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#1
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Currently ships have no AI at all. They simply follow mission builder given way points.
What you are asking would be a huge task, as all the different types of ships would require their own discreet AI. Not to mention the load it would place on CPUs.
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#2
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I know, but maybe it can be scheduled to be analyzed for... v4.15?
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#3
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Given the choice, I'd rather have more variety of surface ships than have them more artificially intelligent.
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#4
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well, its an interesting request non the less.
having ships trying to evade when your dive bombing them would be fantastic, of that there is no doubt. whether its remotely possible for TeamD to do i have no idea..... |
#5
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A possible workaround to that could be to try to time a mission so that when the strike group arrives the AI ships will begin a zig zag course.. I have seen this in coops before..
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#6
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And it's a pain to get it to work out properly.
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#7
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I'm not trying to show off here, but I have built hundreds of missions, and have come to that workaround. However, timing it properly can be a real pain. So the ships will normally begin their evasive moves before the correct moment, and even without paying attention to the attackers direction at all.
Results with that workaround are not entirely bad, don't get me wrong. But if the feature could ever be implemented to some extent, it would awesome.
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#8
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I'd rather have the effort put into some IJN heavy cruisers, and battleships that actually saw more than two combat actions.
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#9
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![]() Quote:
Quote:
I'm not going to defend my points, nor going to start a discussion about it. I perfectly understand your comments about the idea, and I know that you don't mean bad, but it seems you are making it just too relevant. Please note that I didn't try at any point to make some sort of demand out of it, and I apologize if I made it sound like that (I'm from Uruguay, so you'll have to excuse my English). I trust TD has a traced route, and will only pay attention to crazy stuff like mine if it doesn't strive too much from what's already planned.
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#10
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AI and code development would be done by people with different skillsets than building ships fortunately so we could have cake and eat it too. But I think in both cases the outlay of time is significant which is why we aren't seeing a ton of new ships for example.
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Find my missions and much more at Mission4Today.com |
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