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  #1  
Old 09-26-2012, 04:32 AM
IceFire IceFire is offline
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Quote:
Originally Posted by 1984 View Post
2. more historically correct weapon for yak-9ut (now shfk-37 or something like this?), because -
This was corrected in a past patch thanks to some research by myself and several others.

Correct loadouts should be the NS-23 hub firing and two synchronized B-20S 20mm cannons in the upper decking. Alternatively the NS-37mm can be fitted along with the B-20S cannons. These changes were made thanks to Russian translated documents and a lot of digging.

Previously it was incorrect with an unused Sh37ki 37mm that was never fitted to the Yak-9UT (to my knowledge) and ShVAK 20mm in the decking. Also the flight model was altered slightly to reflect the pilots notes on the nose being noticeably heavier and slightly affecting handling. I still think it flies beautifully.

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and, maybe? prototype of not serial yak-9p, just need change UBS to Shvak...
Not all that different from the Yak-9UT. Aside from being all metal if memory serves, the notes I have state that the initial armament was the same as the Yak-9U (2xUBS and 1xShVAK) and was later changed to 3xB-20 (B-20M in the hub, B-20S in the decking) post war. I believe the N-37 and N-45 were also fitted but I'm not sure.
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Old 09-26-2012, 04:45 PM
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Artist Artist is offline
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Default Radiators accessible through DeviceLink

Hi Team Daidalos,

yesterday I (author of YaDeLi - support for more than 4 usb game controllers in IL-2) received a request concerning support for the radiators. Thankfully you introduced axis control for radiators in 4.10. Unfortunately this is not accessible via DeviceLink, so I cannot make them acessible via YaDeLi.

Would you be so kind?

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Old 09-26-2012, 05:27 PM
[URU]BlackFox [URU]BlackFox is offline
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I don't remember if it's already been mentioned, but I'd like to suggest this:
  • Ground and Sea AI able to do some kind of "dodging" when enemy air units are around (maybe not ground AAA units, and not necessarily intelligent evasive manouvers, but taking the same heading as a torpedo plane approaching or some kind of zigzag when a dive bomber approaches)
  • Ships AI should identify other ships so they don't collide
  • Ship groups, something like ground columns. Example: Small convoy, Medium Convoy, Large Convoy, Carrier Group, etc.

I know it's a hell of a modification to ask, but it would be awesome to have these modelled.
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Old 09-26-2012, 05:36 PM
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ElAurens ElAurens is offline
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Currently ships have no AI at all. They simply follow mission builder given way points.

What you are asking would be a huge task, as all the different types of ships would require their own discreet AI. Not to mention the load it would place on CPUs.
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Old 09-26-2012, 06:13 PM
[URU]BlackFox [URU]BlackFox is offline
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I know, but maybe it can be scheduled to be analyzed for... v4.15?
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Old 09-26-2012, 06:35 PM
Lagarto Lagarto is offline
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Given the choice, I'd rather have more variety of surface ships than have them more artificially intelligent.
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Old 09-26-2012, 06:49 PM
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fruitbat fruitbat is offline
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well, its an interesting request non the less.

having ships trying to evade when your dive bombing them would be fantastic, of that there is no doubt.

whether its remotely possible for TeamD to do i have no idea.....
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Old 09-26-2012, 09:59 PM
Bearcat Bearcat is offline
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Quote:
Originally Posted by ElAurens View Post
Currently ships have no AI at all. They simply follow mission builder given way points.

What you are asking would be a huge task, as all the different types of ships would require their own discreet AI. Not to mention the load it would place on CPUs.
A possible workaround to that could be to try to time a mission so that when the strike group arrives the AI ships will begin a zig zag course.. I have seen this in coops before..
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Old 09-26-2012, 10:00 PM
Luno13 Luno13 is offline
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And it's a pain to get it to work out properly.
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  #10  
Old 09-26-2012, 10:57 PM
[URU]BlackFox [URU]BlackFox is offline
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I'm not trying to show off here, but I have built hundreds of missions, and have come to that workaround. However, timing it properly can be a real pain. So the ships will normally begin their evasive moves before the correct moment, and even without paying attention to the attackers direction at all.

Results with that workaround are not entirely bad, don't get me wrong. But if the feature could ever be implemented to some extent, it would awesome.
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