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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 02-24-2012, 03:09 PM
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NaBkin NaBkin is offline
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Do you guys really think (it's a serious question) that a Game/Sim could satisfy plane AND tank enthusiasts?
If I think on Tiger Vs. T34 - all the stuff like DM, sound, physics in a Flightsim on a nowadays rig? No way if you ask me... however I hope that they'll make a perfect flightsim and add some tanks and stuff to sell more copies of the game. If this is satisfying for tank fans is a whole other story though...
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Old 02-25-2012, 06:27 PM
Shadylurker Shadylurker is offline
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Why complain so much? The game as it is now is way better then anything out there. Any other dev that got their product shoved out the door would just leave the mess and walk away. Just be happy it was made at all. And be even more happy that they are providing patches. Then cry with tears of joy when you realize they are providing you weekly updates with what is going on.
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Old 02-24-2012, 03:12 PM
=FI=Scott =FI=Scott is offline
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Thank you for the update.

If the ground vehicle aspects were a third party (or even in house) addon at a later stage with a fettled game I would support them. As it is the current position gives me real concern as to the direction the development is going in.

As to fundamental realism aspects like tree collision I am encouraged that it will be addressed but again, when things like that are missing and i'm watching a tank battle in the game I've got to wonder if the priorities are right here.

Anyway, back to lurking.
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Old 02-24-2012, 03:21 PM
PeterPanPan PeterPanPan is offline
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Quote:
Originally Posted by BlackSix View Post
It all depends on the programmers, perhaps in the next few days.
...
Thanks B6 - exciting times me thinks.
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Old 02-24-2012, 03:35 PM
Testus01 Testus01 is offline
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Default One big game

Hi all,
It's good to see something Oleg said years ago coming to reality (jump from your plane and use flak) and even better now. Someone worked on it ; but the patch, then Russian extension come first, I suppose. What I wonder is how this will happen online? Can we imagine a Kursk tank/airplane campaign with 128 players (squadron leaders, tank groups, with proper communication, etc.?). That would be something new, more than just old IL-2 + some Red Orchestra features). Thanks to the team and the weekly news.
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Old 02-28-2012, 11:39 AM
III/JG53_Don III/JG53_Don is offline
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Did I miss something regarding the tree collision? Because B6 answered to my statement on page 4 (that we now need tree collision for sure) the following:

Quote:
Originally Posted by BlackSix View Post
This problem will be solved in the future, I do not know the specific dates.
From my understanding this means, that they are far from releasing a patch with tree collision at least in nearest future.
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Old 02-24-2012, 02:14 PM
Meusli Meusli is offline
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Quote:
Originally Posted by mazex View Post
The latest indications point more to one week than two... And thats the first time that happens

/mazex
I so hope so.
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Old 02-24-2012, 02:18 PM
Sutts Sutts is offline
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Very impressive stuff guys, I like it a lot

Sound effects are gettimg better each time I hear them.

Explosion effects are brilliant - if we can keep the FPS up that is.

Great news about the FPS increases - that will reduce the grumbling considerably I think, especially if the dreaded CTD issue is fixed.

Also very pleased to hear that vehicles will no longer die instantly. This is a first in a flight sim I think. Can't wait to see vehicles swerve off the road on fire when I attack. Thanks for listening on that point.

If, in addition to this, you can iron out the remaining issues with the flying side and provide (or at least give the community the tools to) model the environment and missing objects such as ships and create a dynamic campaign which keeps track of object damage / engine wear etc. then you'll have a real winner on your hands.

Keep up the good work guys, the future looks bright. Really looking forward to the patch.
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