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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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I realise that this is not the fault of the present team, and that they are being pushed in other directions, but I want to voice my DEEP displeasure at whoever is ultimately responsible for this mess (not the dev team) for releasing a flawed product and refusing to allocate the resources needed to fix it. Sims are not the most popular games but this is surely the best way to kill them altogether. Having been made aware very early of the flaws in their FM's, it's the publishers/devs responsibility to check each FM, make sure it conforms to the historical data, including correct engine parameters, and to deliver a TIMELY patch to correct such serious deficiencies. Most of the FM's HAVE been raised on the bugtracker anyway. Fixing them does not mean restraining yourself to the issue raised on that bugtracker though. If the research shows they are not using the proper fuel and not performing like the period aircraft, it doesnt matter whether the fix includes things (like 87/100 octane boost issues) that are not on the bugtracker. They are not here to respond solely to a bugtracker (that is only an aid). And anyway, if what you said was true, and only the Spit Ia was on the bugtracker, then the devs would not be changing almost every plane's FM. Either the data used is correct, or it is not! Quote:
Having said that, correcting incorrect engine performance and fuel grade is not a 'feature' it's a research cockup. It is not something for a sequel! I mean, what exactly are we simulating here? A hypothetical battle of britain where the RAF used inferior fuel instead and likely lost the war? Why the hell are we simulating that? Last edited by irR4tiOn4L; 04-18-2012 at 01:52 AM. |
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#2
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however ........ up untill now, for many people like myself, the sim just hasnt performed well enough to even test this out properly. with my mid end pc that according to release information should have played the sim fairly well with some elements toned down, i still have: - micro-freezes, and major slowdowns and total screen freezes when approaching some ground objects (like trying to fly through a hanger or low over some buildings), - and some CDT's at other points in gameplay. - plus, right now you cant even set your FoV to the correct setting for the screen size you have, so all ingame objects (houses, planes, etc) are distorted in size by either roughly 30% to large or to small, totally destroying the correct sense of speed you should get from visual ques while flying in the game, aside for it being rather silly to expect us to fly around in Lilliput land or play with dinky toy objects and pretend we are "simulating" anything. and there are a few more serious problems like this......... - for eg the 109 ground handling is totally artificial and very "console game like" instead of simulating a ww2 pilot experience. the plane is nowhere near as difficult or sensitive to land or takeoff as it should be (iirc over 50% of 109's during ww2 were lost during takeoff and landing accidents, rather then in combat). right now a 9 yo with a few pointers can safely do it, is that really simulation ? but we simply havnt gotten to the point of being able to address most of those issues because the grafix engine has been performing so poorly, only once that is running well will the other aspects be more glaringly obvious, and requests for fixes be more vocal
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President Dwight D. Eisenhower 1953: Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone, it is spending the sweat of its laborers, the genius of its scientists, the hopes of its children |
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#3
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Great update fellas.
Here's hoping we can have skins, clouds, and no CTD's. I can't wait to be able to use some of the great skins floating around and then be able to hide away in the clouds when I'm in trouble Here's hoping for huge formation flying, skins, and of course, those sorely needed clouds in the sky! Hope we get something this week. Can't wait to test. |
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#4
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Don't have a heart attack Barbi.
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You might want to look at other a/c and the losses they incurred. As for the 50%, not even close to the actual number. You might want to look through this pdf of JG2, http://www.ww2.dk/misc/jg2loss.pdf A study was done of accidents for JG26 when it operated both the 190 and 109. Guess what, the 190 had more accidents. |
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#5
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As a WW sim veteran, War Eagles!, anyone ? (Cosmi -1989)
The last decades were very harsh for this industry and the vast majority of our beloved companies have gone kablooie (Sierra/Dynamix, Microprose, Origine/Jane's, Rowan/Empire, DID/Rage, Microsoft Aces Studio etc ... The last straw was the selling of MFS engine to Lockheed Martin in 2009. It was a real war but the good guys are still in the cockpit here @1C This is the biggest day since IL2 sturmovik release for me, a real milestone, at last 1C will show the quality of their work. Luthier & co, worked their a** off, for years and he nearly killed himself by exhaustion trying to save the baby. But he eventually did. CoD will become the new WWII sim reference. The bird will fly and bring high in the sky 1C colours (especially with the lightning Of course there's still tons of features left in the garage, and CoD itself will keep the stigmas of a badly rushed product. But the team is already working on a better platform and when the big merge will come, the champagne will pop! (i pay my bottle and i send it from France) because it will be IL2 all over again (just imagine the pacific omygosh). I'am confident they have a better control of the publishing (at least in russia) and the russian market is rising. Also we won't see any serious competitors at this level, too much work has been done already. It's a niche but the dog is a bear Last edited by jibo; 04-18-2012 at 04:23 AM. |
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#6
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To complete the image I also think that the Spit is still far too easy for take off. It is a pain in the you-know-where to make it turn but the torque seems still quite easy and doesn't concur with anecdotal evidence for take-off imho. Last edited by 41Sqn_Stormcrow; 04-18-2012 at 05:51 PM. |
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#7
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That 50% statistic has been bandied around a great deal over the years, but I've never seen any hard data. I think it's been over-egged, or too much is placed on the 109s takeoff characteristics.
Bearing in mind accident attrition was quite high on all sides thanks to wartime pressures of training - particularly at times of high casualties, timetables cut and students rushed throught etc -and perhaps some technical failures due to rushed workmanship or maintanence, I think you'd find any accidental loss rate, allied or axis, higher than peacetime. However, the 109, I believe is easier to takeoff and land in both Il-2 and CloD than it's real life counterpart. I have a rather neat quote from Mr Charlie Brown; he's a modern day pilot who flies all sorts of warbirds and has many, many hours on 109s, and NOT just buchons. So many in fact that apparently he's quite in demand from collectors who have 109s that need flying, particularly test flights after rebuild or major overhaul. I bought a book a year ago which goes through the entire test flight program of a Bf109E - yes, I said an E - and it some excellent information that clarifies a great deal. For the moment we'll just look at the T/O characteristics; I leave the rest to Charlie: Quote:
Hmmmmmmm...... familiar, eh......? Last edited by Fenrir; 04-18-2012 at 06:35 PM. |
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#8
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I think I remember reading 10% loss...its been awhile though
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#9
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Well, it's not that I did not read about the landing difficulties and I do not put this in doubt. I also believe that the losses due to accidents were indeed higher than in peacetime and probably significantly higher. I also read frequently that it is due to the narrow landing gear.
Mh. Now the thing with the narrow landing gear I have a problem: The Spit has a narrow landing gear too, and perhaps even narrower (the landing gear of the 109 is slightly bent outward while the legs of the Spits are just straightforward parallel). You now may reply: yeah, the torque in the 109 was stronger. This may be true - but only during full power (not gradual power increase) take-off. Never during landing as the power during landing was usually cut down to very little or even idle. Brown's statement says clearly that he was not familiar with the type and expected a different behaviour. Of course this may indicate that rookie pilots may have had problems to handle this crate. But I really would like to recall that many spit pilots reported on a strong tendency of the spit to break away too during take-off. I do not contest that the take off of the 109 should not be left as it is (for reminder) but I really think that a 50% loss rate and even "only" 30% appears to me too high and probably a myth as I really cannot believe that the 109 remained the main stay of the German Air Force throughout the war with this kind of flaw. |
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#10
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Last edited by Fenrir; 04-18-2012 at 09:19 PM. |
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