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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Might aswell sell my joystick
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#2
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Good difficulty balance would be a must
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#3
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Seems like you might get more for it...by swapping it for a steering wheel.
On a serious note...I feel your pain. Salute Sir |
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#4
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This update is really disappointing and has nothing to do with the IL2 franchise. If you are going to be creating a new game at least make a new folder and don't try to connect it to Cliffs of Dover.
Next you will be showing us drivable trains and how we can unload freight at a station
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#5
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So many flight sim marketing and making experts in this forum ready to give 1C advice on what they are doing wrong..
Yet so few new flight sims on the shelf to choose from.. Strange aint it?
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. Last edited by ACE-OF-ACES; 02-25-2012 at 03:13 AM. |
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#6
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I'm sure the complainers are breaking open their piggy banks for start-up money in the morning.
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#7
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Quote:
hey! Don't give them ideas . The might delay everything again to include this in the never ending patch. |
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#8
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Quote:
for ex we have already seen during devellopment how AA flak guns are integrated with: - using different munition types, and munition boxed next to that specific flak gun being depleted one shell at a time ( of the exact type of munition used) - when search lights near a AA unit are damaged or put out of action, the night time effectiveness of that flak unit decreases by 80% (untill over XYZ time the lights are repaired) - AA units are controled by a local command unit which is integrated with radar/spotting functions, when that element is damaged/destroyed the whole AA unit becomes less effective. you really going to complain about that type of realism ? but wait there is more ! oleg already showed during devellopment how individual boxes/containers could be moved or damaged, for ex those loaded on the back of trucks, so yes the same would be theoretically possible with trains loaded with cargo the hope is, as some other posters have already mentioned, that the cargo, munitions and fuel mainly, being moved on trucks and by rail are integrated in the dynamic campaign engine to result in specific supplies of munition and fuel being available at specific airfields (ex if the earlier flak gun runs out of a particular munition type, it cant use them. or if no fuell gets to an airbase that had its fuel supplies blown up then there is no fuel available there till new supplies arrive) eg, if for ex the german element keeps heavely damaging the most forward allied airbases (taking each time a number of days/hrs to repair depending on extent of damage), and at the same time the germans target the supply lines, then in effect you could shut down these forward allied airbases, and requiring the allied planes to wast more time by having to fly longer to more rear located airbases. this was already present (in a limited way) in the 12 year old flightsim "mig alley", for oleg and luthier to expand the sim in that direction (in a more detailed and visual way) is a very logical progression. see how a few of these elements (which you dont like it seems) are actually very important for an expanded combat flightsim SIMULATOR ?
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President Dwight D. Eisenhower 1953: Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone, it is spending the sweat of its laborers, the genius of its scientists, the hopes of its children Last edited by zapatista; 02-25-2012 at 03:41 AM. |
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#9
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Totally agree. Although any questions answered by Luthier and BlackSix should be copy and pasted to the Friday update thread. One very good feature mention by BlackSix in the thread seems to have been missed by many in the forums.....That the trees will eventually have a collision model.
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Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip |
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#10
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I suggest:
Top right corner of the thread is a box: search this thread Click on that, then: Advanced Search Right hand side: Search by username Type BlackSix in that box. voila! Sometimes I wish I could just do the same... |
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