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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 04-16-2012, 12:48 PM
JG5_emil's Avatar
JG5_emil JG5_emil is offline
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How anyone can speak against this request is utterly beyond me.

I have no interest in offline play apart to get a quick kill fix when I am too busy to fly, I have little interest in AI and many other things but I fully support those who feel they need such fixes in order to enjoy their own method of play.

The way COOP worked in IL2 was perfect especially for online wars or squad versus squad battles. I feel it is vital to CLOD to have this implemented.

What has been done by some of the server guys (i.e. ATAG) is great work but it is not a CO-OP.

Even when the patch comes I will probably fire the game up for a week or two but it wont be long before it gets shelved again. Like me many others simply don't get the same enjoyment from a dogfight server as they do from a COOP.
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Old 04-16-2012, 01:41 PM
HR_Naglfar HR_Naglfar is offline
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Originally Posted by JG5_emil View Post
How anyone can speak against this request is utterly beyond me.

I have no interest in offline play apart to get a quick kill fix when I am too busy to fly, I have little interest in AI and many other things but I fully support those who feel they need such fixes in order to enjoy their own method of play.

The way COOP worked in IL2 was perfect especially for online wars or squad versus squad battles. I feel it is vital to CLOD to have this implemented.

What has been done by some of the server guys (i.e. ATAG) is great work but it is not a CO-OP.

Even when the patch comes I will probably fire the game up for a week or two but it wont be long before it gets shelved again. Like me many others simply don't get the same enjoyment from a dogfight server as they do from a COOP.
Well I'm not against this request. Although I think the old coop system is not needed, if they add it it's ok.

But arguments like "the old coop system was perfect for online wars" or "without the old coop system there will be no online wars" are simply false. The new system is way better for a realistic online war than the old coop system. So please stop lying to people just to defend an outdated game mode.

Also, right now is perfectly possible to play a coop style mission. Just design the mission like a coop, and fly it like a coop. The GUI is different, yeah, so what?

The only thing you can't do with the current system is start everybody in the air at the same time, every other coop feature is possible right now.

So I don't know, may be the solution could be the ability for the host to start the mission paused and unpause it when everybody is ready, like in DCS. No need of getting the whole old system back.
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Old 04-16-2012, 02:01 PM
KG26_Alpha KG26_Alpha is offline
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Originally Posted by HR_Naglfar View Post

Also, right now is perfectly possible to play a coop style mission. Just design the mission like a coop, and fly it like a coop. The GUI is different, yeah, so what?

The only thing you can't do with the current system is start everybody in the air at the same time, every other coop feature is possible right now.

1. The GUI is the whole point of the problem for scoring and mission status at the end so pilot's can see what they achieved.



2. Except on the main Cliffs of Dover selling point Channel Map, CooP's dont work.


.

Last edited by KG26_Alpha; 04-16-2012 at 02:09 PM.
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Old 04-16-2012, 02:24 PM
HR_Naglfar HR_Naglfar is offline
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1. The GUI is the whole point of the problem for scoring and mission status at the end so pilot's can see what they achieved.
Just open the stats after landing and see what you achieved. I see no diference in whatching the score with the mission ended or watching it inside the plane when landed. And yes, right now the destruction of ground units doesn't count, but that's a completely different problem.

And if for mission status you mean victory conditions and such, it's easy to trigger a "blue wins" or "red wins" message when one side achieves its objectives.

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Originally Posted by KG26_Alpha View Post
2. Except on the main Cliffs of Dover selling point Channel Map, CooP's dont work.

.
What's the problem with other maps?
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