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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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The only thing I can think of, is What the hell is going on inside 1C? This isn't a 1 month or 2 month delay, this has been a YEAR +.
To even let on that the patch was "close" and then yank the chain out from under everyone, is plain bad public relations. Im no programmer, but I do understand, under promise and over deliver. Something that 1C has down pat, just backwards. In my profession, there comes a time where enough is enough, and if you dont have a working product after you have failed to meet deadline after deadline after deadline after deadline. You get...........you guessed it.......FIRED. The only thing keeping you afloat right now 1C is your market (or lack thereof). But don't use that as an excuse to fail repeatedly, at some point your customers will leave. (I fear sooner than later). Get your fricken act together 1C. |
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#2
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you guys do know that DX11 is dead and you should be using api plugin DX10.1. MS found it to unstable them-selves and released DX11 quickly.
http://gizmodo.com/5368037/directx-1...the-difference
__________________
71st Eagle Squadron www.anon6.com - Blogger on DCS Series 71st Mastiff's You-Tube " any failure you meet is never a defeat; merely a set up for a greater come back " Asus||i7x5930k||16gb3200||GTX10808gb||ATX1200Corsa ir||CBTitanium7.1||Win10x64||TrackIr4Pro/ir||gladiator pro mkII||siatekpedals||X52Throttle||G15Keyboard/RazerMouse|| 32"LCD||2x7" lilliputs,1x9inc Last edited by GF_Mastiff; 04-28-2012 at 08:43 PM. |
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#3
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seems to me the issues left aren't big ones, since this is basically a whole new build, not just that, going from dx9 to (more officially) dx10, and since their making it far more multi-core intensive, it makes sense it's taking this long...
personally I'm glad they were willing to tell us most of what they have left to work on, so at least we have some idea how close they are... issues like white gunsights aren't a big deal, but missing textures and blocky things stand out way too much Last edited by AKA_Tenn; 04-28-2012 at 08:47 PM. |
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#4
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Man. I can not believe how long everything takes with this company. Even a small company would have done alot more then this , I really just think the key people doing the work have no idea.
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