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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 02-25-2012, 01:42 AM
tomandre81 tomandre81 is offline
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Might aswell sell my joystick
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Old 02-25-2012, 01:50 AM
Grifo Grifo is offline
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Quote:
Originally Posted by tomandre81 View Post
Might aswell sell my joystick
Good difficulty balance would be a must
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Old 02-25-2012, 02:33 AM
Pudfark Pudfark is offline
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Originally Posted by tomandre81 View Post
Might aswell sell my joystick
Seems like you might get more for it...by swapping it for a steering wheel.
On a serious note...I feel your pain. Salute Sir
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Old 02-25-2012, 02:43 AM
Theshark888 Theshark888 is offline
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This update is really disappointing and has nothing to do with the IL2 franchise. If you are going to be creating a new game at least make a new folder and don't try to connect it to Cliffs of Dover.

Next you will be showing us drivable trains and how we can unload freight at a station
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Old 02-25-2012, 03:09 AM
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ACE-OF-ACES ACE-OF-ACES is offline
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So many flight sim marketing and making experts in this forum ready to give 1C advice on what they are doing wrong..

Yet so few new flight sims on the shelf to choose from..

Strange aint it?
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Last edited by ACE-OF-ACES; 02-25-2012 at 03:13 AM.
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Old 02-25-2012, 03:54 AM
David Hayward David Hayward is offline
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Originally Posted by ACE-OF-ACES View Post
So many flight sim marketing and making experts in this forum ready to give 1C advice on what they are doing wrong..

Yet so few new flight sims on the shelf to choose from..

Strange aint it?
I'm sure the complainers are breaking open their piggy banks for start-up money in the morning.
  #7  
Old 02-25-2012, 03:19 AM
machoo
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Originally Posted by Theshark888 View Post

Next you will be showing us drivable trains and how we can unload freight at a station

hey! Don't give them ideas . The might delay everything again to include this in the never ending patch.
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Old 02-25-2012, 03:33 AM
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zapatista zapatista is offline
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Quote:
Originally Posted by Theshark888 View Post
This update is really disappointing and has nothing to do with the IL2 franchise. If you are going to be creating a new game at least make a new folder and don't try to connect it to Cliffs of Dover.

Next you will be showing us drivable trains and how we can unload freight at a station
that shows limited understanding of the multiple aspects that relate to ww2 combat flightsim aviation. there already is much more to this then your limited horizon perspective indicates. and it shows you have not been following the last 10 yrs of discussion with oleg on how this combat flightsim series can evolve and expand.

for ex we have already seen during devellopment how AA flak guns are integrated with:
- using different munition types, and munition boxed next to that specific flak gun being depleted one shell at a time ( of the exact type of munition used)
- when search lights near a AA unit are damaged or put out of action, the night time effectiveness of that flak unit decreases by 80% (untill over XYZ time the lights are repaired)
- AA units are controled by a local command unit which is integrated with radar/spotting functions, when that element is damaged/destroyed the whole AA unit becomes less effective.

you really going to complain about that type of realism ?

but wait there is more !

oleg already showed during devellopment how individual boxes/containers could be moved or damaged, for ex those loaded on the back of trucks, so yes the same would be theoretically possible with trains loaded with cargo

the hope is, as some other posters have already mentioned, that the cargo, munitions and fuel mainly, being moved on trucks and by rail are integrated in the dynamic campaign engine to result in specific supplies of munition and fuel being available at specific airfields (ex if the earlier flak gun runs out of a particular munition type, it cant use them. or if no fuell gets to an airbase that had its fuel supplies blown up then there is no fuel available there till new supplies arrive)

eg, if for ex the german element keeps heavely damaging the most forward allied airbases (taking each time a number of days/hrs to repair depending on extent of damage), and at the same time the germans target the supply lines, then in effect you could shut down these forward allied airbases, and requiring the allied planes to wast more time by having to fly longer to more rear located airbases. this was already present (in a limited way) in the 12 year old flightsim "mig alley", for oleg and luthier to expand the sim in that direction (in a more detailed and visual way) is a very logical progression.

see how a few of these elements (which you dont like it seems) are actually very important for an expanded combat flightsim SIMULATOR ?
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Last edited by zapatista; 02-25-2012 at 03:41 AM.
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Old 02-25-2012, 11:07 PM
Chivas Chivas is offline
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Originally Posted by BaronBonBaron View Post


Because these Friday Update threads always turn into 30 page long personal arguments, I think they should be locked from the start.

And if people want to discuss things, they can do that on other threads.
Totally agree. Although any questions answered by Luthier and BlackSix should be copy and pasted to the Friday update thread. One very good feature mention by BlackSix in the thread seems to have been missed by many in the forums.....That the trees will eventually have a collision model.
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  #10  
Old 02-25-2012, 11:23 PM
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JG52Uther JG52Uther is offline
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I suggest:
Top right corner of the thread is a box:
search this thread
Click on that, then:
Advanced Search
Right hand side:
Search by username
Type BlackSix in that box.
voila!
Sometimes I wish I could just do the same...
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