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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
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Old 02-28-2012, 01:20 AM
CKY_86 CKY_86 is offline
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Join Date: Dec 2007
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With the inclusion of drivable tanks & ability to man AA guns, this could open up a real online war. Here's the idea i've been muling over today:

When the server first starts, the only information avalible to the player will be where the front lines are & a general briefing of what needs to be done. The idea here being that players have to seek out targets & then relay them to the team. The whole idea for this is that pilots, tankers & AA gunners will all need to work together in the sighting of targets & their destruction. Of course all sightings will be relayed in the briefing automatically as a player gets within visual range of that target. It would work like this; if an ally sights enemy tanks, the briefing will update with "enemy tanks sighted in E3 heading west". An icon will appear on the briefing map aswell.

As the ground vehicles move into enemy territory, the front lines on the briefing will change, of course if an ally has a visual sighting. If a certain number of enemy ground vehicles move onto an ally airfield, it will become un-useable to whomever had control of the field. If the enemy vehicles are destroyed, the airfield will return back to use say 5 mins after the last enemy was destroyed. However if the enemy manages to hold & take control of the field, it will turn over into the enemies hands, but will be un-usable untill the front line gets 5-10 km away & stays that way for 5 mins, then it will become an emergency landing ground, allowing for landings only. After say 10-15 mins of control it will turn back to fully operational.
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