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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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http://translate.googleusercontent.c...FFIYHhgs6nLQhw ![]() I hope that this online war will be ready soon ) |
#2
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Awesome thanks for sharing Vranac
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#3
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When one engine fails on a two engine bomber, you will always have enough power left to get to the scene of the crash. Get the latest COD Team Fusion patch info HERE |
#4
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This looks good. Like an old Capture the City version I was working on. I abandoned the project when I learend how bad the online code was and you could not have AI ground unis spawn and head for the front lines for dynamic battles because the ONLINE code could not handle the following at the same time;
30+ moving ground units (and this is small) 30+ Human fighters / bombers (cause if this is popular you would have 50+) 20+ AI fighters/bombers 1600+ AA guns 100 - 2000 Ground objects (Unless you have proceedual ground object imports, but you can't include Buildings cause they do not import with sub missions) see the error there... And the above is just the minimum you need for a game that feels alive. When the MP Online code is fixed. Graphics fixed etc.. and the game can handle 120+ moving objects (with no ghosts) + 2-3000 objects and 40+ players then we can release games with this greatness. I wish you well there are a couple of these type missions on hold ![]() I would love this as an ongoing weeks+ long mission. Are you using the "FOOD" as health / supply which is embedded in the 1c code?
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__________________ Win7, 64bit Ultra Asus P8P67Pro MB Intel i7-2600K Coursair 16GB (4x 4GB), DDR3-1600MHz Gainward Nvidia 580GTX 3GB DDR5 850-Watt Modular Power Supply WIN7 and COD on Gskill SSD 240GB 40" Panasonic LCD TrackIR5 + Thrustmaster Warthog stick, throttle & pedals Last edited by hc_wolf; 09-16-2012 at 11:10 PM. |
#5
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It makes absolutely no sense to continue work exclusively on COD. They've already received most of the money they are ever going to get from that product and past reviews will haunt it.
This is the beauty of the Sequel system, you can start almost fresh with new reviews of the next Sequel. The beta version of COD was released with an unfinished buggy game engine, which is not surprising as most betas are unfinished ![]() The release of stability/performance RC patch for COD will free up the lead programmer to do further finetuning on the game engine. The developers have said the Sequel won't reach Alpha stage until 2013, this will give them another year or two to concentrate on issues other than the games performance and stability, which should see fixes in the game engine, features, and bugs. The sales, reviews of the Sequel, and the developments future depend on it being relatively good. A fixed game engine will remove most of the issues COD had, and should make the Sequel far more successful, with the corresponding good reviews that should make most everyone move on from the disaster of the COD. In the next year or two before the Sequels release, how much the standalone COD will improved is anyones guess, We will most likely have to buy the Sequel to see some of the improvements to COD. Yes people have suggested they'll never buy another game from the developer, but most will, unless there are no improvements, or there is a better WW2 aircombat sim on the market. The only WW2 sim coming soon is WT, but I'm still not sure it will be good enough to drag many people away from the IL-2 franchise. Time will tell. Hopefully they will be successful, and people will have both sims on their hard drives.
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Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip |
#6
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I don't want to join the choirs of nay- or yay-sayers. I merely want to remark on a few things I've read here.
1.) Maddox Games today is not the Maddox Games which produced the original Il-2 line. It's a new team which has yet to prove it's up to the task. 2.) Expecting them to fix CloD on the nebulous premise of gaining more buyers for CloD is ignoring the realities of the market. IIRC a game that earns its RoI in the first week (or few weeks) or it doesn't, anything after is merely nice to have but will not turn the fortunes. The bosses of 1C know this logic and the business issues are what drives their decisions. 3.) Reputation-wise CloD is already dead. It's gotten so many deserved bad reviews that turning around the trend is not possible. Last edited by csThor; 09-17-2012 at 05:39 AM. |
#7
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#8
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That is amazing, thanks!
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#9
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Now if the current customers are upset over a faulty product it doesn't take long for word to get around that a company should be avoided like the plague, especially on the internet, and even if their next product is the best thing on the planet there are going to be many that think "once bitten, twice shy" Its about track record. Quote:
If they do what Luthier said in the update and merge BoM with Clod, and integrate & improve it equally along with the other theaters, I will obviously wait for reviews before buying it, and if its up to standard I will buy it and enjoy flying both fronts. But however they do it, they need to do right by their customers and keep clod alive with the sequels, if not, I for one will be gone. It's frustrating to see a game with so much potential lost & a community in such turmoil. |
#10
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As for the rest: You are correct on reputation and all that. However, those at 1C (not at Maddox Games but above them) don't care. Either a design studio produces revenue or they'll be "restructured", reassigned to a potentially more profitable project or simply closed. The guys at Maddox Games would surely like to fix the mess (who likes leaving behind something that isn't up to specs?), but those who pay MG's wages don't think along these lines. For them it's merely $$$-€€€-£££, plain old money. |
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