw a spell crit yet, and the damage was always constant. If we are supposed to have crits on spells in WotN, this changes things a lot. However, it also means that 1C kinda rushed through the playtesting, or there were even more bugs in the initial russian release. Either way we are looking at a rushed release, so I expect a patch to come out rather quickly.

P.S: as for transmute & spells, that's exactly the case. Used to be quite a discussion starter on KBAP/CW forum too.
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  #9  
Old 10-31-2012, 07:47 AM
Bhruic Bhruic is offline
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Originally Posted by camelotcrusade View Post
@Bhuirc ha I know I barely play too because the bugs keep me busy and the fixes/mods are exciting to watch. On that note, all this talk of randomizing targets make me eager to look at Song of Alfheim. It's line 1454 in addon_arena. The description says good guys get buffs and bad guys gets debuffs but what actually happens is both sides get buffs and debuffs.
I looked at it before, but again, it looks pretty deliberate that they did it so that all units can get all types of spells.

Honestly tho', that seems pretty dumb. Why would you use an ability that has a chance of hitting your own units with negative effects? Or hitting the enemy with positive ones? I'm going to assume it's a bug despite the fact it doesn't look like one (code-wise).
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