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#1
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Quote:
Correct loadouts should be the NS-23 hub firing and two synchronized B-20S 20mm cannons in the upper decking. Alternatively the NS-37mm can be fitted along with the B-20S cannons. These changes were made thanks to Russian translated documents and a lot of digging. Previously it was incorrect with an unused Sh37ki 37mm that was never fitted to the Yak-9UT (to my knowledge) and ShVAK 20mm in the decking. Also the flight model was altered slightly to reflect the pilots notes on the nose being noticeably heavier and slightly affecting handling. I still think it flies beautifully. Quote:
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Find my missions and much more at Mission4Today.com |
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#2
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Hi Team Daidalos,
yesterday I (author of YaDeLi - support for more than 4 usb game controllers in IL-2) received a request concerning support for the radiators. Thankfully you introduced axis control for radiators in 4.10. Unfortunately this is not accessible via DeviceLink, so I cannot make them acessible via YaDeLi. Would you be so kind? Artist
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Ceterum censeo the mixture axis should be supported in IL-2 1946' DeviceLink. -------------------------------------------------------------
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#3
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I don't remember if it's already been mentioned, but I'd like to suggest this:
I know it's a hell of a modification to ask, but it would be awesome to have these modelled.
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#4
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Currently ships have no AI at all. They simply follow mission builder given way points.
What you are asking would be a huge task, as all the different types of ships would require their own discreet AI. Not to mention the load it would place on CPUs.
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
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#5
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I know, but maybe it can be scheduled to be analyzed for... v4.15?
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#6
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Given the choice, I'd rather have more variety of surface ships than have them more artificially intelligent.
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#7
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well, its an interesting request non the less.
having ships trying to evade when your dive bombing them would be fantastic, of that there is no doubt. whether its remotely possible for TeamD to do i have no idea..... |
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#8
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A possible workaround to that could be to try to time a mission so that when the strike group arrives the AI ships will begin a zig zag course.. I have seen this in coops before..
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#9
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And it's a pain to get it to work out properly.
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#10
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I'm not trying to show off here, but I have built hundreds of missions, and have come to that workaround. However, timing it properly can be a real pain. So the ships will normally begin their evasive moves before the correct moment, and even without paying attention to the attackers direction at all.
Results with that workaround are not entirely bad, don't get me wrong. But if the feature could ever be implemented to some extent, it would awesome.
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