Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 02-24-2012, 07:11 PM
ACE-OF-ACES's Avatar
ACE-OF-ACES ACE-OF-ACES is offline
Approved Member
 
Join Date: May 2010
Location: NM
Posts: 2,248
Default

Quote:
Originally Posted by ATAG_Bliss View Post
We must be playing completely different games, because WoT models are far less detailed than IL2COD, same goes for the terrain, (all of which can be built in the FMB - embankments, roads, bridges, towns, etc.,etc.,etc.)

WoT is based upon a money making system. Sure the game is free, but when you hop in your tier 5 tank and get into matches with tier IX's/X's you are only there to be fodder.

In WoT you are limited to the amount of players, you are limited to the maps, you are limited to basically everything that WoT or their service is providing. All you do is play on their servers and roll the dice.

With IL2COD, you can create any sort of mission you want on any piece of map that's in the game. You can make the scenario as big or as small as you want. And then to top it off, you can respawn and not have to pay some abysmal credit repair charge to fix your tank after matchmaker raped you time and time again.

When this comes to fruition, there's no way I'll ever play WoT again. No more stupid icons, repair kits that magically fix your tracks in 1 second, camo netting that makes you invisible, radar, etc.,etc., I could go on forever. But WoT really sucks as any sort of a tank game. With IL2COD the options/scenarios, or well, any aspect of it can be user created.

When some tankers get their hands on an SDK and then realize that they'll have the tools to create w/e they want, in w/e environment they want, on their own server, in their own missions (from arcade to archaic ) I think this portion of the game will explode on it's own. It's not like you have to have a server up that uses airplanes. I predict plenty of "ground only" servers popping up.

This will be awesome. But again, this won't be handed to anyone on a silver platter. Missions will have to be made, scenarios designed etc., but I'm sure there's more than a few people out there, like me, drooling at the mouth, anxious to get my hands on it.
+1
__________________
Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.
Reply With Quote
  #2  
Old 02-24-2012, 07:29 PM
ATAG_MajorBorris's Avatar
ATAG_MajorBorris ATAG_MajorBorris is offline
Approved Member
 
Join Date: Mar 2010
Location: Minnesota, USA
Posts: 342
Default

Well played Bliss.

Its about gameplay, and added content that gives mission builders strategic and tactical options makes "gameplay" more varied and interesting for the players(which in turn could fire up the builders creative juices).

I doubt this could ever replace Steel Beasts as a tank sim but it sure will be cool for the missions in CoD.
__________________
ASUS Sabertooth MB--Intel 2600k@4.7--EVGA GTX580 3GB--Corasir 1200 watt psu--Corsair 16gb 1866--Corsair H70 cooler--Corsair 650d case--OCZ Vertex 3--Track IR5--CH Eclipse Yoke--CH Trottle Quadrant--CH MFP--CH Rudders-MSFF2
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:55 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.