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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 02-17-2012, 05:56 PM
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JG52Krupi JG52Krupi is offline
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do these same people go to restuarants and complain that the dishwasher is not cooking there food, i can see it now, "why is that guy doing dishes? Clearly my soup is more important!?
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I wouldn't say that. If anyone had paid attention to the updates pre-release or taken one simple look at the controls section of IL2COD, I think it was pretty clear that we'd be driving vehicles (if not more) at some point in development cycle. That is just one aspect of the big picture they are doing. And I think it's phenomenal.
Yeah it not exactly "NEW" news, but I do agree that the basics should be worked on first so this might mean they have it running perfectly
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Old 02-17-2012, 05:59 PM
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Originally Posted by MajorBoris View Post
I see that some people get upset when the devs preview new content that may not be related to there agenda.

Do these same people go to restuarants and complain that the dishwasher is not cooking there food, I can see it now, "why is that guy doing dishes? clearly my soup is more important!?

Wake up folks, different people do different jobs so that guy making cars is not going to fix your FM or graphics engine, but damn, if he makes cool cars for our flight sim, give him credit and dont buzz kill every preview of new content/features.

The devs stopped releasing new content for CoD because people(that dont fly the sim/just the forums) complained.

Well done whiners, you just completed your first objective!
A general swipe at people not joining into the choir singing glory halleluya isn't particularly smart, either. Ground object modellers could do ground objects, such as the ones I listed, or even - heaven forbid - new models for the planned sequel (since the Eastern Front does need a decent bunch).

Although I have to agree with the notion that this could be a lot less about Maddox Games priorities and a lot more about funny ideas of some 1C-beancounter-suitwearing-humorless-tiehidestheuglysoul-type salesman.

Last edited by csThor; 02-17-2012 at 06:03 PM.
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Old 02-17-2012, 06:02 PM
priller26 priller26 is offline
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Thx and keep up the good work...I just hope..that the performance issues re FLIGHT SIM are in the same class of what else has been worked on. I like what I see and where it is going, I would just like to make sure the "flight sim" portion of the game improves as well. Thanks!
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Old 02-17-2012, 01:23 PM
Al Schlageter Al Schlageter is offline
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Originally Posted by carguy_ View Post
Somehow I think that human-manned AA positions would do a far better job, mainly at airfields. No more red raids on blue AFs. Realistic? No.

Oh and one Wirbelwind for me please!
You will have to wait til 1944 for the Wirbelwind.

I see vehicle races around the perimeter track coming.
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Old 02-17-2012, 12:59 PM
1./JG2_Miller 1./JG2_Miller is offline
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Somehow I suddenly feel really happy that I paid 60€ for this game...

This has some serious potential to become the next ARMA style allround simulator including airplanes, tanks, trucks, cars, maybe even infantry and all that in WW2!
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Old 02-17-2012, 01:08 PM
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While this all looks very nice indeed it also makes me think.

It is foremost a combat flight simulation. What i fear is that tank lovers will start whining over missing features and whatnot. While the whole idea of a online war is very intriguing, will computers and so on manage to handle such complexity if tanks and other units would get the same quality?

What i mean is... Games like this one and DCS has highly complex planes. That's why other units in these games are more simplistic because computers would be brought to their knees if everything in a game would have the same complexity.

Anyways, Hats off for the dev team for making an effort and for continuing making us great flight simulations. Stunning stuff
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Old 02-17-2012, 01:15 PM
LcSummers LcSummers is offline
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Great news B6!

I like now those Friday updates and i cant wait to read: Patch is out.

Nice stuff.
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Old 02-17-2012, 01:23 PM
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Thanks for the update - informative and encouraging.

Small point, did I see the Spitfire start up with the fuel lever down (off)? Just thought I'd mention it.

And was that a Beaufighter I saw ?
Hope so.
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Old 02-17-2012, 01:22 PM
carguy_ carguy_ is offline
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Originally Posted by Raggz View Post
While this all looks very nice indeed it also makes me
It is foremost a combat flight simulation. What i fear is that tank lovers will start whining over missing features and whatnot. While the whole idea of a online war is very intriguing, will computers and so on manage to handle such complexity if tanks and other units would get the same quality?
Sadly, it is unavoidable. If the code, the graphic engine is good, it should handle ground action well. I mean today`s hardware is much much faster than in 2005 right? Tank battles will be the core of whining. It already was in old IL2. You had a King Tiger and T34-85 fighting on a 500m distance and the t34 won most battles. This means blue side loses sector/airfield/city so it has big repercusions on the flying. Which of them have enough armor to sustain a direct 20mm AP hit from above diving aircraft? Why is my tank so slow? And so on.

I mean I am a fan of the game but I tend to think that it is too much for such a small team
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Old 02-17-2012, 01:53 PM
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Originally Posted by carguy_ View Post
I mean I am a fan of the game but I tend to think that it is too much for such a small team
The good thing is: The world for tank is much smaller, we dont see several square kilometers full of trees. We dont care about about the LOD of planes, as they are usually far away.

And the best: Tank sims generate cash. Much more ppl are attracted to it compared to highly sophisticated flight sim.

I still think it will take years till we're there 'tho.
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