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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 05-07-2012, 11:20 PM
Sternjaeger II Sternjaeger II is offline
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We may be eternal optomists getting our hopes dashed over and over again, but we did buy CoD knowing what we have.
mmmh again I think there's a bit of hindsight going on, but in a way I agree. I personally bought the game with the conviction that they hadn't finished it, but did I imagine it would take them more than a year to fix it? Hell no.

I've said this before, and I still believe that it was a case of conflicting deadlines with Ubisoft. They've been working on this project for YEARS, and I remember the interview released when Ilya joined the team: Oleg had this very smarmy smile and sent messages along the lines of "we're not just gonna deliver a new IL-2 series sim, we're gonna set the grounds for a new simulation that is gonna take over Microsoft FS". Something went awfully wrong along the road though: there have been at least 3 major re-works from scratch if memory serves, the publisher got a bit twitchy about it and good old Oleg decided to let go and concentrate on other projects (after all, he's always been an active part of the community, and the community gave him all kinds of crap over the years..) and Ilya took the rudder of the boat.

Deadlines are deadlines though, and they were forced to release an unstable, half-finished job, with the promise of fixing it along the way. Obviously it was a big bargain, because when it comes to such an unprecedented level of detail, combined with so many accurate parameters and details and a game engine made from scratch, it's obvious that things can go very, very wrong.

We're still here though, some because are believers, some just want what they paid for.. the truth is that if Ilya made an opening gesture and explain things for what they are (like some of his colleagues in other projects did) he wouldn't have had such a hard time from all the people here.

Paying customer+no finished product+no info= big mess, and you don't need to be a fine analyst to understand that..
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Old 05-08-2012, 02:28 PM
=FI=Scott =FI=Scott is offline
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I think the point (and the problem ) is that the release of CoD as it was, forgetting the whys and hows, has dented many previously die hard 1C Maddox Games fans confidence. I for one went straight to pre-order for CoD without hesitation but wouldn't do that again.

The idea of a demo seems like a constructive idea to overcome the above, it means anyone with doubts can satisfy themselves its not a can of worms and for the developer (if they have done their job right) it means they stand a much better chance at converting that try into a buy at full price.

I'm not sure where the comparison with the RoF purchase model came in but for one I always liked it as it meant I could make that sim into what I wanted to buy, not what Neoqb or 777 wanted me to buy. As to leaving less glamorous planes out thats not what I have seen in practice. Squad flyers or online players will want to fly with their m8's or in the servers they prefer and if either are running, say, an early war scenario its either get the plane or go as a gunner in someone elses if possible. Weapon mods are somthing else and we are just going to have to see how these are dealt with when they come out (but I digress)
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Old 05-09-2012, 01:55 AM
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Robert Robert is offline
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m but did I imagine it would take them more than a year to fix it? Hell no.
I think we can all agree to that in one form or another..... EVEN the developers. I'm still hopeful, but feeling somewhat indifferent.
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