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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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it somehow bugs me that clod does not offer the whole package...(hopefully it will someday) i often imagined sitting in a real 109, i couldnt even start the engine, because i would be searching for the i button.whilst it is a bit more detailed than its predecessor, there are still sooo many triggers, levers and buttons not working in the cockpits. also some gauges don't work correctly, and CEM, while im happy that we have it, isnt working properly and could and should be way more detailed. radiators dont have any effect on airspeed.....and so on.im no expert, but i would imagine that flying the real thing is much more demanding than it is in the game. give us all the workload like one would have in real life and im happy.lowering the realism options would make those happy who like it a little less demanding. |
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#2
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I don't know witch plane you are refering to and how you are used to fly but for me flying Hurries and 109s rads settings matter ! No way for me to reach the apex of max speed without closely monitoring those parameters !
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#3
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Almost more than the fixing i just want a interface that is easy to use rather than the current awkward mess, and the QMB back for quick flying goodness as I do not have much free time alas. That Modded QMB from old IL2 was great for quick scenarios...
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#4
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this is not the correct thread to discuss this in detail, but i fly the 109s, and one reaches the same top speed in level flight~470kph, with fully opened rads, both water and oil, as with almost closed ones.
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#5
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#6
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Wow 490 flat? I've never made that happen, I can only just reach 470 just like David. Mind you, that's what Cliffs of Dover says when I hover over the dial.
Last edited by Sven; 03-05-2012 at 05:05 PM. |
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#7
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AI, commands and no flickering trees.
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