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#1
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Quote:
That's all I wanted to hear. Please say this to Oleg for me: "KEEP UP THE GOOD WORK OLEG, WE'LL ALL SUPPORT YOU WHEN THIS SIM WILL BE RELEASED". Regards, Insuber PS: it was easy to drop those two lines, wasn'it ? One of these every couple of weeks and you'll keep a bunch of people happy. Last edited by Insuber; 06-09-2008 at 06:06 PM. |
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#2
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Thanks Oleg and team for your dedication to the sim and the resent update. Also; kudos to Luthier for his involvement in the making of the update.
I’m a “propellerhead” since 50 years but the “1946” aroused my interest in early jets and I’m looking forward to the Korean ad on. Viking |
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#3
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good pics Oleg
just one or two a week to keep the vultures away would be nice then we wouldn't have these endless,pointless topics about the health of SOW |
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#4
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спасибо!
and an old English proverb btw... 'patience is a virtue!' |
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#5
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Oleg - I have just read your answer about the linking of SOW with the Korean project...
Very interesting. Also noticed you mentioned a WW1 sim, would this be KOTS or is it another project altogether and if so, how many years down the line would that be? Lastly Theatre of war used the IL2 engine to great effect, are their plans for a theatre of war using the SOW engine (is it capable) and the big question. WW2-Online was an attempt to make the perfect complete simulation for WW2. Would the SOW engine be able to do what WW2 Online failed at? |
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#6
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That's what I thought, too, but I didn't want to spread even more speculations or draw Oleg into conflict with the marketing guys At least it would be an extremely good explanation why KotS posted about something very big happening a few month ago and the silence thereafter. A few years ahead and we make our own virtual airshow, with old crates and jets on the same server |
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#7
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Quote:
The next after BoB we plan to make the area that never yet modelled But the first our target after BoB - to release the Enduser tools that allow them to incorporate new planes, ground vechicles, ships, etc into a sim as a system. We would like to create some industry around it, like it is around MS FS. It is stron point of MS FS on the market. However we understand the problems with such way and we are doinf it with the target of no cheating online. Some time more close to release later I will tell it in all details. This will be someting new on the market. In BoB intial release we will have controlable stationary AA guns. You may play for them in online or even in sigle play if you wish to create such a mission. This will a first step in realisation of our plans for online gameplay. In a touch with writen above you may imagine what can do with only this feature some crative third party developers. Tools will alow to "program" by simple ways such objects (aircraft also). But again plase read with attention - this will not kill online. There will be some sort of protection. We don't plan to copy WWIIOL. But if we will decide to go for only online gameplay, then we can use BoB engine. |
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