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  #1  
Old 05-19-2012, 04:31 PM
Tropical Storm Tropical Storm is offline
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Ok, here is my simple wishlist to improve immersion and gaming experience on any dynamic campaign:

- Fix the number and information position of the waypoints on the map (they often mix or get too close one another);

- Make always the flight leader take off first (sometimes the wingman do it first, specially on aircraft carriers);

- When the squadron leader is flying, always make him the flight leader;

- If it is not an emergency/ scramble mission, make the planes circle and enter formation just after take off, before they go to the first waypoint (sometimes I will only form with my group several miles and minutes after take off);

- Include an option to disable the text messages on the screen (engine overheat, aileron failure, etc), making the player rely on his instruments and instincts;

- Include an option to hear only the radio chatter of your flight, not all planes on your side;

- Make the AI flight leader a little less annoying and a little smarter (do not get angry and order us to enter formation when we are forced to break it, like being attacked, are damaged and RTB, etc; sometimes free all the flight to attack anyone and fire at will, not cover him all the time);

- End the time compression and come back to normal time automatically when we see the enemy;

- Make the directions radio chat more precise (they are divided now in 30 degrees, make it to 10 or something);

-Make the maps more precise (contour lines), so we can know the altitude of a target when level bombing;

- Put the last (landing) waypoint very close to the aircraft carriers, so we don't need to reduce speed and open the canopy miles and miles away;

- When the group get back to base, make then land on the same order they took off, one by one, and not ask permission for the tower all at the same time, making the radio chatter a hell;

- Keep the base damage and aircraft carriers position between missions;

- When the player bails out and is rescued, do not let him fly at least for the rest of the day, to simulate the time spent on rescuing;

- Change gradually between the wide/normal/close views, so we can see the perspective getting wider/closer;

- Fix the Japanese Pearl Harbor mission (put lots of planes with droptanks to attack and some US resistance, like AAA or a few aircraft).
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Old 05-19-2012, 06:44 PM
EAF331 Starfire's Avatar
EAF331 Starfire EAF331 Starfire is offline
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129. Add the German most common light recon vehicle SdKfz.222 (with 1xMG and 1x20mm autocannon).
130. add in Continues Radar intercept messages instead of radar picture (subscribe/unsubscribe in comms menue)
131. No tracers option on aircrafts guns
132. Aircraft overload indication
133. Emergency barrier nets on carriers (controlled by radio?)
(http://thanlont.blogspot.com/2010/10...more-time.html)
134. Better aircraft stacking on aircraft carrier = increasing number of a/c TO from the deck.

If they can't be parked parallel due to AI wing extension, maybe displaced



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Old 05-20-2012, 03:13 AM
Bionde Bionde is offline
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-I think the temperature in the desert regions of the maps are too low, I saw a documentary once the infantry soldiers of fried eggs on top of the tanks

-maps the temperature varies with day and night and seasons would be a good.

sorry for my bad english, i'm using the translator to better comprehension
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Old 05-20-2012, 04:14 AM
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FenbeiduO FenbeiduO is offline
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there always a big squa sign on the left side of plane under canopy. I have never seen such a big sign on 109 in a historcal photograph before.Would you plz move it to the nose?
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Old 05-20-2012, 11:22 AM
shelby shelby is offline
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Mig-1 and Mig-7
spitfire mki and mkii
seafire Mk Ib, F Mk IIc, L Mk IIc, F Mk XV, F Mk XVII, F Mk 45, FR Mk 46, F Mk 47

Last edited by shelby; 05-20-2012 at 02:48 PM.
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  #6  
Old 05-28-2012, 01:50 PM
=FPS=Salsero =FPS=Salsero is offline
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Quote:
Originally Posted by EAF331 Starfire View Post
134...
135. Is it possible to make BF-110 tailgunner to look a bit down by default? so that in a level flight he will be able to see the tail?

-------------------------
Could we get all the questions answered in a very brief manner? I.e.

Can't/won't do it;Maybe in 4.13or later;Maybe in 4.12 or later;Very likely in 4.12;Yes, in 4.12;Request not understood, please clarify.
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Old 05-28-2012, 06:11 PM
Lonestar Lonestar is offline
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Hi,
In relation to this request:
http://forum.1cpublishing.eu/showpos...1&postcount=13
Would it alternatively be possible, that ships can no longer collide with already sunken ships?
I know its not very realistic, but would greatly help when creating scripted evasive maneuvering for Task Forces and ship convoys!
Thanks!
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Old 05-28-2012, 07:15 PM
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Aviar Aviar is offline
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Quote:
Originally Posted by Lonestar View Post
Hi,
In relation to this request:
http://forum.1cpublishing.eu/showpos...1&postcount=13
Would it alternatively be possible, that ships can no longer collide with already sunken ships?
I know its not very realistic, but would greatly help when creating scripted evasive maneuvering for Task Forces and ship convoys!
Thanks!
"...ships can no longer collide with already sunken ships?"

Do you mean ships that are in the process of sinking but still not fully underwater? If so, I would not want that kind of 'feature'. I don't want to see one ship sailing 'through' another ship....sinking or not.

Better to ask for possible evasive maneuvers by the AI, IMO.

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Old 05-28-2012, 09:58 PM
Lonestar Lonestar is offline
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Quote:
Originally Posted by Aviar View Post
"...ships can no longer collide with already sunken ships?"

Do you mean ships that are in the process of sinking but still not fully underwater? If so, I would not want that kind of 'feature'. I don't want to see one ship sailing 'through' another ship....sinking or not.

Better to ask for possible evasive maneuvers by the AI, IMO.

Aviar
Hi,
As I said, as an alternative, if the requested ship AI should not be added!
Ships can already sail through landscapes and vehicles can drive through each other, which helps a lot in certain situations during campaigns, like narrow waterways or bridges!
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  #10  
Old 05-29-2012, 06:28 AM
Blakhart Blakhart is offline
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Hello!

4.10.1 was a big step for quality of offline flying ( new AI ).

4.11.1 is a big step for more real on-line playing ( engine managment ).


What is now needed ???


I m flying il2 few years, stock, mod versions, dgf, coop, virt fronts, campaigns, duels, etc. everything...

4.10 brings different damage model ( from +/-G) but didnt changed behave of a pilot.


Its now most biggest bug!!!

Some planes like Tempest, FW, P51 etc. can be easily destroyed by too much G without ANY warning from grey out or black out effecting on a pilot.

What I want to say is that in real pilot feels on himself when he pull too much, when he needs to stop use more G and in game is like.

+1,+2,+3,+4,+5 ---> nothing happen
etc,etc+ crash!!!

Plane damaged or even without wing ;/.


Its stupid, unrealistic. Pilot should feel G on himself from about 5-6 G to know he pull too much.

6-7 little grey out on corners and 8-10 G few seconds ok and more and more grey screen.

Now you can pull hard on FW and destroy wings WITHOUT any grey out even ;/, leave your wings on Tempest with only few neg G ;(.


So:
- more realistic G which have more effect on pilot, now il2 pilot is like a terminator with G-suit

( if its possible to add, slower 6DOF working with lots of G, its f*king hard to track your target when you are in hard turn with 4-6 G!!!, With 5-7 g its hard to move your arms, so imagine how hard to use your neck!!!)

(* adding fatigue factor to il2 pilot behave ---> more hard G, less strengh for flying, for example 5 min of 5-6, 7-8 G fight ==> total exhausted organism, not enough strengh to pull more like with soft bleeding or pilot hit )

I know that game have its limits. I dont expect miracles. I just wanted to show where you can look in future.



Its my feelings based on real flying vs il2. I dont want to talk about my life on forum, but if crew daidalos is interested about opinion I can share my experience on pm.
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