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#1
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And it's a pain to get it to work out properly.
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#2
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I'm not trying to show off here, but I have built hundreds of missions, and have come to that workaround. However, timing it properly can be a real pain. So the ships will normally begin their evasive moves before the correct moment, and even without paying attention to the attackers direction at all.
Results with that workaround are not entirely bad, don't get me wrong. But if the feature could ever be implemented to some extent, it would awesome.
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#3
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I'd rather have the effort put into some IJN heavy cruisers, and battleships that actually saw more than two combat actions.
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
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#4
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Quote:
Quote:
I'm not going to defend my points, nor going to start a discussion about it. I perfectly understand your comments about the idea, and I know that you don't mean bad, but it seems you are making it just too relevant. Please note that I didn't try at any point to make some sort of demand out of it, and I apologize if I made it sound like that (I'm from Uruguay, so you'll have to excuse my English). I trust TD has a traced route, and will only pay attention to crazy stuff like mine if it doesn't strive too much from what's already planned.
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#5
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AI and code development would be done by people with different skillsets than building ships fortunately so we could have cake and eat it too. But I think in both cases the outlay of time is significant which is why we aren't seeing a ton of new ships for example.
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Find my missions and much more at Mission4Today.com |
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#6
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Any late war British fighters....
Spitfire XIV & XVI Gloster Meteor Spiteful Tempest II Typhoons Late mark Mosquitos |
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#7
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Tempest II is post war, fyi, didn't quite make it into service in WWII
Last edited by fruitbat; 09-27-2012 at 05:20 PM. |
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#8
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