Quote:
Originally Posted by Verhängnis
I managed to get the existing one to work and convert the meshes, mostly, to text and readable. And then I tried to no avail to track down the original creator Mr.Jones and found every existence of his on the internet down to his last employer but I think he had even moved on from there. Not to mention that the 3d view doesn't even work in Windows 7.
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Yeah, that is stuff that is way beyond me. The xentax would probably be the best place to find someone who could make it go. I know that other games use the .msh format similar to il2, and people on that site have made working converters for other games.
Currently its possible to get .msh files into il2 by adding, I believe, a thing for materials right at the start of the file.
The problem is dealing with the way the game handles hooks. Maybe its just my lack of experience with making models for IL2, but it seems that a .msh converter will be necessary to get cockpits for the un-flyables since the camera location is based off of hooks.
And the cockpits as is would be, imo, acceptable in the short term as well as offering a decent jumping off point for making better detailed cockpits.
Quote:
Originally Posted by jimbop
Could you use RL flight data vs. the SU-26 file variables to understand the game engine calibration? For example, file variable says stall speed = 75 (or whatever) vs in-game stall speed = 80 gives you the correction factor.
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That an obvious way of going about it that I haven't thought of. Now added to the list of things to dig into this weekend.