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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Adding left rudder and still getting right roll may mean the torque causing the roll is overcoming the dihedral effect on left rudder. Can't explain the right rudder left roll though Have you tried reducing power and rpm to see if will trim? The Hurricane MkI needs (needed, I haven't rechecked it) about 2200rpm and boost about +1. Something like that anyway.
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
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#2
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I forgot to report one other bug that has been around for a while:
- The MG in the gunner position does not always work in multiplayer. You can usually fire the machine gun just fine when you are on the ground, but once there are enemy aircraft nearby it will stop firing. It sounds silly, but this is what actually happens in game. I will sit in the back of my own or someone else's Bf110, Ju87, ect. and start shooting at an enemy scout, but after 30 rounds or so the gun will stop shooting, and it will only start working again once the enemy plane has left the area. I'm not sure if the AI is interfering somehow or what exactly is causing the issue (however once a player jumps into the gunner's seat, the AI will stop working.) I've also had issues in the Br20 where I no longer hear the player's engine sounds, so if I am in the hydrollicly controlled top turret, it will stop working. The only way to get the turret to function again is to cycle through the crew positions (because somehow that causes the game to refresh on the fact that the engines are running. (This still happens when the impeller is extended)
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#3
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Last edited by Volksieg; 08-07-2012 at 06:28 PM. |
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#4
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I have noticed something, bug wise, and I'm not 100% sure if this is just on ATAG or not....
I have noticed, since the patch, that I have fantastic performance apart from on one particular part of the channel map ie Dover area. I can leave occupied France from Pihen with an average of 47 - 50 fps, fly over the channel with up to 70 fps but, as soon as I reach the coast of ol' Blighty, it drops to about 7-18 fps.... this is regardless of how much flack there is, whether there are other pilots nearby, cloud cover etc..... I can then fly more inland (Where one would expect a performance drop) and, whether dogfighting 10 or more pilots or just business as usual (wondering where the hell everyone is! lol).... back to the 47-50 fps. I would understand if there was anything major happening on the coast but, 8 out of 10 times.... nothing much is going on to justify such a performance drop. Last edited by Volksieg; 08-07-2012 at 06:29 PM. |
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#5
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#6
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not in the 111 too
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#7
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#8
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i may get labeled an Id and iot, but if my memory is correct, torque is not just caused by the power of the engine, but also by the rotation of the prop if the engine is off. some physical law iirc.
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#9
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I saw this message on game: 'Blenheim have BEED destroyed'...
also I notice when shooting at german bombers at high altitude they absorb the impacts as I was shooting chewing gum...no parts flying out..nothing...and finished my bullets and nothing...they kept on flying with no harm |
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#10
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Second time I got a launcher crash in a Ju-88 one moment ago.
Both times I was in a Ju-88 on Atag on my way from Tramecourt to the Channel, both times crash right when I want to look through the bomb sight. On ground I could use the bomb sight perfectly fine, but in the air I see a light blue screens and a mouse overlay in the center which says "side_left" or sth. like that |
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