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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 02-24-2012, 03:30 PM
carguy_ carguy_ is offline
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Originally Posted by VO101_Tom View Post
The simulator will not be worse because of the ground stuff become driveable. This is an extra feature. If you don't like it, it's ok, but who's care? Then you don't use it, and done. Why do you think that things can not be developed simultaneously? The core programming and these are two separate part of the game, the guy (guys) who programmed the memory leak problem, still working on their own tasks...
Yeah, right?

I love it when people want to deny other peoples` options.
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Old 02-24-2012, 03:45 PM
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VO101_Tom VO101_Tom is offline
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Originally Posted by carguy_ View Post
Yeah, right?

I love it when people want to deny other peoples` options.
You lost nothing if the ground stuff become playable, and win nothing if don't. However, if the developers abandoned the project because many people are opposed to this, who want to use, it will not be able to. I do not understand why this would be good to those who now complain.
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  #3  
Old 02-24-2012, 10:26 PM
Ataros Ataros is offline
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Originally Posted by VO101_Tom View Post
the guy (guys) who programmed the memory leak problem, still working on their own tasks...
Programming memory leak?

B6, give me his home address. I need to talk to this guy.
  #4  
Old 02-24-2012, 02:52 PM
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Peacetone Peacetone is offline
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Originally Posted by speculum jockey View Post
Love how when someone suggest that they work on alternate MP modes or more content people scream that they want more aircraft, and the devs should only focus on the Flight model and patching the graphics engine.

But show a video about something totally unrelated to flying or the patch and people fall over themselves to give the first "+1" or "thanks devs".

+1 ....absolutly

Last edited by Peacetone; 02-24-2012 at 02:55 PM.
  #5  
Old 02-24-2012, 02:56 PM
satchenko satchenko is offline
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Another funny video of tanks.
Thanks team!
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Old 02-24-2012, 02:57 PM
carguy_ carguy_ is offline
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Originally Posted by speculum jockey View Post
Love how when someone suggest that they work on alternate MP modes or more content people scream that they want more aircraft, and the devs should only focus on the Flight model and patching the graphics engine.

But show a video about something totally unrelated to flying or the patch and people fall over themselves to give the first "+1" or "thanks devs".
-1
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Old 02-24-2012, 03:05 PM
Sutts Sutts is offline
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Originally Posted by speculum jockey View Post
Love how when someone suggest that they work on alternate MP modes or more content people scream that they want more aircraft, and the devs should only focus on the Flight model and patching the graphics engine.

But show a video about something totally unrelated to flying or the patch and people fall over themselves to give the first "+1" or "thanks devs".
Because most of us are grown up enough to realise that the team ARE working hard on the flight sim aspects (as plainly obvious from last weeks update) and a separate team is implementing the long planned ground-based items which are very impressive and praise worthy in their own right.

Implementing the tanks takes NOTHING away from the improvements to AI, comms, FM, DM etc. Different skills, different teams.

You guys are unbelievable. You whine like mad when the devs show us nothing and throw everything back in their faces when they do make an effort to show how the product is progressing. Credit where credit is due.
  #8  
Old 02-24-2012, 03:09 PM
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SiThSpAwN SiThSpAwN is offline
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Originally Posted by Sutts View Post
You guys are unbelievable. You whine like mad when the devs show us nothing and throw everything back in their faces when they do make an effort to show how the product is progressing. Credit where credit is due.
QFE!

You beg for info, then the info isnt what you want and you trash them, way to promote communication guys! Everything I see them doing is moving towards a more complete WWII experience, bombing a live column of tanks? I'm in...
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Old 02-24-2012, 03:13 PM
Damixu Damixu is offline
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Originally Posted by Sutts View Post
Because most of us are grown up enough to realise that the team ARE working hard on the flight sim aspects (as plainly obvious from last weeks update) and a separate team is implementing the long planned ground-based items which are very impressive and praise worthy in their own right.

Implementing the tanks takes NOTHING away from the improvements to AI, comms, FM, DM etc. Different skills, different teams.

You guys are unbelievable. You whine like mad when the devs show us nothing and throw everything back in their faces when they do make an effort to show how the product is progressing. Credit where credit is due.
Well said. And I wouldn't be that surprised if practically all ground war models are imported from 1C SoftClub's other merchandise: Theatre of War series. Those models are so detailed that it would be almost impossible to flight sim developer to allocate so much resources to create the models from scratch.

Just my two cents.

Last edited by Damixu; 02-24-2012 at 03:15 PM.
  #10  
Old 02-24-2012, 03:23 PM
GraveyardJimmy GraveyardJimmy is offline
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Originally Posted by Damixu View Post
Well said. And I wouldn't be that surprised if practically all ground war models are imported from 1C SoftClub's other merchandise: Theatre of War series. Those models are so detailed that it would be almost impossible to flight sim developer to allocate so much resources to create the models from scratch.

Just my two cents.
As I said in a post that was deleted (OT I think), I think that the models may have been already created. The controls menu shows this isn't something that has only recently been thought up, the potential (and perhaps intent) for ground units has been there since release (I remember seeing the vehicle controls on release day). The ground units have always had great detail and even animations on firing, so it doesn't seem as though too much 3D work would have been required.

Also, with a expansion/sequel on the way, modellers would have been working on new aircraft and we know that graphics programmers have been working on the new engine.

People here seem to think that the developers dont want to make a flight simulation or have abandoned it, but they are going to want both new customers and potential ones to buy the sequel, so there would be no point in stopping flight development.

As other people have said, wait and see for the patch and an official announcement on flight models and then see how the flight aspect is modelled. If you dont like the idea of ground warfare, I'm sure you can ignore it if the flight system is improved.
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