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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 04-16-2012, 10:11 AM
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Yes...
So your willing to join the test?
Why do you think Banks wants to wait until the patch before the test?

have a look at this poll Dano...
http://forum.1cpublishing.eu/showthread.php?t=28429

All these people are wrong?

Banks(or Chivas), for the test i suggest making a standard BOB mission for the COOP, something that would normally be used for squad training...

8 spits intercepting 12 bombers over the coast at 15k feet height with 8 109s escorting, air start with about 5 mins to contact...give the spits about 2k feet in height advantage.

What you think?
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Old 04-16-2012, 10:38 AM
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I think you are purposefully attempting to draw me into an argument by deliberately misunderstanding me.
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Old 04-16-2012, 10:54 AM
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I think you are purposefully attempting to draw me into an argument by deliberately misunderstanding me.
Im not Dano honest, this is how you come across to me, if im wrong then pls explain what im missing.

You seem to think the COOP system we have now is fine and there is nothing wrong with it, and would not benefit from the front and backend being like IL2's COOP system for ease of use.

You seem to think the problem lies with us and not the game.

Now correct me if im wrong.
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Old 04-16-2012, 11:03 AM
Ataros Ataros is offline
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I put down my proposal to ATAG guys to add more COOP-style gameplay to their excellent server. It does not replace dogfight but can be added on top of it.

Please support me there if you like the idea. http://forum.1cpublishing.eu/showpos...postcount=1583

In case ATAG team likes it too I hope Banks, Kodiak and other C# gurus may help them to make it happen with advice or sample scripts.

The proposal is not meant to replace the COOP GUI that is missing from CloD unfortunately.
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Old 04-16-2012, 02:20 PM
ATAG_Doc ATAG_Doc is offline
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Originally Posted by Ataros View Post
I put down my proposal to ATAG guys to add more COOP-style gameplay to their excellent server. It does not replace dogfight but can be added on top of it.

Please support me there if you like the idea. http://forum.1cpublishing.eu/showpos...postcount=1583

In case ATAG team likes it too I hope Banks, Kodiak and other C# gurus may help them to make it happen with advice or sample scripts.

The proposal is not meant to replace the COOP GUI that is missing from CloD unfortunately.
Scratch this...I am reading your post in the multiplayer now.

Last edited by ATAG_Doc; 04-16-2012 at 02:28 PM.
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Old 04-16-2012, 01:51 PM
Dano Dano is offline
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Im not Dano honest, this is how you come across to me, if im wrong then pls explain what im missing.
It's not what you are missing, it's what you are adding that it the problem.

Quote:
You seem to think the COOP system we have now is fine and there is nothing wrong with it, and would not benefit from the front and backend being like IL2's COOP system for ease of use.
Where, and please quote me, have I said it is fine? I haven't. All I have stated is that coops are possible and that people need to adjust their thinking as to how they are implemented.

Quote:
You seem to think the problem lies with us and not the game.

Now correct me if im wrong.
No, the problem lies with both, ie; the users for insisting on an outdated and outmoded coop interface (and please, don't get me wrong, I'm not saying that it should not be available) and the game for having it's issues.

I'll re-iterate as you seem to be failing to grasp my simple statement. Coops are possible, end of discussion, I make no mention of how buggy they are or that work-arounds are needed because I know. The fact is that they are possible, which was what I originally responded to.
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Old 04-16-2012, 01:56 PM
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It's not what you are missing, it's what you are adding that it the problem.



Where, and please quote me, have I said it is fine? I haven't. All I have stated is that coops are possible and that people need to adjust their thinking as to how they are implemented.



No, the problem lies with both, ie; the users for insisting on an outdated and outmoded coop interface (and please, don't get me wrong, I'm not saying that it should not be available) and the game for having it's issues.

I'll re-iterate as you seem to be failing to grasp my simple statement. Coops are possible, end of discussion, I make no mention of how buggy they are or that work-arounds are needed because I know. The fact is that they are possible, which was what I originally responded to.
Coops are not possible in the way you could set them up in IL2 Dano, end of, this means that currently there will be no online wars or squad training, you are showing your complete ignorance on the subject and are appearing to look more than a little foolish.
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Old 04-16-2012, 01:58 PM
Dano Dano is offline
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Coops are not possible in the way you could set them up in IL2 Dano, end of, this means that currently there will be no online wars or squad training, you are showing your complete ignorance on the subject and are appearing to look more than a little foolish.
Sigh...

That is a specific style of coop, does that exclude all coop play? No.
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Old 04-16-2012, 02:02 PM
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JG5_emil JG5_emil is offline
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Sigh...

That is a specific style of coop, does that exclude all coop play? No.
Dano that is the 'specific' kind of Co-OP play that everyone wants.

Lets not turn this is to another internet war, it is vital to many many people to have this implemented.
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Old 04-16-2012, 02:12 PM
carguy_ carguy_ is offline
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Sigh...

That is a specific style of coop, does that exclude all coop play? No.
Please...you can call three players flying in formation in a DF CloD server a coop if you put it like this.
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