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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 02-22-2012, 09:01 PM
BigC208 BigC208 is offline
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When I get back home this weekend I'll give these missions a try. A few months ago I tried some realistic weather and I ended up with a framerate in the low teens. Was not impressed with the looks of it either. I was hoping for flying around towering cumulonimbus. It was more like a thick cottonball stratus layer from a thoudsand feet to 5000 feet. I liked the second video weather. If they can get that kind of cloud coverage with good framerates after the next patch I'll be a happy camper.

Last edited by BigC208; 02-22-2012 at 09:06 PM.
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Old 02-23-2012, 07:27 AM
hc_wolf hc_wolf is offline
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updated with pics and new mission weather types on first page
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Old 02-23-2012, 07:57 AM
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JG52Krupi JG52Krupi is offline
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Thanks for the pics wolf, I can't wait for this to work.

Hopefully the next patch will make it useable on the ATAG server
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Old 02-23-2012, 10:39 AM
Buckie Buckie is offline
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why should the sim struggle with clouds when every other sim manages clouds that look 100 times better than this? I really question the coding in this game.
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Old 02-23-2012, 10:43 AM
Dano Dano is offline
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Originally Posted by Buckie View Post
why should the sim struggle with clouds when every other sim manages clouds that look 100 times better than this? I really question the coding in this game.
It's a bug that was introduced a few patches back, I expect it will be another thing sorted by the new graphics engine which is why it hasn't been fixed yet.
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Old 02-23-2012, 11:44 AM
RCAF_FB_Orville RCAF_FB_Orville is offline
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It's a bug that was introduced a few patches back, I expect it will be another thing sorted by the new graphics engine which is why it hasn't been fixed yet.
Dano mate, its not really a 'bug that was introduced a few patches ago' at all. The clouds have been crap and caused performance issues from day one (March last year when I bought the C.E. edition). The crapness was just somewhat 'amplified' by what seems to be the particle issues in the later patchs which also causes massive slowdowns with smoke for most people, but its always been a concern.

I fully expect the new graphics engine to resolve these issues a year on though, and have absolute faith that it will....Can't wait. Hope its tomorrow, but whats another few weeks or whatever. Of course it will be annouced as beta, but I'm confident given the reassurances by the devs that there should be quite massive improvement.
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Old 02-23-2012, 03:45 PM
RCAF_FB_Orville RCAF_FB_Orville is offline
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No, the clouds as they are now are subject to the particle effect bug, same as dust. This was a bug introduced several patches back, before then they were fine.
No, they weren't. Just check the bug threads for instance....a great many people (myself included) had the 'flashing clouds' bugs amongst many other anomolies, they have always had a massively negative impact on FPS (even with just a few), and they have always been crap. Fact.
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Old 02-23-2012, 02:19 PM
BigC208 BigC208 is offline
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[QUOTE=Buckie;393254]why should the sim struggle with clouds when every other sim manages clouds that look 100 times better than this? I really question the coding in this game.[/QUOTE

It's not just cloud graphics but a whole weather system generator. Lots of stuff going on behind the curtains. Not sure if that is a smart thing with todays hardware but if they get it to work properly it could be brilliant. Weather related accidents killed more pilots in WWII than enemy action. It also altered targets and screwed up missions in progress. Realistic weather will make, transport, recon and other "non combat" missions more interesting. Be fun making a mision and putting in historic weather including high and low pressure areas and warm and cold fronts with the coresponding cloud formations. Probably 5 years away as far as hardware is considered but nice to know it could be done at some point.
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