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  #1  
Old 09-26-2012, 10:00 PM
Luno13 Luno13 is offline
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And it's a pain to get it to work out properly.
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  #2  
Old 09-26-2012, 10:57 PM
[URU]BlackFox [URU]BlackFox is offline
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I'm not trying to show off here, but I have built hundreds of missions, and have come to that workaround. However, timing it properly can be a real pain. So the ships will normally begin their evasive moves before the correct moment, and even without paying attention to the attackers direction at all.

Results with that workaround are not entirely bad, don't get me wrong. But if the feature could ever be implemented to some extent, it would awesome.
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Old 09-26-2012, 11:36 PM
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ElAurens ElAurens is offline
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I'd rather have the effort put into some IJN heavy cruisers, and battleships that actually saw more than two combat actions.
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  #4  
Old 09-27-2012, 01:52 AM
[URU]BlackFox [URU]BlackFox is offline
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Quote:
Originally Posted by ElAurens View Post
I'd rather have the effort put into some IJN heavy cruisers, and battleships that actually saw more than two combat actions.
Quote:
Originally Posted by Zorin View Post
How about we wait and see what triggers we will eventually get in 4.13?
To both: I just made a suggestion. With all due respect, considering it or not falls entirely within Team Daidalos.

I'm not going to defend my points, nor going to start a discussion about it. I perfectly understand your comments about the idea, and I know that you don't mean bad, but it seems you are making it just too relevant. Please note that I didn't try at any point to make some sort of demand out of it, and I apologize if I made it sound like that (I'm from Uruguay, so you'll have to excuse my English).

I trust TD has a traced route, and will only pay attention to crazy stuff like mine if it doesn't strive too much from what's already planned.
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Old 09-27-2012, 02:39 AM
IceFire IceFire is offline
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Quote:
Originally Posted by [URU]BlackFox View Post
To both: I just made a suggestion. With all due respect, considering it or not falls entirely within Team Daidalos.

I'm not going to defend my points, nor going to start a discussion about it. I perfectly understand your comments about the idea, and I know that you don't mean bad, but it seems you are making it just too relevant. Please note that I didn't try at any point to make some sort of demand out of it, and I apologize if I made it sound like that (I'm from Uruguay, so you'll have to excuse my English).

I trust TD has a traced route, and will only pay attention to crazy stuff like mine if it doesn't strive too much from what's already planned.
I think it's a good suggestion BlackFox. There essentially is no AI for the ships right now beyond their guns and waypoint following. I suspect this would be a much larger undertaking... nothing exists at present so it'd have to be all new. I think it'd have to include things like avoiding other ships as right now the ships will run straight into each other if you set the waypoints.

AI and code development would be done by people with different skillsets than building ships fortunately so we could have cake and eat it too. But I think in both cases the outlay of time is significant which is why we aren't seeing a ton of new ships for example.
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  #6  
Old 09-27-2012, 01:51 PM
Fighterace Fighterace is offline
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Any late war British fighters....

Spitfire XIV & XVI
Gloster Meteor
Spiteful
Tempest II
Typhoons
Late mark Mosquitos
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  #7  
Old 09-27-2012, 04:56 PM
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Quote:
Originally Posted by Fighterace View Post
Any late war British fighters....

Spitfire XIV & XVI
Gloster Meteor
Spiteful
Tempest II
Typhoons
Late mark Mosquitos
Tempest II is post war, fyi, didn't quite make it into service in WWII

Last edited by fruitbat; 09-27-2012 at 05:20 PM.
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  #8  
Old 09-27-2012, 12:49 AM
Zorin Zorin is offline
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Quote:
Originally Posted by [URU]BlackFox View Post
I'm not trying to show off here, but I have built hundreds of missions, and have come to that workaround. However, timing it properly can be a real pain. So the ships will normally begin their evasive moves before the correct moment, and even without paying attention to the attackers direction at all.

Results with that workaround are not entirely bad, don't get me wrong. But if the feature could ever be implemented to some extent, it would awesome.
How about we wait and see what triggers we will eventually get in 4.13?
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