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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 08-04-2012, 10:25 AM
pupo162 pupo162 is offline
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Originally Posted by looksharp View Post
You can remove the shaking on your ffb by removing certain files from the folder named FF in your core folder found in the parts folder of your game..... I delete them all except the file named spring.... This gets rid of all unwanted rumblings from your stick but keeps the spring.... Thiers about six files that i delete in the FF folder.... If you don't like then simply put them back or restore from steam.... Hope this helps
you are correct, but the shake.shake from engien damaage is sahred with cannon shake. so i also loose that. usually when i get engine damage and the shake makes the stick unlfyable i disconnect the power chord. but thanks for the sugestion!
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Old 08-04-2012, 10:44 AM
Dano Dano is offline
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Effects high has got faint alpha channel box around rounds impacting terrain again.
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Old 08-04-2012, 11:29 AM
pupaxx pupaxx is offline
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Hi all,
performance with my old rig is an average FPS of 34/45 with grass, building, roads on and a medium/high graphic settings, very stable, minor stutters approaching airplanes.
As someone just said grass appears inside allied hangars at airfields (personally tested only at Hawkinge).
Never noticed before the clouds in foreground have a warmer color, more reddish and yellowish, those in background have bluish tones, I don't like very much.
New FM are very appreciated (I fly mostly Spit Ia).
Other considerations: the frostin/fogging canopy flying through the clouds is a nice feature but is quite irrealistic cause we have simulated costantly a summer bright and clear sky, I think is not realistic a so step drop of external temperature near clouds.
Tree's shadows still flickering, and at this point trees and how they are disseminated on the landscape are the most ugly thing I ever seen in a flight sim
Cheers
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Old 08-04-2012, 12:27 PM
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Mysticpuma Mysticpuma is offline
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Glad to know the building rendering is a Beta issue as this looks awful and is tbe reason I turned the buildings down to low amount and details.

So far the main stutters I get are when the text messages from my squadron pop up to tell me to rejoin, attack or try and relay any message to me. Can the 'chatter' be switched off?
Cheers, MP
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Old 08-06-2012, 12:35 PM
Krt_Bong Krt_Bong is offline
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I found that I can play single player but as soon as I join the ATAG Server (lowest ping running current version) I get a Launcher crash,
I also am having an issue where all the planes want to roll right no matter how much opposite rudder is applied; they yaw left, but roll right, very peculiar, almost flies like the DR.I in RoF but at least there the rudder response is more realistic. I have tested this in all my flight sims so I know it's not a joystick issue it has to be in the code.
Game had better performance (for me) in the last Beta and had no problems online, crashes have not generated any logs (0kbs) the one thing I cannot accept in all this is the FM, they are horrible, planes do not fly like this where you can stand on full left rudder and the plane continues to roll right, with neutral ailerons almost as fast as full deflection, anyone else seeing this?
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Old 08-06-2012, 01:02 PM
foxl foxl is offline
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Bullet holes and damage decals on aircraft disappearing.
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Old 08-06-2012, 01:07 PM
III/JG53_Don III/JG53_Don is offline
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Is it just me or are the small salibre hits still missing in a way? I remember this huge bunch of little holes in the He111 when for example a Hurricane fires all his guns into the plane, but I cant reproduce that!
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Old 08-06-2012, 04:22 PM
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louisv louisv is offline
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Quote:
Originally Posted by Krt_Bong View Post
I found that I can play single player but as soon as I join the ATAG Server (lowest ping running current version) I get a Launcher crash,
I also am having an issue where all the planes want to roll right no matter how much opposite rudder is applied; they yaw left, but roll right, very peculiar, almost flies like the DR.I in RoF but at least there the rudder response is more realistic. I have tested this in all my flight sims so I know it's not a joystick issue it has to be in the code.
Game had better performance (for me) in the last Beta and had no problems online, crashes have not generated any logs (0kbs) the one thing I cannot accept in all this is the FM, they are horrible, planes do not fly like this where you can stand on full left rudder and the plane continues to roll right, with neutral ailerons almost as fast as full deflection, anyone else seeing this?
Not that I know of...

You should clear everything, including cache, and re-install.
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Old 08-07-2012, 11:53 AM
Krt_Bong Krt_Bong is offline
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Originally Posted by louisv View Post
Not that I know of...

You should clear everything, including cache, and re-install.
I'm doing that now, should anyway I haven't done a fresh install since I got it so it can't hurt.
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Old 08-04-2012, 12:28 PM
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Redroach Redroach is offline
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Quote:
Originally Posted by pupo162 View Post
you are correct, but the shake.shake from engien damaage is sahred with cannon shake. so i also loose that. usually when i get engine damage and the shake makes the stick unlfyable i disconnect the power chord. but thanks for the sugestion!
Ahh, the good ol' power chord! Used to great effect by Angus Young!

Besides that, I have the feeling that the Prop pitch automatic on the Me-109 E-4/b (not E-4 B) seems to be somewhat broken. When climbing to medium altitudes (5000m in my case) the PP-A gets stuck at 8:30, making reaching even that altitude and staying there somewhat hard and 'fishy'...
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