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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
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Old 03-05-2012, 11:13 PM
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sorak sorak is offline
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Quote:
Originally Posted by speculum jockey View Post
And like I said right at the very start of this thread . . .



I figured that explanation was clear, but obviously it wasn't enough for you and the other people who can't read. Assuming that the game engine is fixed, we have hundreds of planes, and everything works great at +100fps, what CONTENT would make the game more fun.



We're talking about CONTENT! Read the OP again, this time actually allow the words to form a coherent thought in your head, then post. Most everyone else in the thread understood what the point of the thread was, but you and the "+++post" crew didn't.

As for 3rd part add-ons. Those are great, but it hinders additional players joining the game community because they then have to start searching the net to find the right mod, then the right mod patch, and if it isn't installed just right then they can't play, and have to start over again. Having additional play modes actually built into the game engine allows them the skip that. I've been to other forums where people have attempted to play IL-2 online using HSFX, or SEOW and have given up due to the bugginess and complexity of getting everything perfect.

You don't like the idea of integrated SEOW in the game, you never intend to try racing, or CTF, that's fine. This isn't the thread for you. Go post in the "lets fly in a circle as low as we can" thread and sperg out about your kill/death ratios. The rest of us are talking about additional content and game modes that we think should have/be included in the game. Not being a dick is as easy as reading the OP, and then not posting here.

How about you wait for Luthier to post another 15,000 poly woodpile and then add your "+1, this will make the game perfect" comment.

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