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#1
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Not just the 6 levers. Ingame, the La-5 can outturn any german, allied, and even soviet plane, including the Yak-3! (OK, except the La-7) In RL, the turn performance of the La-5FN was comparable or slightly worse than a 109. Climb rate and acceleration is again exaggerated. The german test report describe these very well. But still, it was an excellent plane.
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#2
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It would be hard to simulate real historiacal performance..I read interview with WW2 YAK Soviet pilot and he said he never changed prop pitch settings..only throttle to adjust for proper RPM. Im sure this was not SOP in WS ,but that is how many pilots did it. OFC this affected performance, and altough Soviet aircraft were one of the best they often couldnt cope with contempoary German fighters.
Last edited by omi89; 06-02-2012 at 09:28 PM. |
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#3
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As an 99% axis man
It depends what tactics you use, your flying skills and of course.. your Imagination. All the aircraft are better than than others in certain respects.. one has to use your advantages.
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#4
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I'm sure TD is open to revising FM's, but you need to provide or cite quantifiable data. Just saying "X turns too well..." doesn't help much unless you've actually flown in the type
TD have no affiliation with any one country (they are an international volunteer group). Besides, I think Il-2 has a bigger market in the US anyway, so I doubt there's a pandering to Ruskies only. Also, on the topic of engine reliability: you need to apply this to all aircraft in some form or another. Yaks weren't the only planes with problems. Every engine has to have the potential to suddenly fail (but some more than others). As for levers, you're never going to see that in Il-2. It's just too much work to apply the same standard for all planes. That's why CloD was released. Finally, it's important to consider skill and tactics. Now, I'm sure you're all great fliers, but on the Eastern Front, the Russians generally lacked pilot training, discipline, and skill, and didn't use the best tactics, at least at the start. Online, if the team is balanced numerically, I find that on average the skill levels are quite similar. However, there are no tactics employed, and everyone is gunning it out, lone-wolf style. This type of environment is better for Russian aircraft. By using historical situations and tactics, the picture changes. Last edited by Luno13; 06-02-2012 at 11:10 PM. |
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#5
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Luno is right on the money. FM's can be revised and changed I'm sure... but it's very important to have actual data to support such changes. Even for what may be trivial things... myself and a few others did some pretty difficult research to fix the armament on the Yak-9UT from something totally bonkers to the correct loadouts. We knew generally that they were wrong but in order to do it right, we did the research and found reasonable documentation to support the corrected loadouts and the ammo counts.
With flight modeling it's even harder but if there is solid documentation then gather it up and submit it as a package. Some people have previously said "Well isn't it obvious, the information is out there" and the answer is.. if you want to affect change. Then do some legwork yourself
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#6
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The problem is that FM of most fighters are based on the performance of prototypes, not serial production aircrafts.
I dont really think that Lerche's report is biased. Germans had to know about the real capabilities of the russian fighters, which became better and better during the war. I dont think that there were any propaganda in these tests. He also tested the Yak-3, and he praised it. But back to the La-5FN: It was in very good condition, the only defect of the aircraft was the supercharger, probably the second gear didnt work properly, this is why the speed data at altitude is so low. The turning performance in the test is quite accurate I think. Lerche found out that it was similar (or a bit worse) to the Bf-109, just compare the wing loading of the Lavochkin and the Messerschmitt, they are about the same. But ingame, La-5 can outturn even the Yak-3, the best dogfighter of the VVS in RL. About the LaGG-3, I read everywhere that it was a terrible aircraft. Every pilot hated it. As I mentioned here, the Series4 model ingame is quite well modeled, (maybe except that it should be prone to stall without using combat flaps) but later versions gradually reach the level of the Yak-1B. This never happened in RL. If the LaGG became so good eventually, why was necessary to replace its weak VK-105 engine with the M82? I did some tests ingame, I was flying a LaGG-3 S66, vs. 2 ace AI Bf-109G6. I easily shot them down in 3 minutes. Dont say that its realistic. I tried it against a Yak-9 (1942), it was a tougher fight, but I didnt feel the LaGG inferior. The LaGG never had the performance to do this. Last edited by gaunt1; 06-03-2012 at 10:58 AM. |
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#7
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Dogfights against the AI are no basis to judge FM changes on.
FMs take a lot of research. Currently I seen none in your posts. FMs are not based on feelings or how any one pilot does against any other pilot or the AI in the game. You cannot judge FMs but outcomes of dogfights. If you are getting shot down by Russian planes when you fly the 109 or 190, then YOU are doing it wrong. Simply flying airplane X does not automatically guarantee that the enemy plane Y will fall out of the sky as if by magic. Frankly I smell a lot of fear in this thread.
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
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#8
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Quote:
Even if the Lerche test was perfect and unbaised, it would still be problematic to base performance purely on those accounts. If the current performance levels are based on prototypes that would also be problematic. Most aircraft suffered from prototype to production model. What can't be used as an argument is you flying against an AI Bf109 and judging the aircraft as "too good". That's a completely biased method of testing. I can go and do the same thing, achieve the same result, and feel totally differently about the aircraft. It works well for trading stories and giving advice to people playing the game but it doesn't work as a flight modeling discussion. Although I can't speak to how correct or incorrect the late series LaGG-3 is... I can suggest that a little history shows that the LaGG-3 Series 66 was kept in production fairly late into the war, fighting with units on the Crimea peninsula (6 GvIAP if I remember right) and was a very refined model of the LaGG-3 whereas the first M82 engined LaGG prototypes were split off from much earlier examples and production diverged from there. It's not unreasonable to expect that a late model LaGG-3 has at least passable levels of performance but it's clear that the type has reached it's performance maximum where the La-5 design has greater potential.
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#9
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It would be hard to simulate real historiacal performance.
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Last edited by Dami55an; 09-22-2012 at 04:28 AM. |
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#10
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With the original overheat, most engines got damaged after 4:45 minutes of overheat message. That has little to do with overheat, and nothing to do with MW50 time limits. The current model also doesn't have a time limit for MW50, you can use it indefinitely unless you're overheating.
The statement in the 109K-4 manual re: MW50 is "under no circumstances use special emergency power for a duration of more than 10 minutes." It does not say "you can use it for 10 minutes no problem". Anyway, for the fun of it I also went into QMB and made an 8 vs. 8 K-4 vs. Yak-9u, and I ran MW50 + 110% power for the entire fight right until rtb, for more than 15 minutes. I overheated a couple of times, but this would go away even in climbs at 500ish km/h, let alone in dives or in level flight. Radiators in auto, map Smolensk. No engine damage. The historically better suited Berlin map is another 5° cooler, so I wouldn't expect any trouble there at all. Engines temps in air start are the same as in take off. I'm curious about your fighting style, jermin. Do you turn a lot with combat flaps deployed or do you zoom climb up until near standstill? I've attached a plot of my dogfight against said Yak-9u's. More of a b'n'z style fight. As you can see, b'n'z puts a lot of stress on the engine, in particular if the climbing part is done to a very low speed. At about 3 minutes, I climbed up to less than 100 km/h - and you can see the temperatures soar at this time. So I avoided these very low speeds and zoomed up to only about 250 from then on. It can also be seen that the constant speed prop is too slow to adjust to the permanent air speed changes, this way I'm over-revving the engine in every dive. It's also apparent that if you fly above full throttle altitude (5-6 km) you'll be in less temperature trouble. If you fly like this on the Crimea map, you'll be overheating a lot more (pretty much permanently), if you fly like this on the Berlin map, you won't be overheating at all. |
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