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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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__________________
ASUS Sabertooth MB--Intel 2600k@4.7--EVGA GTX580 3GB--Corasir 1200 watt psu--Corsair 16gb 1866--Corsair H70 cooler--Corsair 650d case--OCZ Vertex 3--Track IR5--CH Eclipse Yoke--CH Trottle Quadrant--CH MFP--CH Rudders-MSFF2 |
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#2
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Beowolf makes a good point that the added content will realy only be as good as we make it.
__________________
ASUS Sabertooth MB--Intel 2600k@4.7--EVGA GTX580 3GB--Corasir 1200 watt psu--Corsair 16gb 1866--Corsair H70 cooler--Corsair 650d case--OCZ Vertex 3--Track IR5--CH Eclipse Yoke--CH Trottle Quadrant--CH MFP--CH Rudders-MSFF2 |
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#3
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Quote:
Seems to me more like a tech demo of what is possible with the engine, rather than a new direction that will materialize at the expense of everything else. I mean, i've probably seen every single development update through all the years the sim was in the making and i clearly remember a lot of these things being in the sim since ages ago (and for anyone that doesn't, going to foobar's blog will refresh memories easily enough). Months before the sim was released we were shown vehicle dashboards, moving suspensions and oscillating radio masts, it's been there all along. |
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#4
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Even if they "dumbed" down cockpits in clod and in future expansions it still would be metric miles above any competition out there.
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#5
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I beg to differ. Look at A2A's Spitfire and I predict DCS: P51-D will surpass CloD in regards of simulating the aircraft. But CloD could easily be the future of WW2 combat flight sims.
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#6
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#7
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no
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#8
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I have to agree, CoD is becoming much more than a mere CFS!
If there is enough intrest in the gaming world.
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
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#9
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Well..if the train in CoD is simulated corectly, does it means that we have a "train simulator"? Everything must be simulated correctly: tanks, aircrafts, wind, rain and train...more simulations of the objects and we have the perfect simulatior!
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#10
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The problem I see is that every piece of ground hardware that is human control is going to reduce the number of aircraft that can be on a server due to bandwidth consideration.
WWIIOnline already exists.. it stinks, but it exists. And because they went for "Everything", then ended up doing nothing exceptionally well.. I'd prefer a much more focused package with highly detailed aircraft and a foucs on the flight sim portion.
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