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Star Wolves 3D space RPG with deep strategy and tactical elements

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  #1  
Old 06-28-2008, 11:38 PM
soland soland is offline
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Add to that list a bug that makes the mission to aid the militarf against the aliens stall quire often... I have only seen the cut scene of the alien frigate entering the jump gate and blowing up two times and both time I had lost a fighter in the battle. every time I win without losing one of my ships it craps and won't progress.
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  #2  
Old 07-11-2008, 02:39 PM
Malanthor Malanthor is offline
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Ive had a lot of bugs with star wolves 2 aswell. Game tends to freeze at random places and very often at not so random places. Sure there are some other minor issues like problems docking at stations, figthers crashing into mothership and bla bla, but those can easily be fixed by actually playing and dont happen very often, but what id really like would be for a stop to the annoying game freezes
Having to play through while saving every 5 min and always worrying in every fight that it will freeze up sucks

Should be fairly easy to convert the russian patch into english eh. Just like it should be fairly easy to make SW2: Civil War into english!!!
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  #3  
Old 07-28-2008, 03:25 AM
exploshine exploshine is offline
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Hey2!
I found a bug!
I think the game will crash when you try to hire a mercenary in areco system!
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  #4  
Old 02-17-2009, 06:42 PM
SharkD SharkD is offline
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Another bug: In my last game I was tasked with delivering the decoded Alien transmissions to Kron Mank in the Trour system. In the meantime I picked up a Job quest that involved the same person, except in a different system. I was able to complete the first quest after finishing the second one.

Afterward, however, I kept receiving each subsequent quest twice. I.e. I had to complete each story- and job-related quest twice in a row before it got cleared from the quest log and before I was allowed to continue with the story. This was annoying but not a big deal until I got to the Email Spammers quest. The game only let me complete this quest once instead of required twice, and as a result the next quest (i.e. rendezvous with Astra in the Tarnred system) would fail to start. I am now stuck and unable to continue the game.

I've experienced the other bugs mentioned in this thread, as well.

Last edited by SharkD; 02-17-2009 at 06:48 PM.
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  #5  
Old 03-24-2009, 10:39 PM
narcuul narcuul is offline
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The first Star Wolves was entertaining enough and so far the second one hasn't been bad at all, despite it's crashing all the time.

I would so much like to be able to play this game through. Unfortunately it seems impossible.

In mission 2-13 when either one of the Angorian frigates explodes, the game freezes. Ive tried a dozen or two different approaches to this but it happens _every time_. I even took a look at the scripts to see if I could change something to make it work, but since the problem propably is in an event the game calls at that point, there's nothing to be done. I also started the game all over from beginning to see if it makes any difference. It doesn't.

I've no complaints about slowdowns, the horrible voice acting or path finding problems of the ships. But if the game is actually unplayable, that's just unacceptable and totally unprofessional of the company.
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  #6  
Old 02-26-2010, 09:42 PM
chaoticside chaoticside is offline
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Well I have to tell you guys - I'm baffled by this game...

It came as a packaged deal from Steam - Pre-order Star Wolves 3 and get the first two... I thought what the heck why not, three games for the price of one.

Maybe it's just the Steam versions or maybe it's because of Win7 but so far both Star Wolves 1 and 2 have been totally unplayable. First thing I noticed - on Star Wolves 1 - during the tutorial. You're asked to attack 6 drones to practice combat, ok fine. Right click on the target and start attacking... and attacking... and attacking... not actually doing any damage. I turn on missles and expend my complement of rockets on them, destroying 2 in the process. Back to using guns and not hitting anything. I literally left the fighters attacking the targets, walked away, watched TV for 30 minutes, came back and they were still attacking the same bloody thing... WITHOUT CAUSING ANY DAMAGE!

Having given up on Star Wolves 1 for this reason, I tried the sequel expecting the developers to have signifigantly improved the game. WRONG! Same problem... flying around shooting at enemies and not hitting anything. Only this time, the beams from the laser cannon or whatever stay on the screen. After about 5 minutes my ship looks like a mini sun with thousands of tiny yellow lines coming out of it.

I said these two games were free when pre-ordering Star Wolves 3 on Steam. But having played these first two and seeing the issues in the first 5 minutes I'm terrified that the 3rd will be just as bad, if not worse.

Has anyone else had these kind of dumb issues with this game? Maybe I'm just incompetent and not playing it correctly. I almost wish it had the crashes or slowdowns that others have posted about... At least the game might play somewhat normally until it crashed. I could deal with that but this is just rediculous. I don't normally post about games on forums but there wasn't any way I could pass on this one. Also funny to see a developer only release patches for one version and not the others... although I have noticed that on other russian developed games.
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  #7  
Old 02-26-2010, 11:27 PM
Avane Avane is offline
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Quote:
Originally Posted by chaoticside View Post
Well I have to tell you guys - I'm baffled by this game...

It came as a packaged deal from Steam - Pre-order Star Wolves 3 and get the first two... I thought what the heck why not, three games for the price of one.

Maybe it's just the Steam versions or maybe it's because of Win7 but so far both Star Wolves 1 and 2 have been totally unplayable. First thing I noticed - on Star Wolves 1 - during the tutorial. You're asked to attack 6 drones to practice combat, ok fine. Right click on the target and start attacking... and attacking... and attacking... not actually doing any damage. I turn on missles and expend my complement of rockets on them, destroying 2 in the process. Back to using guns and not hitting anything. I literally left the fighters attacking the targets, walked away, watched TV for 30 minutes, came back and they were still attacking the same bloody thing... WITHOUT CAUSING ANY DAMAGE!

Having given up on Star Wolves 1 for this reason, I tried the sequel expecting the developers to have signifigantly improved the game. WRONG! Same problem... flying around shooting at enemies and not hitting anything. Only this time, the beams from the laser cannon or whatever stay on the screen. After about 5 minutes my ship looks like a mini sun with thousands of tiny yellow lines coming out of it.

I said these two games were free when pre-ordering Star Wolves 3 on Steam. But having played these first two and seeing the issues in the first 5 minutes I'm terrified that the 3rd will be just as bad, if not worse.

Has anyone else had these kind of dumb issues with this game? Maybe I'm just incompetent and not playing it correctly. I almost wish it had the crashes or slowdowns that others have posted about... At least the game might play somewhat normally until it crashed. I could deal with that but this is just rediculous. I don't normally post about games on forums but there wasn't any way I could pass on this one. Also funny to see a developer only release patches for one version and not the others... although I have noticed that on other russian developed games.
Hey, chaoticside

I can see that u r really upset about the bugs and crashes in SW and SW2...

I'm not a moderator or something... but i´m here long enought to realise that questions here take a long time to be answered by ADMIN.
So i´ll antecipate them and say to you the answer that u will receive.

"Please post your issue in the technical forum"

And i already search it for u ...below is the link tho the 1C tech forum...

http://forum.1cpublishing.eu/forumdisplay.php?f=97

I hope they could help u there...
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  #8  
Old 09-10-2010, 08:50 PM
Skyeraven Skyeraven is offline
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on thw mission to get the equipment phantom needs from the lab assistant i had defeat msf force after wiping them out the game crashes
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  #9  
Old 09-10-2010, 10:24 PM
Goblin Wizard Goblin Wizard is offline
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I heard that steam version is much more bugged than boxed. Someone on this forum said that steam version with cracked exe works much better.

btw I can help you but I need more info. Paste the LOGfile.txt and ScriptErrors.log. But the best thing would be a saved game short before the CTD. If you want, send me a PM and I'll give you my email.
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  #10  
Old 09-11-2010, 01:38 PM
Skyeraven Skyeraven is offline
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here's the logfile but i cant find tother thing u want
Log started: 15:33:13, Thursday, May 17, 2007

(INFO) Root::InitObjects()
(INFO) Init texture manager
Init Mesh manager
Init material manager
(INFO) Root::InitObjects() OK
(INFO) Game::InitApplication()
(INFO) STARTED 3D system INIT
(INFO) <Used HAL device>
(INFO) Primary surface format: PIXELFORMAT_XRGB_8888
(INFO) Primary surface dimension: 1024 x 768
(INFO) Set texture default format to: PIXELFORMAT_RGB_888, PIXELFORMAT_ARGB_8888
(INFO) Z-Buffer with PIXELFORMAT_Z24S8 created
(INFO) Direct3DDevice9->SetViewport ok.
(INFO) Alpha-Testing State enabled
(INFO) Hard MaxActiveLights = 8
(INFO) Used MaxActiveLights = 8
(INFO) ALPHABLEND= source: 0x3FFF, dest: 0x3FFF
(INFO) TEXTUREFILTER= 0x3030700

(INFO) COMPLETE 3D System INIT

(INFO) Starting InitWorld()
(INFO) InitWorld: Loading sound...
(INFO) InitWorld: loading sound ok
(INFO) GUIInit
(INFO) GUIApplication::Init()
(INFO) GUIApplication::Init() OK
(INFO) GUIApplication::CreateSystemWindows()
(INFO) GUIApplication::CreateConsole()
(INFO) GUIApplication::CreateConsole() OK
(INFO) GUIApplication::CreateSystemWindows() OK
(INFO) GUIInit OK
(INFO) RegisterActions OK
(INFO) Root::GetMouseControl().ChangeFullscreen() OK
(INFO) InitScene() OK
(INFO) InitWorld() Complete
(INFO) Game::InitApplication() OK
(INFO) ExecuteScriptFile - DATA\Scripts\MapInitialization.script
(INFO) ExecuteScriptFile - DATA/Scripts/system.lst
(INFO) ExecuteScriptFile - DATA/Scripts/include/vector3.script
(INFO) ExecuteScriptFile - DATA/Scripts/AI/shipFormation.script
(INFO) ExecuteScriptFile - DATA/Scripts/AI/Case_TransformResult.script
(INFO) ExecuteScriptFile - DATA/Scripts/AI/Case_Attack.script
(INFO) ExecuteScriptFile - DATA/Scripts/AI/Case_AttackFrontal.script
(INFO) ExecuteScriptFile - DATA/Scripts/AI/Case_Defend.script
(INFO) ExecuteScriptFile - DATA/Scripts/AI/Case_Eject.script
(INFO) ExecuteScriptFile - DATA/Scripts/AI/CalculatePilotSkills.script
(INFO) ExecuteScriptFile - DATA/Scripts/AI/Case_RescuePodDestruction.script
(INFO) ExecuteScriptFile - DATA/Scripts/AI/JamRocket.script
(INFO) ExecuteScriptFile - DATA/Scripts/AI/mshipHangarDispatcher.script
(INFO) ExecuteScriptFile - DATA/Scripts/AI/escortDispatcher.script
(INFO) ExecuteScriptFile - DATA/Scripts/AI/group_formation.script
(INFO) ExecuteScriptFile - DATA/Scripts/AI/perkDispatcher.script
(INFO) ExecuteScriptFile - DATA/Scripts/AI/Specials.script
(INFO) ExecuteScriptFile - DATA/Scripts/AI/PortalInterface.script
(INFO) ExecuteScriptFile - DATA/Scripts/AI/ShipPoisoning.script
(INFO) ExecuteScriptFile - DATA/Scripts/include/create_flight.script
(INFO) ExecuteScriptFile - DATA/Scripts/include/create_flight_2.script
(INFO) ExecuteScriptFile - DATA/Scripts/include/Create_clouds.script
(INFO) ExecuteScriptFile - DATA/Scripts/include/create_shop.script
(INFO) ExecuteScriptFile - DATA/Scripts/include/LevelUp.script
(INFO) ExecuteScriptFile - DATA/Scripts/include/PilotProperties.script
(INFO) ExecuteScriptFile - DATA/Scripts/include/ObjectInfo.script
(INFO) ExecuteScriptFile - DATA/Scripts/include/NextTutorialStep.script
(INFO) ExecuteScriptFile - DATA/Scripts/include/CostOfPirates.script
(INFO) ExecuteScriptFile - DATA/Scripts/include/Stocks.script
(INFO) ExecuteScriptFile - DATA/Scripts/include/MotherShipDeadMovie.script
(INFO) ExecuteScriptFile - DATA/Scripts/include/MotherShipDeadAction.script
(INFO) ExecuteScriptFile - DATA/Scripts/include/TradeStation.script
(INFO) ExecuteScriptFile - DATA/Scripts/include/PatrolStation.script
(INFO) ExecuteScriptFile - DATA/Scripts/include/RandomContacts.script
(INFO) ExecuteScriptFile - DATA/Scripts/include/RandomObjects.script
(INFO) ExecuteScriptFile - DATA/Scripts/include/ObjectList.script
(INFO) ExecuteScriptFile - DATA/Scripts/include/TriggerUtils.script
(INFO) ExecuteScriptFile - DATA/Scripts/include/Conditions.script
(INFO) ExecuteScriptFile - DATA/Scripts/include/TeleportingStuff.script
(INFO) ExecuteScriptFile - DATA/Scripts/include/Recruits.script
(INFO) ExecuteScriptFile - DATA/Scripts/include/FloodTradeStations.script
(INFO) ExecuteScriptFile - DATA/Scripts/include/PlayLists.script
(INFO) ExecuteScriptFile - DATA\Scripts\Menu\level.lst
(INFO) ExecuteScriptFile - DATA\Scripts\Menu\coordinates.script
(INFO) ExecuteScriptFile - DATA\Scripts\Menu\declare.script
(INFO) ExecuteScriptFile - DATA\Scripts\Menu\objects.script
(INFO) ExecuteScriptFile - DATA\Scripts\Menu\movie.script
(INFO) ExecuteScriptFile - DATA\Scripts\Menu\triggers.script
[ScriptSystem] Begining
(ERROR) GUIStandartColors: standart color not found: 'IntWhite'
(ERROR) GUIStandartColors: standart color not found: 'IntWhite'
(INFO) STARTED 3D System RELEASE
(INFO) COMPLETE 3D System RELEASE

(INFO) Root::ReleaseObjects()
(INFO) GUIApplication::Release()
(INFO) -------- GUITextureManager::~GUITextureManager ------------------------
(INFO) -------- GUITextureManager::~GUITextureManager OK ---------------------
(INFO) GUIApplication::Release() OK
(INFO) Root::ReleaseObjects() OK

Log stopped: 15:33:43, Thursday, May 17, 2007
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