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#1
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Offline DFs:
The AI still can see through its engine cowling... Beside the crazy aerobatic dances that no ordinary pilot would ever do once in his lifetime... try this. Go into a tight turn with the AI on your six.. keep your turn until the AI does it's stupid 'dance'. At this point it cannot see you - you then change your direction slightly... the AI immediately stops it's dancing, realigns then dances again for the next shot - way to go !!. Besides that I'm sure the FMs have been badly fudged.. I mean really bad. The Spit seems to be able to turn on a tickey without any blackout.. then blackouts with no apparent reason ?? Plenty work to be done here.. don't be biased - just do it as it is/should be ?
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#2
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#3
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Not only that.. with all the control surface agitation the AI still maintains a superior speed advantage. I've practised my skills with the ace AI for years, but have never seen anything like this... it's like chalk and cheese. As I said .. a BIG AI fudge has occurred. One doesn't mind the ability to 'lead shoot', but the ability to place the a/c in any 3D position without 'costs'... is a bit much. This in not coming from a noob.. it's coming from a 4000hr plus on FW190s sim person.
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#4
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#5
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That would be my only gripe about the AI, make them adhere to the same AI as the player.
Other than that its much much better than before.
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#6
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#7
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Last edited by Bearcat; 09-30-2012 at 07:10 PM. |
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#8
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Thanks for the Q & A, FC!
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#9
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I think the enemy AI is pretty nice.. especially since 4.10 .. it is the behavior of the friendly AI that gets me.. Heck if my AI wingman acted like the wing men of the bandit I am chasing I would be happier.. and maybe I am wrong but it seems to me that they do not both act the same. Even when I tell them what to do more often than I'd like there will be 3 or four friendlies flying around me while I have 3-5 bandits taking turns ripping me a new one at the same time.. Hitting the nail on the head. The friendly AI are pretty much clueless compared to the opposing AI. A wingman would try to clear his lead's tail if he's in a position to do so, without waiting to be ordered to do so, and vice versa, that's the idea of flying as a pair, teamwork, supporting one another. The enemy AI can do it, and the friendlies should be able to do so. Stig |
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#10
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With 4.10 enemy AI was extremely agressive and there was little chance surviving a 4 vs 4 fighter encounter where all were set ace. Usually you were killed within seconds from a headon sniper shot, less then 5 rounds necessary. Also friendly AI were agressive and you stood little chance staying in formation when heading towards the enemy. With 4.11 evrything seems a little to sissy. Your flight leader avoids the encounter, enemy AI lost lots of agressivity. I added a simple fighter mission where it was immediately to be seen. Try it in 4.09, 4.10 and 4.11 and you will easyly recognize the differences. |
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