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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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#2
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thanks for all the replies, but can you also build your own missions this way and are they as easy to build like in IL2?
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#3
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I've built alot of missions for IL2:46, and I've tinkered a bit with the IL2:COD FMB, and it looks like it operates the same way, but with many extra options.
Unfortunately, I haven't even attempted online yet with all unstability issues, so I can't tell you how it runs in ClOD first hand. That last link will tell you what is missing from what you are familiar with. |
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#4
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1. Remove your flight if you've created one. 2. Place an aircraft spawn point (in the objects menu) on your home airfield. 3. Set up the spawn point properties the way you like it, e.g how many planes allowed to spawn there, which types etc. 4. Create a server in the MP menu, load the mission and notify your buddies to hop in.
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#7
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I'll never understand why developers shoot themselves in the foot. Don't try to fix something that isn't broken is all I'll say. I just expected this to be like IL2 as far as coop went and I feel they have really made a big mistake with this one. All I ever wanted out of the game was better graphics and damage models.. Can someone tell me if that is a lot to ask when you consider we have the hardware support such things?
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#8
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Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip |
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#9
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Instead they seem to have felt the need to reinvent the wheel in a lot of cases. To be fair, a lot of the GUI issues seem to be down to it being a real rush-job, cobble something together quick, we've got to release a year early effort. Even they hate it - Luthier as good as said so.The positive point is that the GUI is being redone for the sequel. So I think NOW is the time to really put the pressure on and make sure that the devs build in a suitable interface for co-op use.
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i5-2500K @3.3GHz / 8GB Corsair Vengeance DDR3-1600 / Asus P8P67 / GTX-260 (216) / WD 500GB Samsung 22" 1680x1050 / Win7 64 Home Premium CH Combat Stick / CH Pro Throttle / Simped Rudder Pedals |
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#10
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Ataros,
I can`t speak for everyone, but I`m fairly sure that Il2ers are able to accept something else than a classic IL2 style coop, as long as the end result is the same. And that is simple and fairly fast mission creation, mission scripting able to simulate dynamic fronts, mission-to-mission war-like event development and pilot career (ie. overall war stats, individual stats, squad stats, distinctions system). No super scripting required here, just simple fuel depot bombed - no fuel - tank immobile - tank unavailable for battle - battle lost - frontline moved east/west concept. As much as I`d like to stand beside 1C on this one, there is simply no excuse not to provide this in a flight sim that is created for massive multiplayer from day one. It is that simple yet is so hard for 1C to accomplish. I would say that CloD without COOP-like interface is like Mass Effect without single player campaign. The feature is expected, required, mandatory. The game evolves around it. Well, not necessarily death but yes, people will lose interest eventually. Skirmishes are only a part of what went on in the old IL2 series. That is a fact and denying it only furthers the state of say "suspension" CloD is currently in. |
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