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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
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#1
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Still searching for that mythical rage/magic crit. ![]() |
#2
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If you've got a caster with the Doom spell, try casting it on a unit and then hitting it with a spell/rage ability. Doom is supposed to proc for both, so if you don't get a crit there, it's guarunteed broken.
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#3
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If anyone wants to take a look, damage calculations are located in the arena.lua file. It has references to both Icy Rage (arctic_rage) and destruction (destroyer). I'm not nearly well-versed enough in this part to know what I'm doing, but I'm going to attempt tinkering if this isn't resolved soon. (Critical traps... muahahahahaha!) |
#4
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At this rate, I may never get back to playing again! ![]() |
#5
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Spell - Gift doesn't appear to be consuming the correct runes. I used the L3 version on a soothsayer, it says that it should eat a Luck Rune in the description but the combatlog states that it used a Defence Rune.
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#6
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Updates -
@DG, when you read destruction in this version it specifically says it provides a bonus to your critical damage. It's a new line added under the previous benefit (flat damage increase to spells). I'm wondering if impacts your critical damage in general and has nothing to do with a spell crit. Although evidence that spell crit is in the code makes me wonder what they intended. @Bhuirc ha I know I barely play too because the bugs keep me busy and the fixes/mods are exciting to watch. On that note, all this talk of randomizing targets make me eager to look at Song of Alfheim. It's line 1454 in addon_arena. The description says good guys get buffs and bad guys gets debuffs but what actually happens is both sides get buffs and debuffs. |
#7
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Ok, here's a completely reproducible crash bug that hasn't been mentionned before.
If a unit that has the "Thread of life" buff walks into a trap, it crashes the game instantly. I've attached a save file with the 100% reproducible bug. To trigger, just land and attack the Orc unit, then : - Cast Magic Missile on Orc Shamans - Cast 18 rage skill centered on Orc Shamans, hitting all 6 units - Cast lvl 3 Ice Snake on Orc Shamans - Use maiden Spear on nearest goblins (only unit that is in full dmg range without moving) - Wait all units until Soothsayers - Soothsayers cast Loki's touch on Orc Shamans If done right all 6 surrounding orcs will start attacking the Shamans, then Thread of life will be cast on an Orc unit, which then steps into a trap. Whew! I suspect it might be caused the the trap and thread animation playing at the same time... Edit : Where's my QA pay for the day? ![]() |
#8
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I never saw a spell crit yet, and the damage was always constant. If we are supposed to have crits on spells in WotN, this changes things a lot. However, it also means that 1C kinda rushed through the playtesting, or there were even more bugs in the initial russian release. Either way we are looking at a rushed release, so I expect a patch to come out rather quickly. P.S: as for transmute & spells, that's exactly the case. Used to be quite a discussion starter on KBAP/CW forum too.
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Last edited by DGDobrev; 10-30-2012 at 11:55 PM. |
#9
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Honestly tho', that seems pretty dumb. Why would you use an ability that has a chance of hitting your own units with negative effects? Or hitting the enemy with positive ones? I'm going to assume it's a bug despite the fact it doesn't look like one (code-wise). |
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