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#1
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Servers can get the ability to force on/off in the difficulty settings. That way the player can vot ewith their feet.
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Windows 7 Pro 64 bit EN Intel Core 2 Duo E8400 (2x3GHz), 8GB RAM ATI 7970, Intel X-25M SSD EAF331 are recruting. We are a nordic Sqd (Norway, Sweeden, Finland, Denmark) within European Airforce. www.europeanaf.org . Please pm me if you are interested. |
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#2
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Ok, here is my simple wishlist to improve immersion and gaming experience on any dynamic campaign:
- Fix the number and information position of the waypoints on the map (they often mix or get too close one another); - Make always the flight leader take off first (sometimes the wingman do it first, specially on aircraft carriers); - When the squadron leader is flying, always make him the flight leader; - If it is not an emergency/ scramble mission, make the planes circle and enter formation just after take off, before they go to the first waypoint (sometimes I will only form with my group several miles and minutes after take off); - Include an option to disable the text messages on the screen (engine overheat, aileron failure, etc), making the player rely on his instruments and instincts; - Include an option to hear only the radio chatter of your flight, not all planes on your side; - Make the AI flight leader a little less annoying and a little smarter (do not get angry and order us to enter formation when we are forced to break it, like being attacked, are damaged and RTB, etc; sometimes free all the flight to attack anyone and fire at will, not cover him all the time); - End the time compression and come back to normal time automatically when we see the enemy; - Make the directions radio chat more precise (they are divided now in 30 degrees, make it to 10 or something); -Make the maps more precise (contour lines), so we can know the altitude of a target when level bombing; - Put the last (landing) waypoint very close to the aircraft carriers, so we don't need to reduce speed and open the canopy miles and miles away; - When the group get back to base, make then land on the same order they took off, one by one, and not ask permission for the tower all at the same time, making the radio chatter a hell; - Keep the base damage and aircraft carriers position between missions; - When the player bails out and is rescued, do not let him fly at least for the rest of the day, to simulate the time spent on rescuing; - Change gradually between the wide/normal/close views, so we can see the perspective getting wider/closer; - Fix the Japanese Pearl Harbor mission (put lots of planes with droptanks to attack and some US resistance, like AAA or a few aircraft). |
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#3
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129. Add the German most common light recon vehicle SdKfz.222 (with 1xMG and 1x20mm autocannon).
130. add in Continues Radar intercept messages instead of radar picture (subscribe/unsubscribe in comms menue) 131. No tracers option on aircrafts guns 132. Aircraft overload indication 133. Emergency barrier nets on carriers (controlled by radio?) (http://thanlont.blogspot.com/2010/10...more-time.html) 134. Better aircraft stacking on aircraft carrier = increasing number of a/c TO from the deck. If they can't be parked parallel due to AI wing extension, maybe displaced ![]()
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Windows 7 Pro 64 bit EN Intel Core 2 Duo E8400 (2x3GHz), 8GB RAM ATI 7970, Intel X-25M SSD EAF331 are recruting. We are a nordic Sqd (Norway, Sweeden, Finland, Denmark) within European Airforce. www.europeanaf.org . Please pm me if you are interested. |
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#4
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-I think the temperature in the desert regions of the maps are too low, I saw a documentary once the infantry soldiers of fried eggs on top of the tanks
-maps the temperature varies with day and night and seasons would be a good. sorry for my bad english, i'm using the translator to better comprehension |
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#5
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there always a big squa sign on the left side of plane under canopy. I have never seen such a big sign on 109 in a historcal photograph before.Would you plz move it to the nose?
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#6
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Mig-1 and Mig-7
spitfire mki and mkii seafire Mk Ib, F Mk IIc, L Mk IIc, F Mk XV, F Mk XVII, F Mk 45, FR Mk 46, F Mk 47 Last edited by shelby; 05-20-2012 at 01:48 PM. |
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#7
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135. Is it possible to make BF-110 tailgunner to look a bit down by default? so that in a level flight he will be able to see the tail?
------------------------- Could we get all the questions answered in a very brief manner? I.e. Can't/won't do it;Maybe in 4.13or later;Maybe in 4.12 or later;Very likely in 4.12;Yes, in 4.12;Request not understood, please clarify. |
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#8
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Hi,
In relation to this request: http://forum.1cpublishing.eu/showpos...1&postcount=13 Would it alternatively be possible, that ships can no longer collide with already sunken ships? I know its not very realistic, but would greatly help when creating scripted evasive maneuvering for Task Forces and ship convoys! Thanks! |
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#9
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Do you mean ships that are in the process of sinking but still not fully underwater? If so, I would not want that kind of 'feature'. I don't want to see one ship sailing 'through' another ship....sinking or not. Better to ask for possible evasive maneuvers by the AI, IMO. Aviar
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Intel i7-4790 4-Core @3.60GHz Asus Z97-C Motherboard 16GB DDR-3 1600 SDRAM @800 MHz NVIDIA GTX 760 - 2GB Creative SB ZX SBX Logitech X-530 5.1 Speakers 27" AOC LED - 2752 Logitech G15 Gaming Keyboard CH FighterStick-Pro Throttle-Pro Pedals Logitech G13 Gameboard GoFlight GF-T8 Module WIN 8.1 |
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#10
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As I said, as an alternative, if the requested ship AI should not be added! Ships can already sail through landscapes and vehicles can drive through each other, which helps a lot in certain situations during campaigns, like narrow waterways or bridges! |
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