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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 09-16-2012, 08:13 PM
vranac vranac is offline
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Originally Posted by salmo View Post
I don't share your optimism Krupi. I suspect BOM will just be COD with some bug fixes, different planes, plus you can jump into a tank or AA gun (whoodidoo!). No real gameplay objectives or immersion. I'm not even confident whether ther'll be a proper campaigning system to replace the horrible collection of linear simple missions we got with COD. Time will tell, but I for one, won't be rushing out to buy BOM.
Maybe something like this?

http://translate.googleusercontent.c...FFIYHhgs6nLQhw



I hope that this online war will be ready soon )
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  #2  
Old 09-16-2012, 08:26 PM
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JG52Krupi JG52Krupi is offline
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Awesome thanks for sharing Vranac
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Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
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  #3  
Old 09-16-2012, 08:31 PM
salmo salmo is offline
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Originally Posted by vranac View Post
Maybe something like this?

http://translate.googleusercontent.c...FFIYHhgs6nLQhw



I hope that this online war will be ready soon )
Yes. Thankyou vranac, I was unaware of is project.
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Old 09-16-2012, 11:05 PM
hc_wolf hc_wolf is offline
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This looks good. Like an old Capture the City version I was working on. I abandoned the project when I learend how bad the online code was and you could not have AI ground unis spawn and head for the front lines for dynamic battles because the ONLINE code could not handle the following at the same time;
30+ moving ground units (and this is small)
30+ Human fighters / bombers (cause if this is popular you would have 50+)
20+ AI fighters/bombers
1600+ AA guns
100 - 2000 Ground objects (Unless you have proceedual ground object imports, but you can't include Buildings cause they do not import with sub missions) see the error there...

And the above is just the minimum you need for a game that feels alive.

When the MP Online code is fixed. Graphics fixed etc.. and the game can handle 120+ moving objects (with no ghosts) + 2-3000 objects and 40+ players then we can release games with this greatness. I wish you well there are a couple of these type missions on hold

I would love this as an ongoing weeks+ long mission. Are you using the "FOOD" as health / supply which is embedded in the 1c code?
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Last edited by hc_wolf; 09-16-2012 at 11:10 PM.
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  #5  
Old 09-17-2012, 12:53 AM
Chivas Chivas is offline
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It makes absolutely no sense to continue work exclusively on COD. They've already received most of the money they are ever going to get from that product and past reviews will haunt it.

This is the beauty of the Sequel system, you can start almost fresh with new reviews of the next Sequel. The beta version of COD was released with an unfinished buggy game engine, which is not surprising as most betas are unfinished . They've had two years to rewrite the graphic code that should make COD playable on peoples systems, but the gameplay and bugs still need alot of work. We will have to see how many bugs and other issues are left after the RC patch for COD, but I'm sure there will still be issues.

The release of stability/performance RC patch for COD will free up the lead programmer to do further finetuning on the game engine. The developers have said the Sequel won't reach Alpha stage until 2013, this will give them another year or two to concentrate on issues other than the games performance and stability, which should see fixes in the game engine, features, and bugs. The sales, reviews of the Sequel, and the developments future depend on it being relatively good.

A fixed game engine will remove most of the issues COD had, and should make the Sequel far more successful, with the corresponding good reviews that should make most everyone move on from the disaster of the COD.

In the next year or two before the Sequels release, how much the standalone COD will improved is anyones guess, We will most likely have to buy the Sequel to see some of the improvements to COD. Yes people have suggested they'll never buy another game from the developer, but most will, unless there are no improvements, or there is a better WW2 aircombat sim on the market. The only WW2 sim coming soon is WT, but I'm still not sure it will be good enough to drag many people away from the IL-2 franchise. Time will tell. Hopefully they will be successful, and people will have both sims on their hard drives.
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  #6  
Old 09-17-2012, 05:36 AM
csThor csThor is offline
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I don't want to join the choirs of nay- or yay-sayers. I merely want to remark on a few things I've read here.

1.) Maddox Games today is not the Maddox Games which produced the original Il-2 line. It's a new team which has yet to prove it's up to the task.

2.) Expecting them to fix CloD on the nebulous premise of gaining more buyers for CloD is ignoring the realities of the market. IIRC a game that earns its RoI in the first week (or few weeks) or it doesn't, anything after is merely nice to have but will not turn the fortunes. The bosses of 1C know this logic and the business issues are what drives their decisions.

3.) Reputation-wise CloD is already dead. It's gotten so many deserved bad reviews that turning around the trend is not possible.

Last edited by csThor; 09-17-2012 at 05:39 AM.
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Old 09-17-2012, 06:13 AM
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Quote:
Originally Posted by csThor View Post
I don't want to join the choirs of nay- or yay-sayers. I merely want to remark on a few things I've read here.

1.) Maddox Games today is not the Maddox Games which produced the original Il-2 line. It's a new team which has yet to prove it's up to the task.

2.) Expecting them to fix CloD on the nebulous premise of gaining more buyers for CloD is ignoring the realities of the market. IIRC a game that earns its RoI in the first week (or few weeks) or it doesn't, anything after is merely nice to have but will not turn the fortunes. The bosses of 1C know this logic and the business issues are what drives their decisions.

3.) Reputation-wise CloD is already dead. It's gotten so many deserved bad reviews that turning around the trend is not possible.
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Old 09-17-2012, 06:22 AM
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SlipBall SlipBall is offline
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Originally Posted by vranac View Post
Maybe something like this?

http://translate.googleusercontent.c...FFIYHhgs6nLQhw
I hope that this online war will be ready soon )

That is amazing, thanks!
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Old 09-17-2012, 08:15 AM
Slipstream2012 Slipstream2012 is offline
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Quote:
Originally Posted by csThor View Post
I don't want to join the choirs of nay- or yay-sayers. I merely want to remark on a few things I've read here.

1.) Maddox Games today is not the Maddox Games which produced the original Il-2 line. It's a new team which has yet to prove it's up to the task.
I couldn't agree more!

Quote:
2.) Expecting them to fix CloD on the nebulous premise of gaining more buyers for CloD is ignoring the realities of the market. IIRC a game that earns its RoI in the first week (or few weeks) or it doesn't, anything after is merely nice to have but will not turn the fortunes. The bosses of 1C know this logic and the business issues are what drives their decisions.
What are good "new buyers" if they lose half of their current community because they released Clod too early to bad reviews, and have yet to patch the game to a suitable level in over a year, not to mention the lack of communication. All business depend on two types of customer, the new and the current, and word of mouth is the oldest but still most valid form of advertisement.
Now if the current customers are upset over a faulty product it doesn't take long for word to get around that a company should be avoided like the plague, especially on the internet, and even if their next product is the best thing on the planet there are going to be many that think "once bitten, twice shy"
Its about track record.

Quote:
3.) Reputation-wise CloD is already dead. It's gotten so many deserved bad reviews that turning around the trend is not possible.
Agree totally, however I want what I paid for, as do most of us here, not for it to be abandoned in favour of BoM. I spent 2 years flying the Eastern Front in the original IL2 over ten years ago before FB, ACES, PF & 1946 expanded the theater, so when the "award winning IL2 team" announced Clod I bought it because it was relevant to me being English, allowing me to finally experience flying my own theater.

If they do what Luthier said in the update and merge BoM with Clod, and integrate & improve it equally along with the other theaters, I will obviously wait for reviews before buying it, and if its up to standard I will buy it and enjoy flying both fronts.
But however they do it, they need to do right by their customers and keep clod alive with the sequels, if not, I for one will be gone.

It's frustrating to see a game with so much potential lost & a community in such turmoil.
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Old 09-17-2012, 08:36 AM
csThor csThor is offline
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Originally Posted by Slipstream2012 View Post
What are good "new buyers" if they lose half of their current community because they released Clod too early to bad reviews, and have yet to patch the game to a suitable level in over a year, not to mention the lack of communication. All business depend on two types of customer, the new and the current, and word of mouth is the oldest but still most valid form of advertisement.
Now if the current customers are upset over a faulty product it doesn't take long for word to get around that a company should be avoided like the plague, especially on the internet, and even if their next product is the best thing on the planet there are going to be many that think "once bitten, twice shy"
Its about track record.
I was merely arguing against the misguided idea that "fixing CloD" would produce new buyers in a way that 1C (the mother corporation) would notice.
As for the rest: You are correct on reputation and all that. However, those at 1C (not at Maddox Games but above them) don't care. Either a design studio produces revenue or they'll be "restructured", reassigned to a potentially more profitable project or simply closed. The guys at Maddox Games would surely like to fix the mess (who likes leaving behind something that isn't up to specs?), but those who pay MG's wages don't think along these lines. For them it's merely $$$-€€€-£££, plain old money.
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