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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Quote:
So from that point every comment made in here from them regarding CooP's is redundant imho. Also Any server that needs subscriptions/donations would/could worry their user count could be compromised by more interesting servers and CooP mission hosts detracting from their popularity. Were trying to move forwards by getting the CooP side of the interface usable, no ones asking to take anything away from the game, there are plenty of purposeful and obvious reasons for it to be implemented, I cant see any reason why it isn't, if CoD was CooP only and no DF interface I would be the same and want the DF side implemented because I don't hate Dogfight mode, its all part of the IL2 series that made it so popular. I wouldnt be here telling the DF guys to "suck it up" and move on its time to "evolve" or suggest everyones an idiot for not making missions that are full of scripts to "emulate" what you want, we need to address it sensibly. There's only so much we can do for CoD the rest is up to the 1C Team to get the sales going. IROTT . PS: edited protagonist to problem. Last edited by KG26_Alpha; 03-27-2012 at 03:31 PM. |
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#2
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Weak, Alpha. Really, I had thought you above such toddler tactics. If you don't have an argument you make up a consipracy?
I have taken a little time to review the posts of Ilya and Oleg over the time and I think MG may have tried to listen to the main criticism concerning the online modes (before MDS came into being, that is): the inability to use moving AI objects on DF servers and the utter lack of flexibility (and therefor predictability) of Coop missions. One may argue that they have overshot the mark when they removed the requirement for "canned" mission files completely (hence the lack of the "old" Coop format). And I think most here agree that the GUI is not really intuitive and user-friendly and could use some work to remedy this issue. This - translated into generating a less cumbersome Coop GUI - is probably the only way since I really doubt they're going to redo their basic concept for missions (with their utter flexibility and the load of scripting that can be used to make them even more flexible and unpredictable) just to revive an old format that was criticized just as much as it was loved. Last edited by csThor; 03-27-2012 at 06:05 PM. |
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#3
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For clarity.
Please direct any further CooP interface discussion to the poll thread here : http://forum.1cpublishing.eu/showthread.php?t=28429 And leave this thread clear for the OP's original discussion. Thanks all. Last edited by KG26_Alpha; 03-27-2012 at 03:49 PM. |
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