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Old 10-18-2012, 03:50 PM
Bearcat Bearcat is offline
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Originally Posted by Jumpy View Post
I think you are risking making the game too easy. Sometimes I laugh at the wingman. "who's side is he on?!" Personally, if the AI always attacked and removed threats to my 6o'clock, I might become bored and leave the game. I don't see the point. I just like trying to outfly my attacker. What I suggest is that we are able to jump to another plane if we are shot down. That would be fun, or perhaps even jump to the wingman's aircraft while our original aircraft becomes AI controlled. Then you could personally attack or chase off the attacker, and then resume control of your original aircraft. A bit like co-op play, I guess. Comments?
I totally disagree.. How would having your wingman attack one of the 1,2,3 or sometimes 4 planes attacking you at once make it easier? You still have to down the bandit you are chasing because if you don't .. he will turn the tables on you and go on the offensive .. even inmost cases if he is damaged so I don't see that making things easier at all and you will still have another plane on you... I cannot tell you how many times I get caught in a 3 or 4 way crossfire while the other members of my flight are literally just flying around.. Sometimes as it has been said by others the plane shooting me will be between my wingman and me.. which just should not be period. Often the wingman will not respond until I am down or am going down with a blown off wing.. then he goes on the offensive. That should not be if the bandit is between he and I. As I said .. there have been times when the friendlies have been spot on.. but more often than not hat is not the case. But enough of that.. I am sure TD knows what the deal is (as far as the problem.. the solution may be more elusive) so I am getting off this soapbox for now.. Hopefully in the next patch .. which also hopefully will not be too much longer, or shortly thereafter some of this will be addressed.
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Old 10-18-2012, 05:18 AM
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Aviar Aviar is offline
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Originally Posted by Bearcat View Post
Sometimes when I try to use the padlock so that I can tell the AI "attack my target" which works more often than not they will do it .. but far too often the target I padlock is the one in front of me, probably because he is closer instead of the one behind me.
If you are talking about internal Padlock, be aware that the target nearest the center of your view will be padlocked first. The proximity of targets in relationship to your plane (in terms of distance) has no factor. So, if you wish to padlock a plane on your 6, the best way is to look over your shoulder and then use the Padlock command.

Also, don't forget that you have two powerful commands for occasions when there are multiple targets in your view ---> 'Padlock Next' & 'Padlock Previous'. These will scroll through viable targets within your pilot's view.

If you are lucky enough to have enough buttons (I have a CH HOTAS), these two commands are a must, along with your main Padlock commands.

*In reference to the first part of my post, I actually have macro commands (so I only need to press one button) that will have my pilot look back over his left/right shoulder and automatically padlock an enemy plane within view. If there are no enemy planes in view behind me, the pilot's view will automatically return to the forward position. Little 'tricks' like this are invaluable to players like me who don't use TrackIR but still want a dynamic range of view options.

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