![]() |
#121
|
|||
|
|||
![]()
Lonestar, see 3'40" on:
It's normal behaviour apparently ![]() |
#122
|
|||
|
|||
![]()
Oh, interesting!
I've never seen that before, then all back! ![]() Many thanks for the vid, jameson! |
#123
|
|||
|
|||
![]()
Hi there,
as some people before mentioned, the "stealing" of kills by friendly ai is a real nuissance esp. for offliners. Otherwise I love the new ai! |
#124
|
||||
|
||||
![]()
Gotta love the white text over the white clouds...
![]() |
#125
|
|||
|
|||
![]()
Two things to add, one a comment and other a behavioral oddity.
First, I've noticed the AI crashing during some dogfights that others have mentioned, it's only been average or below and when they're pulling very hard at very low altitudes. While I'd agree that *some* of this should be "buggy" behavior, I disagree that it should be taken out completely. Historically un/less-well trained pilots often did crash their aircraft while trying to perform acrobatics. I wouldn't expect a veteran or ace to have an accelerated stall, but a rookie definitely could. Second, I apologize if this has already been reported. I've noticed the AI will sometimes perform some rather odd, extreme maneuvers at low altitude in a turning fight. The main thing I see is them maneuvering wildly while upside down for a good 2 or so seconds while 100 ft or so above the ground. If I had to make a guess, it looks like they're trying to roll inverted to dive and separate, but they can't because the planet earth is in the road. |
#126
|
|||
|
|||
![]()
Interesting. I will look for that behavior on my next several flights.
I have noticed the AI pulling too hard and crashing but it's been on the lower AI levels and I think this is in the realm of feature rather than bug. It's nice to see the AI pull too hard, screw it up and stall out. It looks very natural and realistic.... and it doesn't happen so often as to be regarded as artificial. At least not for me.
__________________
Find my missions and much more at Mission4Today.com |
#127
|
|||
|
|||
![]() Quote:
As for the acrobatic weirdness, try it against mainly veteran or above pilots, in airplanes with good roll rates. Bring the fight down the near the ground and get behind them. If they decide they want a turning fight, you should see what I mentioned. There will be lots and lots of hard rolling, and some of that zany upside-down flying. I'll try to get a screenshot, since the track saving and replay seems to be broken as of now (4.11hotfix). |
#128
|
|||
|
|||
![]()
It has been acknowledged that .trks no longer work. DT is unlikely to fix this. Instead, be sure to record an .ntrk. Set a key, or press ESC and click "start recording" or similar.
|
#129
|
|||
|
|||
![]()
Well that stinks... What's the difference between a .trk and .ntrk? So you have to decide when a mission starts if you want to record it or not? Seems kinda silly.
|
#130
|
|||
|
|||
![]() Quote:
It's why the BlackDeath.ntrk or the Kamikazi02.ntrk still work many years after they were created. I know what you mean about deciding to record later... and perhaps there is a solution using NTRK that would be possible but TRK was always problematic. As soon as IL-2 went from version 1.0 to 1.01 things started to go astray.
__________________
Find my missions and much more at Mission4Today.com |
![]() |
Thread Tools | |
Display Modes | |
|
|