![]() |
|
|
|
#1
|
|||
|
|||
|
In the next patch will be extended capabilities of the method OnStationaryKilled.
|
|
#2
|
|||
|
|||
|
Ok so it's more rough-and-ready at the moment
, hope they integrate the missionNumber so it would be easier to remove the objects. |
|
#3
|
|||
|
|||
|
Hi Kodiak,
Well thank you for the code. It works to a point. But the destroyed parts of the radar do not remove from the map. So the new radar just appears on top of the old. May have to wait till patch and hope the destroyed parts remove after time maybe.
__________________
__________________ Win7, 64bit Ultra Asus P8P67Pro MB Intel i7-2600K Coursair 16GB (4x 4GB), DDR3-1600MHz Gainward Nvidia 580GTX 3GB DDR5 850-Watt Modular Power Supply WIN7 and COD on Gskill SSD 240GB 40" Panasonic LCD TrackIR5 + Thrustmaster Warthog stick, throttle & pedals |
|
#4
|
|||
|
|||
|
Quote:
http://www.sukhoi.ru/forum/showthrea...=1#post1871936 |
|
#5
|
|||
|
|||
|
@hc_wolf
BTW this should work for user placed stationary, not for stationaries that are already available on the map (Radars by Dover for example). This has worked for me without problem: Code:
public override void OnStationaryKilled(GroundStationary _stationary, AiDamageInitiator initiator, int eventArgInt)
{
base.OnStationaryKilled(_stationary, initiator, eventArgInt);
Timeout(10, () =>
{
_stationary.Destroy();
}
);
}
|
|
#6
|
|||
|
|||
|
Thanks Kodiak, will give this cut down version a try. If it still does not remove the damaged material I will post the mission and coding for Podvoxx on the supplied forum link.
Is podvoxx on the Dev team? I am been in direct comms with one of the others. I have a few sample missions I can send them that exploit or show the code where particular odd events are occurring. Including a Mesh error that repeats in server console with the Balloons. Oh and just to be clear about the Radars destroyed parts not removing from Map. These are radars that are static objects imported in by a mission loading into another mission. I am not talking about destroying the pre-loaded radars on the map like Dover. These are radars placed on map from FMB and loaded into main mission from sub mission. I wil post a mission on here http://www.sukhoi.ru/forum/showthrea...=68629&page=25 Now I know where the programmers are chatting on Sukhoi I will start posting my mission bug examples there for us all to discuss.
__________________
__________________ Win7, 64bit Ultra Asus P8P67Pro MB Intel i7-2600K Coursair 16GB (4x 4GB), DDR3-1600MHz Gainward Nvidia 580GTX 3GB DDR5 850-Watt Modular Power Supply WIN7 and COD on Gskill SSD 240GB 40" Panasonic LCD TrackIR5 + Thrustmaster Warthog stick, throttle & pedals Last edited by hc_wolf; 07-27-2012 at 12:47 AM. |
|
#7
|
|||
|
|||
|
naryv is a member of the dev team in that thread.
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|