Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 02-27-2012, 08:12 PM
Les Les is offline
Approved Member
 
Join Date: Feb 2009
Posts: 566
Default

Quote:
Originally Posted by ElAurens View Post
Doggles, two different cars can have identical (as close as possible in the real world) measured performance, but can handle and feel very differently.

I suspect it will take another 5 to 10 years of computer development to enable the kind of nuance I'm getting at here.
This can be experienced now in the more advanced car-racing sims. With all the aero, tyre, suspension, gearing and other parameters you can adjust (sometimes with the assistance of telemetry systems like those used in real-life), two drivers can get the same performance (with lap times identical down to a fraction of a second) out of two differently set up cars of exactly the same make and model. Swap those two drivers cars around and with practice they might be able to adjust to each others set ups and still achieve the same lap times, but not without a struggle.
Reply With Quote
  #2  
Old 02-27-2012, 08:43 PM
Blackdog_kt Blackdog_kt is offline
Approved Member
 
Join Date: Jan 2008
Posts: 2,715
Default

Quote:
Originally Posted by mazex View Post
I don't understand why X-Plane is so "hyped" - or have I missed to un-tick some default "arcade" setting?

Look at the clip below where I do my regular test of the FM in X-Plane (latest version 10). Some barrel rolls right after take off.



I'm sorry for being a bit evil in my comments
The thing with civilian flight sims is that a lot depends on the actual flyable and how it's modelled. They are very modular in nature and not all flyable aircraft use all of the code.

The same holds true for FSX too, i've seen aircraft that make CoD's CEM seem like a stroll in the park and i've seen others where keeping within the engine operating limits is just done for immersion and there's no consequence if you go over them.

This is pretty much the case with Xplane too, the core sim engine can calculate a bunch of stuff, but does it only if the flyable you are using requests that information. For example, i've downloaded the Xplane 10 demo and while their stock aircraft handle in a believable fashion (eg, crosswinds on light GA aircraft will lift your wing and throw you off course, needing aileron into the wind to keep staight, etc), some havn't included cowl flap operation and the CEM is simplified.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 11:00 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.