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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 09-13-2012, 08:10 AM
BlackSix BlackSix is offline
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Originally Posted by MadBlaster View Post
Okay, I think I understand your official answer. Please say hi to zuti from all his fans...unofficially of course.
If somebody want to understand you wrong he will do it. I don't know Zuti.

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Originally Posted by MadBlaster View Post
btw, will there be a "free pussy riot" skin for the su-26 in bom?
No.

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Originally Posted by csThor View Post
Good. I like a historical planeset without "balance" or "KeWl" types.

A personal question, unrelated to CloD or any other planned sequels or related projects, BlackSix. What is your personal view on a good campaign, as a successful campaign designer I mean? You have worked on payware releases which, apparently, have been well received by the russian community, but I'm curious which "style" you prefer.
I know some people like long campaigns with a hundred or more missions. I don't. Over time there will be a growing amount of repetetive mission styles and objectives and the longer a campaign becomes the more often this "been there, done that" feeling will pop up. There were some very creative and well-done campaigns shipped with 1946 (especially the VVS fighter campaign which let you start in a MiG-3 at Moscow in early 1942) which worked along the lines of a story being told, or a pilot's diary. I like such campaigns because I am a sucker for good storytelling which weaves the missions into a comprehensive storyline.

Then, of course, is the approach Desastersoft has taken with their recent releases for CloD. They don't focus on story but on player achievements. You have to achieve certain things to "win" the mission (even though winning or losing doesn't hamper the advancement through the campaign). That ain't my cup of tea, personally, but I can see why it appeals to some players.

So, what's your personal take on this matter? What kind of campaigns do you prefer?
I liked to make short campaign (20-25 missions) with a great literary briefings and strong storyline for the main character. In such campaign I showed only one operation but I did it as much detail. You can see example of my work in the '1946'. I made russian campaign VVS'46 but I had severe restrictions on the size of briefings for easy translation.
For long campaigns are very difficult to collect historical data and does not make mistakes.

Last edited by BlackSix; 09-13-2012 at 08:12 AM.
  #2  
Old 09-13-2012, 09:07 AM
Continu0 Continu0 is offline
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Hi B6

A question about the features that have been deleted or can no longer be turned on: Are you planing to rewrite them too? Will we see them again one day? (if not in CloD, in BoM maybe?)
I really, really miss the fog


Thank you!
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  #3  
Old 09-13-2012, 10:20 AM
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JG52Krupi JG52Krupi is offline
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Hi B6,

Will the next beta have bulllet hit sounds?

It's a real immersion killer when you get smacked by a flak hit and as you don't hear anything you don't see the huge hole it made in your wing until 10 minutes later....!!!
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Last edited by JG52Krupi; 09-13-2012 at 10:29 AM.
  #4  
Old 09-13-2012, 10:57 AM
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Blacksix said:

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We are not aiming for the 19th of November, it's impossible. We are planning to make alpha version in 2013.
...for Clod?*

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*this is not facetious
  #5  
Old 09-13-2012, 11:11 AM
Anders_And Anders_And is offline
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No that is obviously for the sequel...
  #6  
Old 09-13-2012, 11:13 AM
BlackSix BlackSix is offline
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Originally Posted by Continu0 View Post
A question about the features that have been deleted or can no longer be turned on: Are you planing to rewrite them too? Will we see them again one day? (if not in CloD, in BoM maybe?)
AFAIK, you will see some of them in the sequel.

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Originally Posted by JG52Krupi View Post
Will the next beta have bulllet hit sounds?
Our programmer did something with the bulllet hit sounds. I'm waiting full readme like you.

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Originally Posted by Falstaff View Post
...for Clod?*
For sequel.
  #7  
Old 09-13-2012, 11:27 AM
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SlipBall SlipBall is offline
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Quote:
Originally Posted by Continu0
A question about the features that have been deleted or can no longer be turned on: Are you planing to rewrite them too? Will we see them again one day? (if not in CloD, in BoM maybe?)

AFAIK, you will see some of them in the sequel


Too bad, the game was very good looking...
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  #8  
Old 09-13-2012, 11:46 AM
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JG52Krupi JG52Krupi is offline
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Good to hear, thanks B6.

Btw, what is your favourite ww2 aircraft?
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Quote:
Originally Posted by SiThSpAwN View Post
Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
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  #9  
Old 09-13-2012, 12:10 PM
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Feathered_IV Feathered_IV is offline
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Blacksix may I ask, what is your day job at Maddox Games? Understand that communications is not your main role, and I wondered what other work you do.
  #10  
Old 09-13-2012, 01:23 PM
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JG52Uther JG52Uther is offline
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See BlackSix's answer on previous page:
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Originally Posted by BlackSix View Post


For sequel.
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