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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 04-13-2012, 12:54 PM
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NSU NSU is offline
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Quote:
Originally Posted by csThor View Post
I asked because I haven't seen a single village with that layout, yet.

and i hope for more grassland in the map, the france map have to many fields.
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Old 04-13-2012, 12:58 PM
lensman1945 lensman1945 is offline
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..excellent update..many thanks to the whole team for their hard work.

Have a peaceful Easter
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Old 04-13-2012, 01:01 PM
seaeye seaeye is offline
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Thanks for the update, really looking forward to this.

Can you say if FSAA is something that has had attention in this patch?
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Old 04-13-2012, 01:11 PM
RCAF_FB_Orville RCAF_FB_Orville is offline
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Luthier, thanks for info. Can you confirm that boost cut out now actually works correctly in RAF aircraft or not? It was mentioned some time ago by Blacksix that you and team were persusing info for 100 octane fuel performance in RAF aircraft too (which was in widespread, heavily documented use in the battle of britain), can you confirm that this has been added as an option, or that it will be in future?

Has the infuriating 'barrel rolls' of bombers and F16 109 rolls etc been addressed at all? They can currently be mitigated somewhat by changing values in FMB, but it is still really annoying.

Also, have the bugged bombsight systems and implementation in many aircraft received any attention yet?

This is good news overall though, look forward to testing it hopefully next week.

Cheers.
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Old 04-13-2012, 02:42 PM
Talisman Talisman is offline
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Originally Posted by RCAF_FB_Orville View Post
Luthier, thanks for info. Can you confirm that boost cut out now actually works correctly in RAF aircraft or not? It was mentioned some time ago by Blacksix that you and team were persusing info for 100 octane fuel performance in RAF aircraft too (which was in widespread, heavily documented use in the battle of britain), can you confirm that this has been added as an option, or that it will be in future?

Cheers.
Luthier,

Regarding the 100 octane fuel and the operation of the boost cut out for red fighters, please would you let us know whether we will see proper operation and performance from the boost cut out as recorded in the combat reports of the time from the BoB. If red fighters are not provided in this sim to the correct specification that was used in the BoB, the people who fly red are going to continue to feel that history is being changed.

You appear to not want to say much about this matter. Are you and the team avoiding it?

Thank you for your consideration and attention to this matter.

Talisman
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Old 04-14-2012, 01:44 AM
28_Condor 28_Condor is offline
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Originally Posted by rcaf_fb_orville View Post
luthier, thanks for info. Can you confirm that boost cut out now actually works correctly in raf aircraft or not? It was mentioned some time ago by blacksix that you and team were persusing info for 100 octane fuel performance in raf aircraft too (which was in widespread, heavily documented use in the battle of britain), can you confirm that this has been added as an option, or that it will be in future?

+1!

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Old 04-13-2012, 01:12 PM
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zapatista zapatista is offline
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BlackSix and Luthier

thank you for the detailed information on bug fixes added to the gfx engine rework patch

but ........

can you please include the "FoV preferences/setup fix" in this release ? it should be a simple quick edit of your files, and not something lengthy and complex (so not time consuming or a cause for delay)

right now we have the problem that "normal" view is locked for all players to 70 FoV, and this 70 degree field of view is only normal for somebody sitting approx at arms length from a 30' monitor. however if you have a 24' monitor "normal" FoV should be about 45 FoV, and for a 27' monitor it would be about 55 FoV etc...

please understand the importance of this ! eg, when those 20', 22', or 24' or 27' monitor users have the 70 FoV setting set as normal, ALL INGAME OBJECTS SHRINK IN SIZE AND EITHER LOOK MUCH SMALLER OR LOOK MUCH FURTHER AWAY FROM THE USER, this distorts our sense of speed and distance to objects when we fly in the il2 virtual world BY AS MUCH AS 30 - 50% !

we need to be able to assign a FoV value in the preferences/options setup are (as we were able to do in the later versions of the il2 sim in previous years), so the "normal, "wide' and "zoomed" views can be specifically chosen by the user (with valus from 35 to 90 FoV) to suit their display hardware and personal FoV choice

a number of previous threads in this forum have raised this issue, and it has been reported in the "bug fix request" thread
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Last edited by zapatista; 04-13-2012 at 01:22 PM.
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