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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Do you guys really think (it's a serious question) that a Game/Sim could satisfy plane AND tank enthusiasts?
If I think on Tiger Vs. T34 - all the stuff like DM, sound, physics in a Flightsim on a nowadays rig? No way if you ask me... however I hope that they'll make a perfect flightsim and add some tanks and stuff to sell more copies of the game. If this is satisfying for tank fans is a whole other story though... |
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#2
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Why complain so much? The game as it is now is way better then anything out there. Any other dev that got their product shoved out the door would just leave the mess and walk away. Just be happy it was made at all. And be even more happy that they are providing patches. Then cry with tears of joy when you realize they are providing you weekly updates with what is going on.
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#3
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Thank you for the update.
If the ground vehicle aspects were a third party (or even in house) addon at a later stage with a fettled game I would support them. As it is the current position gives me real concern as to the direction the development is going in. As to fundamental realism aspects like tree collision I am encouraged that it will be addressed but again, when things like that are missing and i'm watching a tank battle in the game I've got to wonder if the priorities are right here. Anyway, back to lurking. |
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#4
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Thanks B6 - exciting times me thinks.
__________________
Intel Core i7 2600 3.4 GHz | 1GB Gainward GTX 460 GS | Corsair 4GB XMS3 PC3-12800 1600MHz (1x4GB) | Gigabyte GA-P67A-UD3P B3 (Intel P67) | Windows 7 Home Premium 64 BIT | 600W PSU | 1 TB SATA-II HDD 7200 32MB | 22" Samsung T220 screen. |
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#5
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Hi all,
It's good to see something Oleg said years ago coming to reality (jump from your plane and use flak) and even better now. Someone worked on it ; but the patch, then Russian extension come first, I suppose. What I wonder is how this will happen online? Can we imagine a Kursk tank/airplane campaign with 128 players (squadron leaders, tank groups, with proper communication, etc.?). That would be something new, more than just old IL-2 + some Red Orchestra features). Thanks to the team and the weekly news. |
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#6
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Did I miss something regarding the tree collision? Because B6 answered to my statement on page 4 (that we now need tree collision for sure) the following:
From my understanding this means, that they are far from releasing a patch with tree collision at least in nearest future. |
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#7
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Quote:
__________________
Intel Core i7 920 2.66Ghz (Nehalem) @ 3.33Ghz Gigabyte EX58-UD3R Intel X58 OCZ 6GB DDR3 PC3-10666C9 1333MHz Gold (3x2GB) Triple Channel DDR3 Gigabyte GeForce GTX 670 Windforce 3X 2048MB GDDR5 Samsung SpinPoint F1 1TB SATA-II 32MB Cache |
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#8
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Very impressive stuff guys, I like it a lot
Sound effects are gettimg better each time I hear them. Explosion effects are brilliant - if we can keep the FPS up that is. Great news about the FPS increases - that will reduce the grumbling considerably I think, especially if the dreaded CTD issue is fixed. Also very pleased to hear that vehicles will no longer die instantly. This is a first in a flight sim I think. Can't wait to see vehicles swerve off the road on fire when I attack. Thanks for listening on that point. If, in addition to this, you can iron out the remaining issues with the flying side and provide (or at least give the community the tools to) model the environment and missing objects such as ships and create a dynamic campaign which keeps track of object damage / engine wear etc. then you'll have a real winner on your hands. Keep up the good work guys, the future looks bright |
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