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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 02-24-2012, 07:55 PM
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JG52Uther JG52Uther is offline
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Well I'm certainly hoping the patch sorts out the CTD issues, as I want to fly bombers in formation.
As for the update, I love it.Think STORM OF WAR rather than 'il2 CoD'...
  #2  
Old 02-24-2012, 09:02 PM
RCAF_FB_Orville RCAF_FB_Orville is offline
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Originally Posted by furbs View Post
Again i love reading your CLOD fiction Blackdog, it sounds so good but whats makes you think any of that will happen?
When they fix what they already have and it doesn't crash after 30 mins EVERY time i play il have more faith in them pulling off a combined arms war.

I cant wait to drive into enemy territory with out being taken out by those P47s because i was driving through the trees
+1, its a great flight of fantasy......but purely a dream, especially considering where we are at present. Blackdog, whilst I enjoy reading your posts enormously usually, calling people 'shallow' for the terrible crime of not being interested in ground combat when they *drum roll.....shock horror* bought a flight sim is quite laughable IMO, and this really should come as no surprise when one thinks about it. No offence of course.

Like I said in my previous post, I am not militantly opposed to it, as such, I just don't care. Its fine and dandy as long as I get a finished CoD. I am happy to take their word that this will be the case, and look forward to that day. Really, its quite apparent that it will be left to modders when the SDK come outs to recreate anything even approaching an immersive BoB.....which is what I bought the thing for (crazy, I know lol)....Like a lot of other folks too, obviously.

We do not have any idea whatsoever that 1c plan any kind of grandiose strategic element to this.....Since they apparently cannot even come up with a Chain home radar network and German radar equivalents on the strategic side of things (despite it being talked about by Oleg ages ago....Like many things), which one would think rather important in something which purports to be a simulation of the BoB; why do you think they can come up with something as complex as the presumably dynamic, all inclusive strategic sim elements you are musing on? What happened to crawling before you walk. The possibility of such a thing? Fantastic. My faith in their ability to do so on current evidence, at present? Sadly, negligible.

As for 'the majority will be supportive of this',* to what extensive market research are you alluding, blackdog? Its just that I and many others don't remember being asked a thing lol. Only a very small number of customers regularly frequent the forums, hardly representative overall. Its safe to assume methinks a majority didn't give a monkeys about tanks and jeeps, and that was probably the last thing on their mind when they bought CoD.....hehe.

It may be that we will get radar at a later date, if so thats great, but my overwhelming impression is that CoD is being very discreetly shoved into a corner (out of sight out of mind) and that doesn't really wash with a lot of people, its just that only a few have the moxy to say it because they will invariably be attacked.

I'm not here to argue, its just an opinion, and its fine that others disagree. I'm also not a killjoy, if people want to run around in their poxy tanks then let them......Have fun and knock yerselfs out lol. Just give us correct performance data blue and red, ceilings, decent AI, systems bugs fixed working AA etc and SDK, then I'm happy as larry. That remains to be seen.....but hope springs eternal.

You've got to have a dream, eh?

Again, for posterity, not opposed to it so long as flight simulation is the overwhelming focus, I'm happy that others like it, I just sadly cannot share in or relate to their boundless joy.

I also apologise profusely for being so shallow, unimaginative, and narrow minded. The truth is, I really wanted the ability to deploy into Britain German FPS Para's disguised as Nuns, with explosive chastity belt 'power ups' and the ability to poison the British water supply with 'Holy water' which is actually really a powerful neurotoxin hidden in special 'bonus areas' of the map by fifth columnist Nazi sympathising traitors. The figure head of this organisation being SpitGirls evil twin sister, Helga the Horrid distinguishable by her wooden legs, and merciless, unseeing, glass eyes. Oh my gosh, the possibilities!

This could only be accessed after achieving a 5 tank kill streak however. Its not like I'm not a dreamer! Believe it or not, I have an imagination, too.

Right, this post is actually in good humour, so theres no need to kick off. Its just how I see it, that's all. YMMV. Roll on patch, stay positive.

Peace out.

Last edited by RCAF_FB_Orville; 02-25-2012 at 02:15 AM.
  #3  
Old 02-24-2012, 08:20 PM
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SlipBall SlipBall is offline
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Originally Posted by Blackdog_kt View Post


This is the same discussion we had about clickable cockpits and extra CEM options a few years ago: most people argued against it with a passion ("LoLWut?! FSX in MY combat sims?")I and now they like and use the features because they are done in a clever, optional manner. Don't like CEM? You can turn it off. Don't like click-pits? Press F10 to disable it and map everything to your HOTAS.

But if you don't have a HOTAS and only a simple stick and keyboard setup, clickpits let you control a higher fidelity representation of the aircraft without needing a 2nd keyboard for all the bindings, you just keep the critical stuff mapped to stick and keyboard and use the mouse for the rest: essentially it let the developer up the ante in terms of realism without skewing the playing field depending on the player's peripherals. But most people were too blind to see it back then as well.

It will be like this with ground combat too. Don't like it? I don't drive it.

But somewhere down the line, the majority will be happy to zoom around, patrolling over hedgerows in Normandy in a bombed up P-47 and listen on TS for that CAS request from a friendly Sherman tank battalion that's been pinned down by 2-3 Tigers, swoop in and take them out and enjoy the added layers of gameplay it offers.



Deja vu
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  #4  
Old 02-26-2012, 11:15 AM
Skoshi Tiger Skoshi Tiger is offline
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Great update B6!

Quote:
Originally Posted by Blackdog_kt View Post
It will be like this with ground combat too. Don't like it? I don't drive it.

But somewhere down the line, the majority will be happy to zoom around, patrolling over hedgerows in Normandy in a bombed up P-47 and listen on TS for that CAS request from a friendly Sherman tank battalion that's been pinned down by 2-3 Tigers, swoop in and take them out and enjoy the added layers of gameplay it offers.
How about an early war senario beetling at tree top level around in a Tigermoth ( an Auster would be ideal) directing live players in tanks onto their targets. I wonder if they could mod the Tiger with smaoke markers? I guess the Axis side might need a Storch.


Cheers!

Last edited by Skoshi Tiger; 02-26-2012 at 11:42 AM.
  #5  
Old 02-25-2012, 12:00 AM
Baron Baron is offline
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Originally Posted by Hooves View Post
Does anyone know if 1C ever was going to put infantry in the game? It seems like they are near to producing the Best all around WWII sim I have ever seen.


They showed countless screens of different tanks, trucks, cars, differant uniforms etc with high detail years ago. I remember them even showing a tank with its antenna swaying back and forth while on the move....years ago.


Now people whine because the finally got the answer as to why they are so detailed. Never mind that many figured that one out, wait for it....... years ago. (4-5 years actually)

Last edited by Baron; 02-25-2012 at 12:03 AM.
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